Exp loss on death topics are getting out of hand.

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At least some of the things should be changed, 1 death maps, very overtuned mobs, and experience loss together is too much. I think exp loss is necessary to make people fear dying, so I would look at the other two.


Exp loss doesn't make you fear dying. It just makes you farm easier content.
Its nothing new. Same as in poe1.
Same as everytime a new fromsoftware game is released.

People think it looks fun, play it, realise their terrible. Start making up excuses for why its the games fault their not having fun. Instead of just realising its not a game made for them.

People try to explain to them that not every game is made for everyone, but their immune to logic.

There is zero purpose trying to debate with these trolls. They just make up excuses as they go, change the subject when they run out of air and make up their own contradicting statistics whenever their losing the argument.

It was like this in poe1, its gonna stay like this in poe2. You should find a game you enjoy instead of trying to change a game that others enjoy.

Ggg knows what their doing, you guys are clueless end of story.
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eldheim#2436 wrote:
Hey! OP! You are wrong!

The game has a hardcap -lvl 100.
Getting there does not break the game, in fact each level represents a fairly small upgrade.
Bottlenecking XP effectively removes progress and ability to do harder content for a lot of builds.
Most players do not play 15k energy shield builds 10 hours a day.

I come home from work, I do five maps, spent three hours, get no drops, and then some fairly random and impossible to see on death effect oneshots me.
Yeah. That is not fun.

Also, I don't really get what the OP's problem here is.
Why on earth are you so obsesses with not letting others have exponentially small rewards for playing the game.
It won't hurt the economy, it won't make the game easier for you.

Seems to me you just want to make sure other people do not achieve what they consider fun, and that makes you quite the grinch.


So you saw a post that affected you, went to the last page and assumed I was against it?

Go back to my original post and quote the words I used exactly that indicated that I was against removing exp loss.

5 maps, three hours? Seriously?
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eldheim#2436 wrote:
Hey! OP! You are wrong!

The game has a hardcap -lvl 100.
Getting there does not break the game, in fact each level represents a fairly small upgrade.
why do you absolutely need to get there then?
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eldheim#2436 wrote:


Bottlenecking XP effectively removes progress and ability to do harder content for a lot of builds.
Most players do not play 15k energy shield builds 10 hours a day.
i thought hitting 100 was 'fairly insignificant'... which is it?
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eldheim#2436 wrote:


I come home from work, I do five maps, spent three hours, get no drops, and then some fairly random and impossible to see on death effect one shots me. All progress that day lost. If I'm unlucky, it was a boss map I had been farming too.
Yeah. That is not fun. And unless you are some sociopathic psycho, that shouldn't be fun for you either.
if you die every 5 maps you wouldn't get to level even if you play 10h a day tho...
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eldheim#2436 wrote:

Also, I don't really get what the OP's problem here is.
Why on earth are you so obsesses with not letting others have exponentially small rewards for playing the game.
It won't hurt the economy, it won't make the game easier for you.
by hitting another hard cap it will remove yet another aspects of the game to strive towards. this is not logical, and most of the enjoyment coming out of this game is not rational. it's just how ppl have fun
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eldheim#2436 wrote:

Seems to me you just want to make sure other people do not achieve what they consider fun, and that makes you quite the grinch.

seems to me like you were sold on this 'equal outcome' scam of recent recent years.
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Nyon#6673 wrote:
Its nothing new. Same as in poe1.
Same as everytime a new fromsoftware game is released.

People think it looks fun, play it, realise their terrible. Start making up excuses for why its the games fault their not having fun. Instead of just realising its not a game made for them.

People try to explain to them that not every game is made for everyone, but their immune to logic.

There is zero purpose trying to debate with these trolls. They just make up excuses as they go, change the subject when they run out of air and make up their own contradicting statistics whenever their losing the argument.

It was like this in poe1, its gonna stay like this in poe2. You should find a game you enjoy instead of trying to change a game that others enjoy.

Ggg knows what their doing, you guys are clueless end of story.


You're the one trolling here. This game isn't a dark souls game, never will be so you can stop your comparisons to them.

Your "others" that enjoy exp loss don't exist. You just like being an elitist and gatekeeping a game while inflating your own ego.
This is EA and this is the feedback forum. Everyone is welcome to post their feedback.

If you want GGG to keep exp loss in the game I think you should focus more on arguing why you believe it is a good thing for the game, and less whining that you are “forced” to read threads you disagree with, because you decided to fucking click on them lmao.
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Nyon#6673 wrote:
Its nothing new. Same as in poe1.
Same as everytime a new fromsoftware game is released.

