Exp loss on death topics are getting out of hand.

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the whole game is about risk and reward, same as poe1. risk vs reward. you want the risk to be removed while getting the rewards. thats not how it works. if you want a level up, do more for it then dying constantly to maps.


Yeah and you have 6 portals in PoE 1 so its fine, I can juice up a map and die 4 times but still get the rewards that I earned. It's not fine in this game, its bad game design and that's a fact lmao, the very concept of losing loot,losing progression is unacceptable in a modern game. This is why Hardcore is an optional op-int mode, not forced upon players like in this joke of an endgame.

It's either changing or this game is dying. Most players will not tolerate a game that disrespects their time in such a heinous way. They will go play something else, and then you have PoE 2 with Ruthless player numbers and retention. That's what the future looks like if nothing changes.
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Toforto#2372 wrote:
"
the whole game is about risk and reward, same as poe1. risk vs reward. you want the risk to be removed while getting the rewards. thats not how it works. if you want a level up, do more for it then dying constantly to maps.


Yeah and you have 6 portals in PoE 1 so its fine, I can juice up a map and die 4 times but still get the rewards that I earned. It's not fine in this game, its bad game design and that's a fact lmao, the very concept of losing loot,losing progression is unacceptable in a modern game. This is why Hardcore is an optional op-int mode, not forced upon players like in this joke of an endgame.

It's either changing or this game is dying. Most players will not tolerate a game that disrespects their time in such a heinous way. They will go play something else, and then you have PoE 2 with Ruthless player numbers and retention. That's what the future looks like if nothing changes.
A lot of player will also stay and since they already exceeded their expectations when it comes to numbers of players and player retention im pretty sure they dont mind loosing a few if it means they can stay true to the game and their vision. Afterall its the hardcore fans that put their money in supporter packs and not the casual player playing 50 hours on a 3 month league and move on to something else, i know i have spend my fair share+ which u can clearly see on this forum and this is by no means an abnormal amount among poe fans. That being said i dont mind if they let people use their 6 portals nor do i care if they dont ill still be playing but xp loss on death is fine and needs to stay. Poe 1 has survived and grown for many years without ever removing xp loss on death and Poe 2 will outlast all ur doomsday predictions by decades
There is a 10% loss ? I didn't realized it, I thought there isn't any. I have died multiple times. But I am closing onto level 90 now.

Mostly SSF , and only traded 2 items so far.
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Tencent and GGG wanted to widen the audience of PoE2, the exp loss is by far the wrongest decision to do so. I wrote a positive review on Steam and i will change it.

Because while playing PoE2 it becomes very clear that the 'vision' is to raise player metrics over player's efforts and fun. The choices Chris Wilson made to enpower longer playtime are insane: slower walking, bigger maps, 1-dead-map-gone, exp loss, casino crafting, not enough currency to casino craft, the insanely blown up trials and so on. These are tools to artificially stretch playtime. By reducing the fun for players. Reducing fun for the profit.

This is what Bobby Kotick would do. With PoE2 Chris Wilson just went full Kotick. And you never go full Kotick. Cause this is contrary to a community driven entitlement.

I left PoE1 years ago just BECAUSE of the completely unnecessary exp loss. It was not challenging, it was just annoying, deleting my time. Now, GGG bring it to the next iteration, to 'widen' the audience. Many people in this forum, on reddit and on Steam give multiple, plausible reasons to exclude this mechanic. And GGG will HAVE to. Cause in 2024 noone will accept this torture of wasting valueable time for a misplaced game director's 'vision' to profit. I'm totally convinced, GGG would earn more when keeping people motivated.
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chosk80#3649 wrote:
There is a 10% loss ? I didn't realized it, I thought there isn't any. I have died multiple times. But I am closing onto level 90 now.

Mostly SSF , and only traded 2 items so far.
Same here no real issues on my way towards lvl 92 on my second char and only a few items from trade (3 i think) rest is ssf cause trade is pretty toxic with all the new players and the rarity abuse. Even picked a warrior/titan even though people say its bad :D just had to try and its going pretty damn well now doing high tier maps
"
Tencent and GGG wanted to widen the audience of PoE2, the exp loss is by far the wrongest decision to do so. I wrote a positive review on Steam and i will change it.

