Economy is Bad

Usually Im skeptical when people say ''loot is bad'', but I must say this feels true for me statistically after some extensive field test.

Im level 91.
Done 150+ level XIII-XV (mostly yellow).
Rarity on my items: 30-50% (it was not consistent).

I found in total:

- 5 divines
- 3 biggest jewelers
- some valuable consumables from rituals, delirium etc, but overall nothing that made me rich (in scale of things)

I found ZERO useful (for me) or even somewhat expensive (to sell) uniques.

I found ZERO useful items that can be meaningful upgrade vs stuff that can be bought 10 EX any time.

I found some stuff for my friends, but generally too nothing beyond what they were able buy on market for 10 EX, maybe only 1 amulet scrapping barely 1 div range.

So for my progression I forced to rely on market, ripping off even less fortunate players with trading to just juice something to acquire coveted divines. Sort of human centipede.
Last edited by le_souriceau#5005 on Dec 31, 2024, 4:47:57 AM
Please reset it! lemme at 'em!
This economy only encourages bots. I would be curious how many bots are in end game vs real players. Trading with players needs to go if drops continue tu be this bad. They should make it so that you can buy uniques with traders with orbs that you find by defeating bosses.
"
Trade must be 100% In game And putting an item for sale should cost GOLD and shoulde LOCK it. When someone buys, the delivery should be immediate. Want to relist? You will pay the gold fee again. IF you listed for 1 ex and someone clicked to buy.. you cannot refuse.. it shoudl be automatically fulfilled!


This sounds great.
Honestly, im just a casual, but for me trading is not an option. My whole fun is for me to find stuff and craft, do the best i can do with what i find. If it will stop me at some point, then i will or try to farm or stop playing if i get bored.
I understand trading is these days meta for ARPGS, but i feel for me it would make the game instantly boring.
Yea the economy is bad and the best way to solve that is to not use the economy as a crutch for solving item design and loot issues like they do.

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