People think it looks fun, play it, realise their terrible. Start making up excuses for why its the games fault their not having fun. Instead of just realising its not a game made for them.

People try to explain to them that not every game is made for everyone, but their immune to logic.

There is zero purpose trying to debate with these trolls. They just make up excuses as they go, change the subject when they run out of air and make up their own contradicting statistics whenever their losing the argument.

It was like this in poe1, its gonna stay like this in poe2. You should find a game you enjoy instead of trying to change a game that others enjoy.

Ggg knows what their doing, you guys are clueless end of story.


In the souls games you can at least go and recover your souls on death. You can't that in PoE.

And in the souls games, there is often fairly safe locations to farm experience. Or you can actually get good at the game and farm bosses, since getting a bunch of gear in that game is easy since everything is deterministic save for with randomizer mods.

Unlike PoE where your gear acquisition is rng tied to how fast you can kill stuff. And the gameplay is mostly a spreadsheet numbers game rather than raw skill like Souls games.
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iMirageX#4580 wrote:
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MrPedez#4934 wrote:
Seems like u dont really know defences very well. Very few chars can scale above 3k hp without sacrificing too much except the warrior/titan and maybe an attribute stacking gemling. Armour unfortunately has diminishing returns base on the phys damage of the hit, the larger the hit the less effective armour becomes. Yes u might look at a tooltip that says 70-80% phys reduction and this might be true if the mob hits u for like 10-20 damage, however due to the way mob damage scales in endgame u are more likely looking at 10-15% effective phys reduction. This is easily outporformed by an es char wearing a cloak of flame that converts 40% of phys damage take to fire which then gets reduced by 75% or more by ur fire res on top of having a much higher health/es pool + the converted fire damage has no diminishing return Now as an es based char you can easily scale 8-10k es and above and even a witch can get max block i already did that one. Besides u can make ur life regen apply to es and u can even make ur life flask apply to es. on top of this u have grim feast which can basically double ur es pool and work as pseudo regen.
There is a reason people playing endgame use es and if u would watch Kripparrian's video on the armour problem u might understand why its practically useless as it is now


Seems like I don't really understand defenses? Really? So you are saying that, people will take an 8k ES over 85% block? Really? Am I the one that does not understand tiers of layers of defense here or is it you?

In the 1st place, people specced to CI because the chaos damage on tier 1 maps was so high before they adjusted it. Maybe learn the facts before lecturing other people.
Watch the video i suggested and u might understand, besides i already made my witch have 75% block, besides having 85% block with under 3k hp is still a 15% chance of getting oneshot in high tier maps and i already did tier 18's and i can say for sure that even 15k armour wont save u here cause the current amount that is possible/resonable to scale + the armour equation is pretty much useless and not worth it besides u cant block ground effects and many boss mechanics and other skills
Last edited by MrPedez#4934 on Dec 25, 2024, 12:35:33 PM
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iMirageX#4580 wrote:

His point is actually very clear, you want to make it lvl100 for some reason? fix your build and it will be easy.

I never said that i want level 100. What I am saying though is that this mechanic has no reason to exist. It has nothing to do with build or whatever.
And just to add a few points about why it's bad:
1. It serves no practical purpose, nor does it communicate "your build sucks" information.
2. It is arbitrary. Why 10%? Why starting lvl 70? Does it interact with whatever other game mechanic there is?
3. It is much worse for high level characters. And the character level is the only factor that's affecting it. It's not important whether you died in maps/boss/lvl1 area.
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Toforto#2372 wrote:
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Nyon#6673 wrote:
Its nothing new. Same as in poe1.
Same as everytime a new fromsoftware game is released.

People think it looks fun, play it, realise their terrible. Start making up excuses for why its the games fault their not having fun. Instead of just realising its not a game made for them.

People try to explain to them that not every game is made for everyone, but their immune to logic.

There is zero purpose trying to debate with these trolls. They just make up excuses as they go, change the subject when they run out of air and make up their own contradicting statistics whenever their losing the argument.

It was like this in poe1, its gonna stay like this in poe2. You should find a game you enjoy instead of trying to change a game that others enjoy.

Ggg knows what their doing, you guys are clueless end of story.


You're the one trolling here. This game isn't a dark souls game, never will be so you can stop your comparisons to them.

Your "others" that enjoy exp loss don't exist. You just like being an elitist and gatekeeping a game while inflating your own ego.


Mate for your sake, please, even if its just a bit, think. Understand the context of what he is saying and not take it literally. You are starting to get toxic with how you think and I don't want to call it stupidity but, its very important to understand the context of what people are saying before you reply.

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