Exp loss on death topics are getting out of hand.
" You my sir is absolutely insane for thinking that this is an appropriate comparison. Last edited by mrfox123#7595 on Dec 25, 2024, 6:54:18 PM
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" Bro WHAT lmao |
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To be even more clear with everyone playing this game.
It takes +-5 minutes to clear an usual map with ritual/breach and some other stuff, I am not counting towers that would add extra time they usually give not much at all, sometimes more sometimes less. You need about 100 maps of lvl 80 (+1) (not 79), to level up from 95 to 96, without a single death. 100 maps x 5 minutes = 500, take in the unloading,sorting,selling stuff from maps + 100 minutes = 10 hours non-stop map tedious grind. If you die once you get thrown back by 1+ hour. The difference in Exp between 79 - 80 - 81 map on average, was counted to be 1mln/2mln/3mln. On a level 96 to 97, you would need to clear 200-250 maps of lvl 80 to level up, without a single death. On a level 97 to 98 you would need to clear up 400-500 maps. You get the point. The people who are at top 10- ladder 10 - 20 - 30 - 40 - 50 hours 150 hours without a single death in maps and your a winner a level 100, ever wonder why nobody hit lvl 100 yet? We have people running around with gear worth 3000+ divines. |
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" Mate, exp-loss is literally something people would forget even existed if it was removed, the time it takes to level is already ridiculous. ANIMAL MUTILATION IS A WHOLE DIFFERENT BEAST. You freaking loon. |
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Removing -ANY- death punishment is bad for the game, leaving it crippled.
-You guys can't understand why it's a core game feature. -You guys can't understand why it would be bad for the game to remove it. -You guys want to change the game into something it's not, imagining possible outcomes that are only fantasies. -You guys don't understand how and why people can enjoy things as they are, here and now, in reality ; trying to explain it to you in so many ways. Just try to understand. |
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" The game can survive just fine without pointless death penalties that are outdated,archaic af mechanics and should have been abandoned in the year 2000 where they belong lmao If they deleted exp loss and 1 portal maps today people would forget it ever existed and nobody would care. Last edited by Toforto#2372 on Dec 25, 2024, 7:06:50 PM
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" it does set you up many hours back |
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" The portal loss in PoE1 was already bad enough, and they made that worse in PoE2. PoE would survive perfectly fine without the exp-loss that deletes hours of peoples time. And quite frankly, can't recommend either of these games to anyone due to the sadistic nature of the devs to leave these in. |
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" For 1-300 it's not hours per level. After that, probably but then by that point all your stats have already hit their major caps meaning that later levels gives negligible effects. In contrast to poe, where the last 10 levels means that you can pick 2-3 more major passives. |
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" A dog, is a sentient being. Path of exile is not. Legitimately, seek help for thinking that these are in any way comparable. |
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