Exp loss on death topics are getting out of hand.

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Nyon#6673 wrote:


Excactly my point, there is 0 point trying to explain to them. They just read the first 4 words, assume people are disagreeing with them then reply with some made up garbage about steam numbers or something else thats conpletetly unrelated to the concersation.

They just cant fathom that people enjoy challenging games. They never had and never will. So they just make 20 threads and play make belief that no1 disagrees with them, despite them spending 90% of their day arguing with people.


Yup but what actually puzzles me is, why do they force themselves to play POE if they have this much grip with one of its core systems. If their answer is "I love POE" then why don't they put the effort in making them better?
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iMirageX#4580 wrote:
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Ovari#3383 wrote:
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iMirageX#4580 wrote:

His point is actually very clear, you want to make it lvl100 for some reason? fix your build and it will be easy.

I never said that i want level 100. What I am saying though is that this mechanic has no reason to exist. It has nothing to do with build or whatever.
And just to add a few points about why it's bad:
1. It serves no practical purpose, nor does it communicate "your build sucks" information.
2. It is arbitrary. Why 10%? Why starting lvl 70? Does it interact with whatever other game mechanic there is?
3. It is much worse for high level characters. And the character level is the only factor that's affecting it. It's not important whether you died in maps/boss/lvl1 area.


Yes, to you it serves to practical purpose but to others, it prevents monotony. If you can't fathom the repercussion of removing the exp loss on death then think again. This isn't some gatekeeping nor some kind of useless mechanics, if they remove exp loss on death and you people are also advocating to removal of 1 portal on death, then the only thing matters is dps which will make the game shallow. If you cannot understand why this will lead to shallowness of the game, I don't know how to explain it to you.

There are other less complex game out there, just out of curiosity, why do you force yourself to POE?

I can't quite get your point. First you quote "monotony" then you say it prevents dps from being the only stat that matters.
As i see it, dps IS the only stat that matters. And that's fundamental design principle of any arpg. You first solve the resistances (and an argument can be made that they do not serve any other purpose then slow down itemization, since it's a mandatory stat), and then whatever you can put into DPS, you do. What exactly is that "depth" axis? Whether or not you want +100 hp?
The "monotony" is much better resolved with skills and weapons variety, which for obvious reasons is not there yet.

You also asked why do i play this game and not another one? Well, that would be because i like it. That does not take away that, understandably, in it's early access stage some things are quite... well, like exp loss on death, or, yes, 1 portal thing. And broken blood mage ascendancies.

There are also interesting comparisons with elden ring and co, but when you think about their core gameplay concepts and what "xp loss on death" represents and how it is implemented in each game, you will probably arrive at the same conclusion, and that's them being different animals.
Last edited by Ovari#3383 on Dec 25, 2024, 1:00:22 PM
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Toforto#2372 wrote:
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Nyon#6673 wrote:
So they just make 20 threads and play make belief that no1 disagrees with them, despite them spending 90% of their day arguing with people.


You're literally wrong, most threads about the death penalties are full of +1 and people agreeing, its only the handful of 4-5 same people defending these mechanics lol


Im litterally wrong you say.

Followed by saying that in every thread theres 4-5 people disagreeing.

Hmmm.... wouldnt that mean people are disagreeing with you? And wouldnt that by definition make my statement not wrong?

Boy reading isnt your strong side.
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iMirageX#4580 wrote:
POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1.


I don't know how this thread got so many pages with this statement in the OP. There is not enough Life Scaling in PoE2 and there are less overall defensive layers. Therefore, there actually are way more situations in which a character can die in the endgame, they just have a different shape. None of this is true for anyone playing Energy Shield builds where the sky is the limit and Invokers are exempt because Protect Me From Harm is a godlike Ascendancy talent.

Personally, I don't really care much either way about xp loss on death. What bothers me most is the fact that 1 Map = 1 Death will kill PoE2; that I think is the biggest problem facing GGG's Player Retention team and the life of this game. Map sustain is okay on the new atlas but it's not okay enough to avoid trading for maps that actually give XP and therefore are worth my time to do.
Last edited by Moerlin#4140 on Dec 25, 2024, 12:55:06 PM
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iMirageX#4580 wrote:
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Nyon#6673 wrote:


Excactly my point, there is 0 point trying to explain to them. They just read the first 4 words, assume people are disagreeing with them then reply with some made up garbage about steam numbers or something else thats conpletetly unrelated to the concersation.

