Exp loss on death topics are getting out of hand.

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BK2710#6123 wrote:


You exposed how little you understand about what a game or a challenge is, you merely want to feel superior to compensate for a subjectively perceived shortcoming. A challenge is meant to be beaten and encourage players to try and beat it. You do that by incentivizing rewards. You have infinite tries in this case but you do not gain anything from losing, there are players who were never able to beat her.
Losing 2+ hours of progress to a death which can even happen from off screen stunlock effects is perceived, and is, unfair and has a detrimental psychological effect where you do not see anything you could have done different without divine clairvoyance where as the example used, Elden Ring, shows the player their mistakes by their own observation and thus they can learn from it.
Saying chain deaths barely matter is a gross misunderstanding, either willfully or unknowingly, of the subject matter where it can be argued that you do not even know what you yourself are talking about, you're just trying to portray your opinion as that of a pr0 gamer who needs a challenge. How about you compete with others then, reach legend in SF6 for starters or maybe something like challenger in league? You must love a challenge after all.

You also said that people play PoE2 knowing of the death mechanics yet that is evidently untrue by the quantity of negative feedback on death mechanics including a recurring point of "I thought death penalties were removed". You are not introduced to them either during the part the majority of the playerbase will play and as such will be an extreme obstacle that will ultimately lead to failure of converting campaign players to returning league players going into the end game where the league mechanics will exist. Congratulations, now GGG has spent a lot of resources to update a second game for the same 10-15k players that already play PoE1. Just by that you know that what you say is ridiculous.
"The game doesn't negate time" is a stupid statement, the psychological effect of loss is real and one of the biggest recorded reasons for a player to not return, not just in video games, loss aversion and the fear of loss is real and saying these things are beneficial for a consumer product is laughable, you cannot try to make a mockery out of you any harder than you are doing.
Players who want to be challenged should be given the avenue to do so, well there is for example hardcore, but forcing everyone into it is detrimental to the overall success of the game.
I was a child once so I know what a false sense of pride is. "I did it so others must as well!" is infantile reasoning.

Here's a fun thing as well - SC deaths are worse than HC because people who play HC enjoy the thrill of narrowly avoiding death and they accept the penalties. It is part of the enjoyment of HC, some repeatedly use different builds to see how far they come.
SC players can have less knowledge, skill or any other aspect deemed important but may also spend less time, forcing these mechanics on them is worse than anything HC experiences (outside of dying to server lag etc, outside of the player control. Naturally.).


I don't need to compensate for anything as I used to be a GrandMaster on highly competitive games and do LAN international tournaments, almost 20 years ago.
I know what a challenge is, thank you very much.

Now I'm an old fart, but I'm sure glad not to be [Removed by Support] whining about the difficulty of a PvE game and I sure enjoy seeing GGG having the balls to release a good ol' game that punish failure.

Now you claim that softcore deaths are more punitive than HC. Yeah... Ok. Here, have a cookie.
Last edited by Sian_GGG#0000 on Dec 28, 2024, 4:30:14 AM
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dwqrf#0717 wrote:

I don't need to compensate for anything as I used to be a GrandMaster on highly competitive games and do LAN international tournaments, almost 20 years ago.
I know what a challenge is, thank you very much.

Now I'm an old fart, but I'm sure glad not to be an entitled snowflake whining about the difficulty of a PvE game and I sure enjoy seeing GGG having the balls to release a good ol' game that punish failure.

Now you claim that softcore deaths are more punitive than HC. Yeah... Ok. Here, have a cookie.



+1

A lot of these kids have never played Diablo 2 and it shows.
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dwqrf#0717 wrote:


I don't need to compensate for anything as I used to be a GrandMaster on highly competitive games and do LAN international tournaments, almost 20 years ago.
I know what a challenge is, thank you very much.

Now I'm an old fart, but I'm sure glad not to be an entitled snowflake whining about the difficulty of a PvE game and I sure enjoy seeing GGG having the balls to release a good ol' game that punish failure.

Now you claim that softcore deaths are more punitive than HC. Yeah... Ok. Here, have a cookie.


Yet here you are compensating for the "difficulty" of PoE.

And feel entitled to clamour to an archaic system that people would forget even existed if it were removed.

People here aren't asking for free hand-outs. The are requesting the removal of a system that makes the game worse.
"
dwqrf#0717 wrote:


I don't need to compensate for anything as I used to be a GrandMaster on highly competitive games and do LAN international tournaments, almost 20 years ago.
I know what a challenge is, thank you very much.

Now I'm an old fart, but I'm sure glad not to be an entitled snowflake whining about the difficulty of a PvE game and I sure enjoy seeing GGG having the balls to release a good ol' game that punish failure.

Now you claim that softcore deaths are more punitive than HC. Yeah... Ok. Here, have a cookie.


