Exp loss on death topics are getting out of hand.

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If level 100 isn't the achievement, then why do you care about the exp loss?


Because all the hours I spent gaining exp are wasted for no reason. That is all.

I played for 4 hours for no reason if I die and lose it all.
Still waiting for somebody to tell me what is the purpose of XP penalty.
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Still waiting for somebody to tell me what is the purpose of XP penalty.


I think that it's been told multiple times, it just seems to be ignored. So I'll give it a try as well.

Actions have consequences, that's the purpose, as simple as that.

If you like that or not, that's a different story.
While I don't like the 1-portal implementation, mostly because of VERY expensive boss fragments and "one try" on these bosses without knowing anything about them, I think I can live with it, sadly at the cost of some fun. That's just how it is.

What I don't really understand, is that we have several game modes that are all aimed to give a harder, more challenging experience. And most of the people defending the 1-portal system and increased XP penalty are often people that don't seek these more difficult game modes, yet make fun of people that don't want these systems in softcore.

The most used reasons for not playing HC, is that players value their time, don't want to lose progress, don't want to overthink everything and have fun. The same exact reasons can be used against the 1-portal system, just not as severe.

I will probably be playing PoE 2 in the future no matter what happens to the portal system. But if this is a slippery slope kind of deal, where all future league mechanics are based around this "one try", semi-HC concept, I'll probably head over to something else.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Still waiting for somebody to tell me what is the purpose of XP penalty.


paying for failing...this
Doesn't matter what YOU think is good or bad.

Feelings of individual players don't matter, but overwhelming reoccuring feedbacks do.

If a lot of people say a thing is bad and they don't want it, then the thing becomes objectively bad.

Now, the developers don't HAVE to react or change anything, but if they want their players to like their game, they'd better make some changes.

I'm just stating the obvious but apparently this ancient knowledge has been so lost that you needed to make this thread.
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Toforto#2372 wrote:
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MrPedez#4934 wrote:
Yup u can never loose a lvl nor can u cheese ur way to a higher lvl without having a build that can actually do the content without dying multiple maps in a row. So yes systems like this exists for a reason.


Nobody cares about any of that, lvl100 isn't some grand achievement. The average player just wants to have fun in a game without their time being wasted. Just make it optional, and if you enjoy losing your exp and time so much then go ahead and keep it enabled. The people who do not, can opt out and disable it. Everyone wins.
Some people care, and yes it is an achievement and a proof that ur build is good or u would never reach lvl 100 and it should never be allowed to opt out either cause its part of the game. If u cant have fun without constanly gaining levels regardless of skill/build issues or number of deaths then arpg's are probably not for u. Xp loss on death is fine and i dont feel any disrespect of my time just because i die once in a while cause i will still have the loot i gathered and the maps i completed before i died are still completed so no real harm done, its just improve and move on its really that simple. If i die i probably have a pretty good idea what i need to improve
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Still waiting for somebody to tell me what is the purpose of XP penalty.


To make people unhappy seems to be the purpose
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mrxkon#5764 wrote:


I think that it's been told multiple times, it just seems to be ignored. So I'll give it a try as well.

Actions have consequences, that's the purpose, as simple as that.

If you like that or not, that's a different story.


Not all actions have consequences. You can respec, you can create a new character, you can unequip a bad piece of gear. Why dying makes you lose XP ?
Last edited by Vinsdvalh#0247 on Dec 29, 2024, 6:04:58 AM
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mrxkon#5764 wrote:


I think that it's been told multiple times, it just seems to be ignored. So I'll give it a try as well.

Actions have consequences, that's the purpose, as simple as that.

If you like that or not, that's a different story.


Not all actions have consequences. You can respec, you can create a new character, you can unequip a bad piece of gear. Why dying makes you lose XP ?


You can respec into an absolutely broken build and lose your gold for nothing. Or into a great build and have a blast.

You can create a new character which leads to you grinding everything all over a gain. Might be a fun gameplay, might be a miserable mistake after the facts.

You can unequip a bad piece of gear and put a better, which is great. But you can also brick your character with that seemingly 'better' piece because you accidentally missed that it doesn't have the +20 Dex or whatever else you might needed in parallel with everything else in the heat of the moment.

Every action has a consequence, that's the rule not just in games, but since the day you took your first breath.

Edit: I think that you just prefer the good consequences rather than the bad. Which is fine, they're consequences nevertheless.
Last edited by mrxkon#5764 on Dec 29, 2024, 6:18:33 AM

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