They just cant fathom that people enjoy challenging games. They never had and never will. So they just make 20 threads and play make belief that no1 disagrees with them, despite them spending 90% of their day arguing with people.


Yup but what actually puzzles me is, why do they force themselves to play POE if they have this much grip with one of its core systems. If their answer is "I love POE" then why don't they put the effort in making them better?


Im clueless aswell, but it was the same in poe1. Its the same in all souls games.

Group of people complaining about the game not being fun because its too hard....
Well play something else then?
There are legitimate game design flaws and issues with the game PEOPLE DO NOT WANT TO SEE. Open your eyes.

Literally every single/every other rare mob, and there are hundreds on them on juiced maps explodes on death after a delay. Explosion not only stuns/incacipates, it deals way too much damage, Kripparian talked about how overtuned damage numbers are. Literally fully res capped, and 7kish hp and you can get oneshot by it. Moreover it can stack multiple times, it is not a single explosion but a group of mobs dying you are screwed.

The game is already slow and sloggy, now this makes it much slower, want to chase mobs? here is your death ticket and minus 10% exp, 10% exp and 95 level and higher is about 2-3 hours of intense non-stop grind. You only get 1% or less for an average t15 map.

Why every mob explodes? Because they have alot of rare affixes, and there simply not enough affixes in the game, so every other mobs gets an explosive affix.

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Nyon#6673 wrote:
Im clueless aswell, but it was the same in poe1. Its the same in all souls games.

Group of people complaining about the game not being fun because its too hard....
Well play something else then?

Yes, people will play something else. Don't know if you've noticed the numerous "I'm quitting/uninstalling now" threads. This game is slowly dying, and the people quitting paid 30$ to play this undercooked alpha test. Now imagine how many will peace out if it was f2p.

Enjoy your dead game with 5000 players, because that's the future of PoE 2 if nothing changes. Also this game isn't "difficult", its just tedious,boring,unrewarding and way too punishing. This is the reason players are quitting and will continue to quit.
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Toforto#2372 wrote:
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Nyon#6673 wrote:
So they just make 20 threads and play make belief that no1 disagrees with them, despite them spending 90% of their day arguing with people.


You're literally wrong, most threads about the death penalties are full of +1 and people agreeing, its only the handful of 4-5 same people defending these mechanics lol


Really, so you did not consider those people ingame who does not visit the forums?

You really have something fundamentally wrong about how you present your ideas, how you organize your thoughts and how you concieve them. I guess people like you exist who, "I hate this therefore I view the majority as hating this". FYI, poe forums is just one avenue that people gather to discuss. I take it that your "+1 and people agreeing" are only on POE forums since there's seldom to none on others.
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Toforto#2372 wrote:
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Nyon#6673 wrote:
Im clueless aswell, but it was the same in poe1. Its the same in all souls games.

Group of people complaining about the game not being fun because its too hard....
Well play something else then?

Yes, people will play something else. Don't know if you've noticed the numerous "I'm quitting/uninstalling now" threads. This game is slowly dying, and the people quitting paid 30$ to play this undercooked alpha test. Now imagine how many will peace out if it was f2p.

Enjoy your dead game with 5000 players, because that's the future of PoE 2 if nothing changes. Also this game isn't "difficult", its just tedious,boring,unrewarding and way too punishing. This is the reason players are quitting and will continue to quit.


Like how many? 3-5? If were being generous, 10 threads? out of what? thousands of players? Like do you even read your statements before you hit submit?
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Toforto#2372 wrote:
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Nyon#6673 wrote:
Im clueless aswell, but it was the same in poe1. Its the same in all souls games.

Group of people complaining about the game not being fun because its too hard....
Well play something else then?

Yes, people will play something else. Don't know if you've noticed the numerous "I'm quitting/uninstalling now" threads. This game is slowly dying, and the people quitting paid 30$ to play this undercooked alpha test. Now imagine how many will peace out if it was f2p.

Enjoy your dead game with 5000 players, because that's the future of PoE 2 if nothing changes. Also this game isn't "difficult", its just tedious,boring,unrewarding and way too punishing. This is the reason players are quitting and will continue to quit.


Instead of you just making up stuff and being dramatic how about you actually make a factual sentance for once?

Lets make a bet if poe2 will fall to 5k average players. Just let me know, i will match any amount you want. Or you can admit that your being an overdramatic child

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