Exp loss on death topics are getting out of hand.
" Progression? You level up, enemies level up. Enemies get harder, you adapt and get better gear and allocate passives how you currently need to. You think about what to do next, how to proceed with your build and adapting if it does not work. Do you need some system to make you think about your build? No you don't, you can try it right now. Go refund your passives, allocate them randomly without thought and see what happens. Will it work? How did you decide your build? Because of the xp-loss? No you did not, because campaign does not have xp-loss. You think about build without the xp-loss at the beginning, why can't you think about the build later? That system does not change how your system will work later at all. There is already a reason to be careful of your build, CURRENCY. Last edited by DarkNoob216#0558 on Dec 25, 2024, 6:25:10 PM
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"I will agree the 1 portal policy is too punishing for soft core and people should be allowed to use their 6 portals, however xp penalty is perfectly fine and needs to stay |
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" I agree, exp penalty doesn't bother me once I reach my build's target level and no longer need skill points. Then I stop caring about exp. If they just gave us back 6 portals that would be fine. |
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What I’m trying to say is - if you remove all consequence - progression becomes inevitable- thus trivializing the game. I’m not saying that one death mechanic is the solution but there inherently has to be some layer of consequence and regression to maintain challenge and depth.
Last edited by N3vangel#0037 on Dec 25, 2024, 6:32:27 PM
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One pentaly for death? Would say fine, but whats the point stacking them? xp loss, map loss, failed to collect loot loss in the heat of a battle, bonuses on nodes loss like bosses,ritual etc. If a penalty makes you think , does stacking them makes you super think? What fun they add, what makes them gameplay wise good? If the lack of immidiate punishment makes game trivial does all soulslike game where you have a chance to get back your progress and lose way less are trivial and require no thinking?
Also in these topics some of the arguments are a bit funny. We would like more portal -> No this is poe 2 accept it that it is different! We would like no xp pentalty, which is different than poe 1 -> No this was like that in poe 1 and in some other game too, it should not change. |
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Real easy solution for this, OP: remove the death penalty from both PoE 1 and PoE 2.
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FromSoftware is no stranger to XP loss on death and resetting zone progression.
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" The exp penalty doesn't make maps harder though, it doesn't make progression any more special. It does the opposite, it causes this emerging gameplay meta of players doing safe,boring low-level content until they level up and then at 0% exp they attempt harder content like bosses.(this also happens in PoE 1) The game wouldn't be trivialized at all if it had no death penalties lol, its still challenging and GGG can still make deep progression systems in leagues and in the atlas. Like think about when Sirus came out in Metamorph, would it really give you that much more of a sense of achievement if you had lost 80% exp while farming conquerors to get your first Sirus awakening lvl0 kill? Not really.. it would have just annoyed you that you lost a bunch of exp and have to farm more maps to level up. And allowing more casual players to get 3-4 more skill points over a long period of time won't break the game's balance, they won't suddenly be able to do uber bosses or anything. It will take some literal months to reach high levels even without exp loss, why can't we just let people have fun with the game instead of taking away all the time they invested? |
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" It's not a zero-sum game with the exp loss removed. When you die, you still lose stuff in this game, bosses reset, loot vanishes, portal vanishes. The only thing the exp-loss does is to ensure that people who want to level are going to pick the easiest most boring content possible and run that to death, rather than actually engage with their intended content. |
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"U wont reach lvl 100 these days in poe 1 with a full glasscannon thats for sure. I have roughly 15k hours of poe 1 gameplay and made several builds that can breeze through some of the hardest content poe 1 has to offer without getting oneshot, even builds that can facetank uber boss slams np and i can tell u there are way more occasional oneshots in poe 2 than poe 1 thats for sure and the mitigation scaling options are way worse than poe 1. In fact i would recommend any armour build to use a cloak of flame instead cause it will give u way more phys damage reduction than any armour u can scale from tree without spending a single node if u just max ur fire res. Sure u might find some phd 200 iq basement dweller with ninja reflexes and way too much spare time who can pull it of but even he can do it faster with a more tanky top tier meta build Last edited by MrPedez#4934 on Dec 25, 2024, 6:42:54 PM
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