0.1.0e Hotfix 4

0.1.0e Hotfix 4


  • Volcanic Fissure Aftershocks can no longer create Jagged Ground.
  • Fixed a bug where characters who hadn't completed the campaign could enter endgame areas through other players hideouts.
Last bumped on Dec 22, 2024, 3:12:23 PM
dang yo
Any updates on wildshards with ember fusillade? It no longer creates circles of projectiles. Was this intended?
Is there any plans to fix the server issues that are happening in peak hour for Aussie servers for the past 2 days?
請不要再自動分配服務器了!
我在香港服務器十分流暢, 但總是把我分配到日本服務器, 導致卡頓到幾乎無法游玩.

Please stop automatically assigning servers!
I was playing very smoothly on the Hong Kong server, but they always assigned me to the Japanese server, which made it so laggy that I could hardly play.
Fix astral projection on shockwave totem.
Oh still no fixed to sekhemas ascendancy being bugged and still hitting a ton?

Still no mana cost decreases for merc? my level 16 gas grenade uses 91 mana, this is ABSURD im not a caster, why you make me go for mana mods in equipment? you guys have no clue of how a merc should be played, and you created it.

And still one try per map? forcing us to play with other people just to ress?
• Fixed a bug where characters who hadn't completed the campaign could enter endgame areas through other players hideouts.

Why Force People to Play the Campaign Over and Over Again?

Seriously, it's boring!!! You should REWARD players who have already completed the campaign!

The ability to jump straight into the Atlas with a secondary character while playing co-op was simply perfect. That was truly rewarding, fun, satisfying, and fair!

"Oh, you finished the acts? How about doing them all over again? Want to create another character? How about replaying the entire campaign once more? It's going to be incredibly enjoyable, fun, fair, and I simply don't care that you've already done it before."

Please, GGG!!! Rethink this requirement of having to repeatedly play through the campaign multiple times—it makes no sense!!! Let players enjoy the endgame, please. Reward them for completing the campaign; don't punish them with more frustration!!!
fix hp and mana cost for blood mage
"
acbx#4314 wrote:
• Fixed a bug where characters who hadn't completed the campaign could enter endgame areas through other players hideouts.

Why Force People to Play the Campaign Over and Over Again?

Seriously, it's boring!!! You should REWARD players who have already completed the campaign!

The ability to jump straight into the Atlas with a secondary character while playing co-op was simply perfect. That was truly rewarding, fun, satisfying, and fair!

"Oh, you finished the acts? How about doing them all over again? Want to create another character? How about replaying the entire campaign once more? It's going to be incredibly enjoyable, fun, fair, and I simply don't care that you've already done it before."

Please, GGG!!! Rethink this requirement of having to repeatedly play through the campaign multiple times—it makes no sense!!! Let players enjoy the endgame, please. Reward them for completing the campaign; don't punish them with more frustration!!!


You think you want this, but you don't. You need a sense of journey and development for your characters. Removing the campaign is perhaps the worst thing that can happen in an ARPG. It will never happen in PoE because the developers actually care about their game.

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