Because while playing PoE2 it becomes very clear that the 'vision' is to raise player metrics over player's efforts and fun. The choices Chris Wilson made to enpower longer playtime are insane: slower walking, bigger maps, 1-dead-map-gone, exp loss, casino crafting, not enough currency to casino craft, the insanely blown up trials and so on. These are tools to artificially stretch playtime. By reducing the fun for players. Reducing fun for the profit.

This is what Bobby Kotick would do. With PoE2 Chris Wilson just went full Kotick. And you never go full Kotick. Cause this is contrary to a community driven entitlement.

I left PoE1 years ago just BECAUSE of the completely unnecessary exp loss. It was not challenging, it was just annoying, deleting my time. Now, GGG bring it to the next iteration, to 'widen' the audience. Many people in this forum, on reddit and on Steam give multiple, plausible reasons to exclude this mechanic. And GGG will HAVE to. Cause in 2024 noone will accept this torture of wasting valueable time for a misplaced game director's 'vision' to profit. I'm totally convinced, GGG would earn more when keeping people motivated.


Yep exactly, this game feels maliciously designed to maximize player engagement metrics and inflate playtime, in the worst of ways. Exactly the kind of stuff Blizzard would do in WoW and their other failing games. It's just sad.

People play games to have fun, not to be forced to play in hardcore while wasting hours of their time just so the game can look better in some quarterly meetings and so the shareholders are happier. That is not how you design a good game, that's how you kill your own game slowly but surely. And avg. steam player number has been steadily decreasing every day since EA launched, I've been watching that number. It's already slowly losing players, before they even get to endgame because campaign is so boring. Down to 309k average now. There will be a huge drop-off when most people reach endgame and realize how pointlessly punishing dying in a map is, and then another big chunk will be lost when the first test league happens because people will go "but why would I want to level again from scratch? I already beat the campaign." and they'll be done with the game forever.

A game blatantly disrespecting the player's time as PoE 2 does atm is completely unacceptable in the year 2025 lmao
Last edited by Toforto#2372 on Dec 28, 2024, 9:57:21 AM
"
Toforto#2372 wrote:

Yep exactly, this game feels maliciously designed to maximize player engagement metrics and inflate playtime, in the worst of ways. Exactly the kind of stuff Blizzard would do in WoW and their other failing games. It's just sad.

People play games to have fun, not to be forced to play in hardcore while wasting hours of their time just so the game can look better in some quarterly meetings and so the shareholders are happier. That is not how you design a good game, that's how you kill your own game slowly but surely. And avg. steam player number has been steadily decreasing every day since EA launched, I've been watching that number. It's already slowly losing players, before they even get to endgame because campaign is so boring. Down to 309k average now. There will be a huge drop-off when most people reach endgame and realize how pointlessly punishing dying in a map is, and then another big chunk will be lost when the first test league happens because people will go "but why would I want to level again from scratch? I already beat the campaign." and they'll be done with the game forever.

A game blatantly disrespecting the player's time as PoE 2 does atm is completely unacceptable in the year 2025 lmao


Its not "malicious design" since you are responsible for your playtime. Its kinda amusing how you linked "this issue" to shareholders meeting. Tell me, do you even know what was the agreement made between Tencent and GGG when the deal happened? I mean clearly, you didn't know because, if you did, you won't construct something like what you said above.

Lets face it and be absolutely blunt and critical,this (the quote below)

"
Toforto#2372 wrote:

A game blatantly disrespecting the player's time as PoE 2 does atm is completely unacceptable in the year 2025 lmao


Is something of a user issue and is no way a game design flaw. It's a choice if you want to be better on the games that "you like". The direction of your logic and therefor your reason is what I call regression. Instead of trying to improve yourself, you chose the other way around. You disrespect your own time invested by choosing not improve.
Last edited by iMirageX#4580 on Dec 28, 2024, 10:08:08 AM
"
Toforto#2372 wrote:

Yep exactly, this game feels maliciously designed to maximize player engagement metrics and inflate playtime, in the worst of ways. Exactly the kind of stuff Blizzard would do in WoW and their other failing games. It's just sad.

