Exp loss on death topics are getting out of hand.

Then don't call it "path of exile"
If I went to see Rambo II after watching Rambo I, there needs to be continuity and a cohesiveness to that world/concept.

1. yes it is a totally different movie.
2. it is still a "Rambo" movie.

Please refer to the street fighter series on how to do this appropriately.
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MrPedez#4934 wrote:
Xp loss is never going to be removed, it has always been part of this game and many other arpg's and its perfectly fine and prevents people from going Zhp glasscannon fastest way to lvl 100. Not exactly casual dad friendly but perfectly fine as it is and makes people think about their build decisions and playstyle and its really not that big of a deal since its pretty ez to reach lvl 90 ish even with the xp penalty and to be honest u dont need more lvls, they are just icing on the cake. So i would say it does add something to the game


People already and will always go for glass cannon since ultimately, that will always be the most efficient way to play these games.

Seeing the amount of random one-shotting mechanics in this game, the exp penalty is more punishing for experimentation or tanking builds than it's for glass cannons since ultimately, the defence doesn't matter that much.
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MrSeanG#9405 wrote:
Then don't call it "path of exile"
If I went to see Rambo II after watching Rambo I, there needs to be continuity and a cohesiveness to that world/concept.

1. yes it is a totally different movie.
2. it is still a "Rambo" movie.

Please refer to the street fighter series on how to do this appropriately.
Not sure who u are replying to, but i do know xp penalty on death was very much a part of poe 1 too starting with a 5% xp loss from act 6-10 and a 10% xp loss in any endgame area or map
Last edited by MrPedez#4934 on Dec 25, 2024, 6:02:22 PM
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MrPedez#4934 wrote:
Not sure who u are replying to, but i do know xp penalty on death was very much a part of poe 1 too starting with a 5% xp loss from act 6-10 and a 10% xp loss in any endgame area or map


"It's always been in the game" doesn't mean its a good mechanic though. People hate it and have been begging for it to be removed for years, and GGG goes and doubles-down on punishing death penalties in this game lol, it makes no sense. I'd be fine with 10% exp loss if I also didn't lose my whole map, but this is the problem. The horrible feeling of dying, along with 2 punishments is what's sucking the fun out of the game for so many people.
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MrPedez#4934 wrote:
Xp loss is never going to be removed, it has always been part of this game and many other arpg's and its perfectly fine and prevents people from going Zhp glasscannon fastest way to lvl 100. Not exactly casual dad friendly but perfectly fine as it is and makes people think about their build decisions and playstyle and its really not that big of a deal since its pretty ez to reach lvl 90 ish even with the xp penalty and to be honest u dont need more lvls, they are just icing on the cake. So i would say it does add something to the game




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its perfectly fine and prevents people from going Zhp glasscannon fastest way to lvl 100.

You can pretty much do 0hp glasscannon in POE1. Because everything one-shots you without knowing how most of the time anyway. And I bet these builds POE2 will appear soon enough for POE2 (If they haven't already.)
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It's not the end of the world if it's not removed. I just fail to understand the thought process for the XP-loss, I get everyone plays differently, but why keep such thing? Just because it has always been part of the game, does not mean it can't change. That's what the early access is for.

Besides, if you ask me, XP loss should not be what makes you consider your build/decisions.
It should be how well you perform using your desired playstyle. If it's not working, you will notice easily by most likely dying. What you do next? Re-evaluate your build and adapt while maintaining your desired playstyle.

You can do this without the fear of xp-loss. There is no need for this system to make you "think". The game will let you know by itself, which is why this system I think this whole mechanic is pointless.




Last edited by DarkNoob216#0558 on Dec 25, 2024, 6:14:10 PM
another pointless EPEEN post with no argument, just blathering on about how any opinion that's different from OPs is wrong by definition.
What is there to think about if you remove any penalty for dying?

I dislike the XP loss on death in Path of Exile 1. Although I’ve played the game on and off, trying it out every few leagues, this mechanic has always been a major turnoff for me.

The first 90 levels are always exciting and fun. However, beyond that point, the XP loss on death becomes a serious issue. I often ended up losing more experience than I could recover, which led to a lack of progress. My highest character in PoE1 is level 94 or 95, but after reaching that point, I always lost interest in continuing.

I’ve even avoided trying out certain content because I was afraid of dying and losing XP. That’s a shame, as it significantly limits the overall experience.

Some players argue that XP loss is good for the game and serves a purpose. It certainly has a purpose, but is it actually good for the game? I’d genuinely like to understand the benefits of this mechanic.

In reality, skilled players will reach level 100 regardless, while less skilled players simply won’t. As a result, the XP loss only widens the gap between these groups rather than improving the game.

I think a penalty for dying is fine – for example, losing access to the map or something similar. But the XP loss feels excessive and frustrating. It kills the motivation to keep playing because the game starts to feel like hard work rather than an enjoyable experience.

I can’t speak for others, but my greatest hope was that XP loss would be removed in PoE2. Since it’s still present, I know it will once again stop me from engaging with various content. After 2–3 weeks, I’ll likely stop playing because PoE2 will feel more like a chore than a game.

Just my 5c
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mrfox123#7595 wrote:
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MrPedez#4934 wrote:
Xp loss is never going to be removed, it has always been part of this game and many other arpg's and its perfectly fine and prevents people from going Zhp glasscannon fastest way to lvl 100. Not exactly casual dad friendly but perfectly fine as it is and makes people think about their build decisions and playstyle and its really not that big of a deal since its pretty ez to reach lvl 90 ish even with the xp penalty and to be honest u dont need more lvls, they are just icing on the cake. So i would say it does add something to the game


People already and will always go for glass cannon since ultimately, that will always be the most efficient way to play these games.

Seeing the amount of random one-shotting mechanics in this game, the exp penalty is more punishing for experimentation or tanking builds than it's for glass cannons since ultimately, the defence doesn't matter that much.
There once was a time in poe 1 where u could get away with full glasscannon however that didnt really work in the end except for zhp bossing, the content simply got too rippy in the later years and u did need some kind of defence if u had any hope of reaching lvl 100. The real difference is in poe 1 u had better options for scaling defences and the strongest builds was able to scale both offence and defence at the same time and pretty much oneshot entire screen while being insanely tanky.
The real problem here is not xp loss but the lack of defence scaling options. A simple cloak of flame makes ur char outperform a 20k armour stacker by miles when it comes to phys mitigation and i just found out that the armour equation is roughly twice as bad in poe 2 on top of having way less options for scaling armour.
Now with the current way endgame scales and the random off screen oneshots im pretty sure this game wont be suitable for glasscannon builds cause u will get hit once in a while and monsters do hit harder than ever and way too many narrow passages and an insane amount of on death and ground effects, i definitely wont recommend glasscannon if u want to reach lvl 100
Last edited by MrPedez#4934 on Dec 25, 2024, 6:29:48 PM
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N3vangel#0037 wrote:
What is there to think about if you remove any penalty for dying?



You make your own goals for the endgame, you build the character you want to play. You progress through the endgame systems, you kill bosses, you get loot, you get more powerful and get more gear. That's what an arpg is.

You know, you start having fun in this arpg instead of being stressed and anxious 24/7 that you could die and lose your map+hours of exp.

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