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Same here!
Be interested in some replies as there has to be some way to sustain that I'm missing? Spamming for maps cant be the answer....can it?
I honestly dont think GGG is going to address this. They really didnt make any attempt other than an atlas passive tree in 10 years for POE1.
Some suggestions in this thread:
Have doryani sell an unlimited amount of white maps for the current complete tier that has been competed. Maybe the ocassional one-off magic or rare like Zana did.
When you die, the map is refunded in a white/normal state. The punishment for dying in the map is: You lose XP (I think its 10 or 15%? Its brutal), you lose all currency invested into that map, you lose tower influence and league mechanic influence, you lose time. But you get the waystone back to re-invest and complete.
No, the game babies you enough already as it is.
As you are repeating the same bullshit about 15% xp loss on death, it is obvious you haven't even made it far into the endgame at all so you don't really have much to stand on here.
Never said I had an issue completing maps. The ocassional one-shot death im not complaining about, even thoguh the 15% is a bit much. Sure, whatever. But im not losing maps because of death. They aren't dropping.
I have plenty to stand on because Ive played the game as much as anyone to this point, as well as poe1. And Im a paying customer. So zip it bucko! :)
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Posted bycesmode#5569on Jan 4, 2025, 9:30:39 AM
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The ocassional one-shot death im not complaining about, even thoguh the 15% is a bit much.
It's 10%. Stop posting misinformation.
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Posted byScarletsword#4354on Jan 4, 2025, 9:34:25 AM
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So you wanna tell me, i need to buy waysstones to continue the game? :D
This is hilarious.
Yep, and that's why I stopped playing PoE2 once I ran out of T5 maps.
The core gameplay loop shouldn't require trading. I went through this shit already in PoE1 back in the old days of terrible map sustain (pre-Metamorph league). I don't have the patience to smash my face against a brick wall a second time.
If youre an SSF player, you cant buy waystones. Why would the game almost force this on us?
Just increase the drop rate a metric ton. What is there to lose?
I dont know how this happens, it must be something players doing wrong. If you die a lot that is one way to loose your highest waystones. I never traded any waystones and i'm now at 25 T15 and 3 T16 maps. T16 is very hard to get as its low chance to vaal it. But T15 or lower is much easier once you put correct points in your atlas passive. Force higher tier waystones and more waystoens drop rate. Also if possible upgrade waystones to rare quality that has at least over 100%+ drop rate. You will be swimming in waystomes in no time.
I'm verfy confident people are doing something wrong or they die too often and loose waystones.
Here is proof. Few hours ago fresh drop. That was double boss drop with 450% waystone chance. Map had i think 350 something and other bonuses on top of it.
Average is usually 1-2 highest tier maps per run but a lot lower tier maps i pick up also to upgrade later to T15.
https://i.imgur.com/WqWWcHE.jpeg
Last edited by Void_Mastah#3161 on Jan 4, 2025, 9:40:26 AM
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Posted byVoid_Mastah#3161on Jan 4, 2025, 9:34:26 AM
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And if your build is not strong enough to handle Breach, or isn't designed to fight bosses (both of which are design choices by GGG to encourage options), then what?
Breach is overtuned and can only be reliably farmed for any decent amount of loot by using builds designed to melt screens. Ever played a summoner? Those mobs just chew through your minions and if you're lucky to not die, the breach will close and you'll have nothing to show for it.
then kill bosses?
If your build is not strong enough to progress, MAYBE you should aim to get stronger before progressing.
Why would you want to try to push higher maps with your build if it apparently doesn't stand the challenge - also feeds into the DONT DIE part.
If you do maps with mechanics, MOST notable for bosses - then you will progress through the waystone tiers easily.
If your build is so weak that you can't do anything other than no mechanic white maps - don't expect good returns.
Pick a lower map tier, roll it and run it with mechanics. Is that so hard to understand?
For most people, including myself, the issue isnt with the ability to clear a map. The maps simply arent dropping. Drops for some people, not for others. Ive had mid-tier maps juiced to 350% and still not getting a map of the same tier simply to sustain, let alone higher tier.
Screen shot your atlas tree, the waystone you are about to run, the node you are going to run it on, and the modifiers once you enter the map. Post those here, and maybe one of us can help identify the issue you are having.
