0.1.0e Hotfix 4
MACE IS TOO STRONG, NERF EVERY SKILL.
CASTERS TOO WEAK, THE KILL BOSSES ONLY IN 1 SECOND, BUFF THEM SO IT WILL BE 0.1 SECOND Like delete melee at this point |
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your tears will be answered
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so you use inspiration and take 1-2 mana mods or get mana on kill on a jewel to solve it We all have to. and the 1 map per try isnt to force you into group play at all its a skill issue I have no problem running the juiciest maps on juicy breaches and not dying dont blame the developers for making the game harder just means you need to practice and get better is all and i mean that in no disrespect at all just saying i think the endgame is fine right now
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blood mage seems pretty strong guys i think you should nerf blood mage its really op and also make mana costs higher for everyone because stormweaver is too good we need more mana cost and also nerf life stacking its pretty strong right now with how many life nodes there are on the passive tree and also put some more energy shield nodes on the passive tree and give gear more energy shield and buff archmage its really weak and also buff magic find especially buff higher values the diminishing returns feel super bad some people are only getting 8 divines every map which is also really good for the economy and also buff damage because nobody is atomizing t4 pinnacle bosses probably and also nerf survivability i can really just tank everything right now especially lobbers and chaos plant bow cultists and also nerf blood mage it feels too powerful to play right now and also blood mage is too stro
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Please address the current state of the blood-magic-focused witch, as her ascension nodes are a significant issue. If she follows a damage-oriented build, she struggles to survive higher-level maps like 12, 13, 14, and 15, and her boss-fighting capabilities are abysmal. With only 200000 DPS froms hexblast skill, I can’t barely handle any challenging content or engage in various endgame activities. She is far too fragile when built for damage. Despite investing heavily to strengthen her, the results have been extremely disappointing.
On the other hand, if she chooses a defense-focused ascension path, she becomes nothing more than a punching bag with little to no damage output. Please balance the blood-magic witch, as she is severely outclassed compared to her Infernalist counterpart. The Infernalist path offers a variety of options, such as transforming into a demon or summoning a hellhound or a minion army to assist in combat. These features make it almost impossible for enemies to even reach an Infernalist-oriented witch. In contrast, the blood-magic witch is always alone in boss battles, sacrificing a significant amount of her own health to deal damage. This creates enormous risk due to her lack of mobility, limiting her to simple boss mechanics. Please do something to improve the blood-magic witch’s ascension paths, as both her offensive and defensive builds are extremely underwhelming. |
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" This legit restored my faith in people after reading so many pages of people literally pouring tears a 3 week in EA game isnt running as they would like. Last edited by mahfightmoney#5093 on Jan 1, 2025, 2:37:18 AM
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GGG, WHERE ARE THE PATCHES?
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Infinite dps casters - fine.
People getting hacked - fine. People getting hacked likely via trading - fine. People duping items - fine. People rmt duped items - fine. Aftershock from volcanic fissure can create Jagged ground - NERF NOW. If you hate melee so much, just delete it. Keep only caster and range weapons. |
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" Hacked via trading? Bro are u sure you're okay with your medications? |
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" You realise this patch was almost two weeks ago, right? |
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