Economy is Bad
The funniest part of the debacle is that players are punished severely for engaging with the crafting system since the trading is based on the most important crafting orb (exalts) for low level players.
So if you attempt to craft you are gutting your trading power and if you trade you are gutting your crafting power. Since crafting is random, trading will always be the better choice, entirely invalidating crafting at lower levels. |
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" it's always a difficult decision and one that changes with experience in poe. and there is not much currency to find in lower levels to trade with. age and treachery will triumph over youth and skill!
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" It's not a difficult decision at all nor does it require experience. It goes like this: Try to "craft" a good item by slamming exalts, brick and vendor. Repeat several times until you check trade website and realize better items exist for less currency than what you just wasted. Realize that the best choice is to save up all your exalts and other currencies, trade em in for divs and buy all your gear. That's it. There is no choice in this, no player agency. Nothing. At least PoE 1 has a deep enough crafting system where you can actually make yourself decent gear even if you just understand the fundamentals. I'm not talking about making mirror-tier weapons. Most players with a few thousand hours and experience know that they can make a decent item if they start off with a fractured base for example. I've memorized the crafting steps to make a good +2 amulet for any elemental/chaos build and then I can even use a Veiled orb on it for a guaranteed veiled suffix. That's the beauty of a real crafting system, players have actual choices and at the same time they can just go to the trade site and buy the finished,already crafted items at a high price. The "crafting system" in PoE 2 is a total joke compared to what we have in PoE 1. Here you're just pulling that slot machine lever every time you transmute,augment or exalt an item. That's it. Essences and Omens are a total meme. So are vaal orbs. |
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" This. All of this. |
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O yea?
Need some boots and resists to not get oneshot? FIFTY EX!!!!!!!!!!!!!!!!!!!!!!!!! Enjoy your game IGN: SCHVAITZERIZER
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" If they increase crafting material drop rates significantly prices will only go up for the best of the best items. Prices will come down for everything else because demand will go down, due to the fact that people will actually be able to craft/find better gear on their own without relying so heavily on trading. |
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Seriously, they need to drop this trading business all together. Most people play this game single player, so we don't need fake MMO mechanics in order to create an endgame impression. Make drops better and crafting cooler and there you go.
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In PoE1, rarity doesn't effect or stack with mechanics. Running mechanics was the way to make currency for low-rarity builds. It worked, because the rarity people would find the stuff like Headhunters, etc, on juiced maps without mechanics, then buy necessary things from people who ran mechanics.
They didn't port over what worked from PoE1. Rarity works with mechanics, including the rares in breach (which is the only worthwhile thing to farm, because everything else is just badly implemented and has poor rewards). All players are now in direct competition with rarity farmers. If your first build wasn't a CI build that can fit a tonne of rarity in, and if you weren't doing that in the first few weeks, you are now pretty much screwed until a reset, or when they nerf CI so they can't easily get 5x the rarity of everyone else. Last edited by AverBeg7#1689 on Dec 30, 2024, 10:44:38 PM
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" +1 I mentioned this in another thread and people tried to argue, but the "economy" is a huge reason players leave. If someone downloads the game after hearing about a new league, likes it, and somehow manages to overcome the barrier of having to log into a separate website for trading... once they see the prices many will uninstall. You have to remember that for many of them, its their first character, so it will take them longer to reach endgame than most folks. Once they get there, the economy has already left them behind. People tried to argue that the economy gets better mid/late league, but do you think a new player knows that or is going to stick around that long? Because I don't. I literally could never get into POE1 for this reason, among others (which GGG has tried to address with POE2). I know these players exists because I am one. The best way to find items for your character should be by playing the game with said character. I told this story a few times before, but after leveling a couple of characters to 90+, I tried to level a warrior and hit level 5, which is basically just the first 4 zones of act 1. I looked at my character's items and noticed that not one single warrior item had droppped. All of my armor was ES or evasion based and I was stil using the starter mace because only quarterstaves had dropped and I didn't have the dexterity to use them without a respec. I went to town to gamble for some starter items and it sort of dawned on me... "what am I doing?"... and I just logged off. I could see the same patterns that I had experienced on my other 2 characters repeating... where nothing useful dropped. And keep in mind, this is a brand new character. I haven't touched the game since. Not being able to find items for your character while playing is a huge issue and a loot overhaul is needed. Last edited by whowe1#7244 on Dec 31, 2024, 1:24:18 AM
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" I’m a little late to the party but this is a perfectly written post. Killing a boss only to see the same old currency + white / blue items is absolutely abysmal. It sucked in PoE 1 and it sucks much harder now. PoE 2 is a perfect opportunity for them to have actual loot implemented, but we get the same old lazy shit that made the first game niche. Admittedly, I’m a dad. I have a life. I cannot play video games 30, 40, 50 hours a week. By the time I reach endgame the prices are already insane and crafting blows. It’s a bad combination, and I get the feeling a lot of players run into the same issue and quit. I love PoE, but now more than ever it seems that it’s solely for no-lifers and RMTers. It’s unfortunate that they didn’t choose a different path. Hopefully it’s not too late. Last edited by Blasphemous84#2190 on Dec 31, 2024, 1:18:41 AM
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