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Posted byValsacar#0268on Jan 4, 2025, 9:36:12 AM
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The ocassional one-shot death im not complaining about, even thoguh the 15% is a bit much.
It's 10%. Stop posting misinformation.
Calm down. In one of the posts I said 10-15%. I thnk Krip even said it was "maybe 15 or so?" . Same deal.
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Posted bycesmode#5569on Jan 4, 2025, 9:37:37 AM
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I have no waystone chance on atlas and its like 1/10 that a boss drops below 4 maps.
maybe xalt your maps to actually have mods
Farming salt on the forums since 2024
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For most people, including myself, the issue isnt with the ability to clear a map. The maps simply arent dropping. Drops for some people, not for others. Ive had mid-tier maps juiced to 350% and still not getting a map of the same tier simply to sustain, let alone higher tier.
Mine is a mixed bag situation. Either I get maps below the tier I'm running, or I get maps that are higher. I've already got a couple T8s from running my T5s.
"So just run those maps" One might argue.
That only delays the problem. If I use my T6s to complete the T5 quest, then by the time I have to start clearing T6, I have none with which to do. Sooner or later I'm simply going to run out of maps, or reach a point my build is simply not strong enough to handle them, die, and lose them. Cool, now we're back at ground zero.
"So get better gear"
Divines are now over a hundred exalts, and unless you're going ham on rarity for your gear, your loot will be terrible. Couple low/no rarity mods on your gear with being trapped in low tier maps and you're now stuck in a spiral where you're grinding maps that feel trivial to run just to scrounge up chump change worth of currency to save up for upgrades.
Oh yeah, very fun...
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!
MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
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Posted byPizzarugi#6258on Jan 4, 2025, 9:38:37 AM
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I honestly dont think GGG is going to address this. They really didnt make any attempt other than an atlas passive tree in 10 years for POE1.
Some suggestions in this thread:
Have doryani sell an unlimited amount of white maps for the current complete tier that has been competed. Maybe the ocassional one-off magic or rare like Zana did.
When you die, the map is refunded in a white/normal state. The punishment for dying in the map is: You lose XP (I think its 10 or 15%? Its brutal), you lose all currency invested into that map, you lose tower influence and league mechanic influence, you lose time. But you get the waystone back to re-invest and complete.
No, the game babies you enough already as it is.
As you are repeating the same bullshit about 15% xp loss on death, it is obvious you haven't even made it far into the endgame at all so you don't really have much to stand on here.
Never said I had an issue completing maps. The ocassional one-shot death im not complaining about, even thoguh the 15% is a bit much. Sure, whatever. But im not losing maps because of death. They aren't dropping.
I have plenty to stand on because Ive played the game as much as anyone to this point, as well as poe1. And Im a paying customer. So zip it bucko! :)
XP loss is 10%, and it always has been.
Stop parroting bullshit. It's clearly evident that you either don't play POE2, don't pay attention to what is happening at all, or haven't gotten that far into it and therefore no nothing about XP loss or map sustain (besides what you hear from others parroting information they have no experience in).
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Posted byValsacar#0268on Jan 4, 2025, 9:38:44 AM
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The fact that doryani only sells maps at low levels is disheartening. Add to the fact that you have to manually combine 3 into 1 and you'll spend a lot of time trying to clean up the lower maps or saving them for alts in which you can have fun blasting 6 acts again.
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You seem to be a bit confused. There is not one specific way, there are choices that YOU the player make.
If you want to juice it to the max for item drops, then you may have waystone sustainment problems. As this game is designed first for trade, the solution is that you buy them.
If you want to oversustain on waystones, there are ways to do that. You can then sell your extras to those that are not sustaining. Your normal loot drops will likely not be as good, but you're making profit off the extra waystones.
You can also take a balanced approach, never being as good as either but being self-sufficient. I normally go for this personally.
It's up to you to LEARN and then see what style you want to go for, what you can't get is everything at once.
There's also multiple ways to sustain, the map boss method is just the easiest and most available to earlier tiers. Those that can handle more juiced maps don't need to rely on map bosses as much.
Except when you see GGG speaking they always say something completely different from your take.. My whole point is. if some forms are clearly not supposed to be viable.. why to keep them in game? That is just a trap... and that can and will frustrate some people. Historically GGG games are deemed obscure.. and peopel think that is about the PT.. no.. it is about THESE approaches...
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