People play games to have fun, not to be forced to play in hardcore while wasting hours of their time just so the game can look better in some quarterly meetings and so the shareholders are happier. That is not how you design a good game, that's how you kill your own game slowly but surely. And avg. steam player number has been steadily decreasing every day since EA launched, I've been watching that number. It's already slowly losing players, before they even get to endgame because campaign is so boring. Down to 309k average now. There will be a huge drop-off when most people reach endgame and realize how pointlessly punishing dying in a map is, and then another big chunk will be lost when the first test league happens because people will go "but why would I want to level again from scratch? I already beat the campaign." and they'll be done with the game forever.

A game blatantly disrespecting the player's time as PoE 2 does atm is completely unacceptable in the year 2025 lmao


It's too early to read and interpret player retention on Steam player counts. It's christmas time and people have commitments to family - the time we're in is not the normal use case.

But i agree that in 2024/25 many things have changed compared to 2013. In 2013, there have been no real competitors, Diablo was a step back to it's predecessor and PoE1 hit a nerve. But now, there are so much more alternatives. It's not only that the arpg genre itself has many competitors, there's a whole attention economy working hard to gain access to people's life. And there we are: a director from 2013 still using the tools that worked in 2013. GGG's 'vision' is so outdated and misbalanced in PoE2, it just hurts.

The campaign is so long, i wonder who will repeat that every season. Cause since a decade GGG/Wilson is so utterly stobborn to give alternatives to level without campaign, even THAT hurts. PoE1 was niche with those tools applied. But PoE2 in 2025 feels totally lost facing the attention economy and the arpg competitors, because GGG does NOT understand that the time has changed.
"
iMirageX#4580 wrote:


Its not "malicious design" since you are responsible for your playtime. Its kinda amusing how you linked "this issue" to shareholders meeting. Tell me, do you even know what was the agreement made between Tencent and GGG when the deal happened? I mean clearly, you didn't know because, if you did, you won't construct something like what you said above.

Lets face it and be absolutely blunt and critical,this (the quote below)

"
Toforto#2372 wrote:

A game blatantly disrespecting the player's time as PoE 2 does atm is completely unacceptable in the year 2025 lmao


Is something of a user issue and is no way a game design flaw. It's a choice if you want to be better on the games that "you like". The direction of your logic and therefor your reason is what I call regression. Instead of trying to improve yourself, you chose the other way around. You disrespect your own time invested by choosing not improve.


No, it's the game that's badly designed. That's an objective fact. And if a game is badly designed, I click the uninstall button and never look back. And I'm not the only one who will do this lol

I ain't gonna play this boring chore of an endgame to get 2 steps forward then go 5 steps backwards cus of death penalties that are cringe,outdated,archaic mechanics. I hate having my progression lost even a bit. It's a waste of time and serves 0 purpose, all that time spent getting exp is for nothing then. I played for nothing. And do you know what that makes people do? It makes them quit the game. That is the game's fault then for making them quit and not being fun.

This game right now is a bad hamster wheel of death penalties coupled with a non-existant "crafting" system that's just a badly disguised gacha.


It's not that people "don't want to improve". It's that the game never gives them that chance, so they leave because they respect their own free time. Quite simple.
"


It's too early to read and interpret player retention on Steam player counts. It's christmas time and people have commitments to family - the time we're in is not the normal use case.

But i agree that in 2024/25 many things have changed compared to 2013. In 2013, there have been no real competitors, Diablo was a step back to it's predecessor and PoE1 hit a nerve. But now, there are so much more alternatives. It's not only that the arpg genre itself has many competitors, there's a whole attention economy working hard to gain access to people's life. And there we are: a director from 2013 still using the tools that worked in 2013. GGG's 'vision' is so outdated and misbalanced in PoE2, it just hurts.

The campaign is so long, i wonder who will repeat that every season. Cause since a decade GGG/Wilson is so utterly stobborn to give alternatives to level without campaign, even THAT hurts. PoE1 was niche with those tools applied. But PoE2 in 2025 feels totally lost facing the attention economy and the arpg competitors, because GGG does NOT understand that the time has changed.


Yeah, if this "vision" continues poisoning the game then other games will simply take in the customers leaving PoE 2. Sad but true. Monster Hunter Wilds is just on the horizon and that alone will probably siphon off some players that are dissatisfied with how badly their time investment is treated in PoE 2's endgame.

And not to mention the campaign is so long people will be burned out so fast if they have to do it every 3 months.
Last edited by Toforto#2372 on Dec 28, 2024, 10:17:56 AM

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