Why isn't that weird I got a list of achievements in competitive games myself and now assist in managing a gaming bar for a local fighting game scene and I don't feel the need to use that to justify my opinion, even more so I know better because players in these circles are different from the average consumer who want to relax. You're not a GM because you were invited to CS Lans, everyone was who was active on forums and IRC.
You're in the wrong genre if you want a challenge, clearly you're aching for those given your insistence, so really odds are you're just boasting and do what many people did, like aAa going over to league from dota, switch to an easier game to be the big dog and avoid the bigger fish.
Also, this is not a dick measuring contest and none of this has been constructive to the topic at hand.
Honestly if you were as good as you claim to be then you should be calmer and actually follow a discussion, no one is crying about the game being difficult (which it isn't it's an arpg one of the easiest games there is). I kill every boss in true stunlocks and succeeded in getting my hitless sekhemas today. Do I need to be even more hardcore, maybe blindfolded with randomized controls since more than 0.1% beat hitless sekhemas?
I love these addicted fanboys.
xp loss on death is dogshit
you should NEVER lose xp
losing a map or the juiced suffixes is similar, its too punishing
i cant imagine the frustration of doing the 3 citadels, getting the drops, then you only get ONE attempt on the boss
if you lose?
GO GRIND ALL THAT CRAP AGAIN
this is so stupid.

poe1 had a similar ethos problem where respeccing was for a long time gated behind an expensive rare item
even if you got one, you could only respec ONE point at a time AND it had to be in reverse chronological order, it was so stupid
respec should be free
there is ZERO upside to it having a cost
As POE 1 vets, you can defend these punishing designs as much as you want. At the end, if GGG decides to go that way, there will be limited amount of players. If you wanna earn more, get bigger, you need a larger audiance. You must evolve. provide different options for different play styles.

I played diablo 1 and 2, yes. I'm 40 years old. I have 200 hours in this game. At this point, this game as it is, not for me. If they decide to change it, I can give my time. If they wont, you can give your time. Thats it.

I dont like wasting my time. I value my time.

We are just providing feedback and you cant ignore feedback.
"
BK2710#6123 wrote:


Why isn't that weird I got a list of achievements in competitive games myself and now assist in managing a gaming bar for a local fighting game scene and I don't feel the need to use that to justify my opinion, even more so I know better because players in these circles are different from the average consumer who want to relax. You're not a GM because you were invited to CS Lans, everyone was who was active on forums and IRC.
You're in the wrong genre if you want a challenge, clearly you're aching for those given your insistence, so really odds are you're just boasting and do what many people did, like aAa going over to league from dota, switch to an easier game to be the big dog and avoid the bigger fish.
Also, this is not a dick measuring contest and none of this has been constructive to the topic at hand.
Honestly if you were as good as you claim to be then you should be calmer and actually follow a discussion, no one is crying about the game being difficult (which it isn't it's an arpg one of the easiest games there is).


1) You say you don't need to list your achievement to value your opinion ... Then you need to list your achievement (twice) to prove the value of your opinion. Okkk.

2) I wasn't GM -because- I was invited to LANs, I was GM -and I fought for my place to get my slot in LANs- that's different. Requires competitive skill.

3) You say ARPG ENDGAME isn't supposed to be challenging and a time sink. You are obviously confusing with the campaign. Right ??

4) You say no one is crying about the difficulty and that I don't contribute to the post.... BRUH ! Are you sure you actually read this post' title ? Cm'on, you can't be serious.
Last edited by dwqrf#0717 on Dec 28, 2024, 4:22:03 AM
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Bök#5433 wrote:
As POE 1 vets, you can defend these punishing designs as much as you want. At the end, if GGG decides to go that way, there will be limited amount of players. If you wanna earn more, get bigger, you need a larger audiance. You must evolve. provide different options for different play styles.

I played diablo 1 and 2, yes. I'm 40 years old. I have 200 hours in this game. At this point, this game as it is, not for me. If they decide to change it, I can give my time. If they wont, you can give your time. Thats it.

I dont like wasting my time. I value my time.

We are just providing feedback and you cant ignore feedback.


Again: you played 200h. You had fun in the campaign. Now you are in the endless endgame. What forces you to do everything there and to spend hundreds and hundreds of hours there WHILE complaining you are losing your time doing so ? Who is holding you hostage ? Please tell us.
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mrfox123#7595 wrote:


Yet here you are compensating for the "difficulty" of PoE.

And feel entitled to clamour to an archaic system that people would forget even existed if it were removed.

People here aren't asking for free hand-outs. The are requesting the removal of a system that makes the game worse.


I'm not compensating, because I accept reality as it is.
I'm not entitled, because I get what I get and that suffice.

You people are angry and venting, because you think you deserve to earn XP even though you die over and over and can't reach the goals you set yourselves, claiming it's the fault of the game and its design (what a lol.)

The systems exist for many reasons. Mainly to filter good, patient and invested players to the rest. And it works quite well, obviously.

Yes, you are asking for free XP handouts because you can't play with and around the game design.

Again, endgame is a endless time sink. You go in it willingly, but you don't want to play it by its rules; but you want to have the trophies. Make a choice.
Last edited by dwqrf#0717 on Dec 28, 2024, 4:46:00 AM

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