Exp loss on death topics are getting out of hand.

"
dwqrf#0717 wrote:
"

See this

XP = TIME SPENT
XP = PROGRESS

No PROGRESS = STUCK

Who made you lose XP? The game. = The ISSUE.

LOSING PROGRESS = NOT FUN.
LOSING PROGRESS = HAVING TO DO THE SAME THING AGAIN = NOT FUN

Did you finally understand?


So you truly think that 10 points of talent tree out of 120+ are the only vector of progression in the game ?

Not knowledge ;
Not raw skill ;
Not positioning and tactic ;
Not gear ;
Not build ;
Not skill-gem choice and order ;
Not game experience ;
Not reflexes ;

BUT ONLY AND ONLY THE 10 MISSING POINT FROM LEVELING ?

Don't you think you are a bit narrow minded about how to progress in the game ?


No they are not the only vector of progression: that's why we are not discussing the other systems and only the xp-loss.

We are discussing the xp-loss only here if you did not notice. This is discussion about ONE SYSTEM FOR XP WHICH IS PART OF PROGRESSION. NOT THE ENTIRE PROGRESSION.

What do you not understand? Did you not read the title of this post?
Last edited by DarkNoob216#0558 on Dec 25, 2024, 7:45:12 PM
"
What do you not understand?

He just doesn't know how to leave conversation he lost.
On Probation Any%
"
"
dwqrf#0717 wrote:
But did you REALLY lose 10h of mapping ? No you didn't. You lost some XP, which is a tiny part of what you earned in 10h ; inclufing fun.

The only real question is : did you have fun during these 10h ?
If you didn't, WHY did you do it ? GGG forced you to ?


I will answer you.

Did I have fun farming 10h? Yes

Did I have fun farming the same 10h [...] No.



Ha yes, totally logical. Damn GGG forcing you to play their game with mind control !
"
AintCare#6513 wrote:
yeah ppl complain about taxes too, lets remove those and see how things go.

'i don't like this so remove it' is not feedback, especially on a mechanic that is indeded to be a negative outcome due to failure in a game.


You're acting as if exp loss is this integral pillar of the game's design, which it's not. What it is, is a remnant of games from over 2 decades ago. Outdated design. Sorry but exp loss is not important, never was. Nobody likes it, and it should be removed.
"
Toforto#2372 wrote:
"
AintCare#6513 wrote:
yeah ppl complain about taxes too, lets remove those and see how things go.

'i don't like this so remove it' is not feedback, especially on a mechanic that is indeded to be a negative outcome due to failure in a game.


You're acting as if exp loss is this integral pillar of the game's design, which it's not. What it is, is a remnant of games from over 2 decades ago. Outdated design. Sorry but exp loss is not important, never was. Nobody likes it, and it should be removed.


again, ppl are not suppose to like it. that's the whole point of it. if you want only pleasant things to happen to you find some other game man. many ppl here are telling you the XP penalty is important here so stop generalizing as well.
"

See this

XP = TIME SPENT
XP = PROGRESS

No PROGRESS = STUCK

Who made you lose XP? The game. = The ISSUE.

LOSING PROGRESS = NOT FUN.
LOSING PROGRESS = HAVING TO DO THE SAME THING AGAIN = NOT FUN

Did you finally understand?


these assumptions dwarf physics 101 textbooks, holy fuck
"
AintCare#6513 wrote:
"

See this

XP = TIME SPENT
XP = PROGRESS

No PROGRESS = STUCK

Who made you lose XP? The game. = The ISSUE.

LOSING PROGRESS = NOT FUN.
LOSING PROGRESS = HAVING TO DO THE SAME THING AGAIN = NOT FUN

Did you finally understand?


these assumptions dwarf physics 101 textbooks, holy fuck


Ok, stream 4-12 hours of playing same gameplay loop for 7 days. Let's see if my assumption is correct.
Last edited by DarkNoob216#0558 on Dec 25, 2024, 7:51:26 PM
"
Dxt44#4050 wrote:
"
What do you not understand?

He just doesn't know how to leave conversation he lost.


The only people -losing- are you.

I don't have enough fingers to count how many time you said you -lost- your time playing this game, on top of -losing- your mind over core features.

Meanwhile, I'm having fun playing the game and not feeling like -losing- my time.

Somehow.

I'd just wish you could enjoy things from time to time.
Imagine defending exp loss with current state of the game.
On Probation Any%
I remember one of GGG leads on some interview said that exp penalty is still needed in poe2 because they don't want players winning the race events by bruteforcing glasscannon dps:)

Fine, keep your penalty in race events, but I have yet to hear how GGG employee explains why penalty has more pros than cons in generic softcore.

Based on the known facts so far, the only reason penalty is omnipresent is to stroke egos of top 1% of players who are willing to both research and grind for unkillable borderline exploit gimmicks. Visual clarity and mob dps spikes are only slightly better than poe1, average deathtime in poe2 is still very low.

Make some badges and hideout totems for those who really cares about how often they die, and leave the rest of players in peace.

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