Path of Exile 2: Upcoming Changes and Improvements
Let us change Ascendancy, Chronomancer is garbage
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Frost based sorceress taking yet another L here
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Do we know when the patch is going to hit live?
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bone spell boosts, yummmm
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Why are you so adamant about having on death effects? This has been universally hated by everyone forever. You now have temporarily removed it... just leave it out. It literally adds nothing to the game except frustration. There are 0, zero, nill, none upsides to it from a player, gameplay or design perspective.
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" cast on ignite same value infernal Dog + infernal legion + fire srs + fire wall + Fire storm after 1 min (all burning around). = 1% energy POG cast on minion deaths same jokerge |
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The changes here show potential, but they don’t go far enough. If GGG wants to encourage experimentation with the passive skill tree—an intricate and flexible system—while also making the game more accessible to new players, respecs should be free. Adding costs only discourages players from exploring different builds.
The updates to the Sekhema Trials are a step in the right direction, as they address some of the more frustrating elements. However, the Chaos Trial remains a major issue. The bosses are overly powerful, capable of defeating players even when significantly over-leveled. This is especially punishing for hardcore players, where a single death can end their progress entirely. These difficulties need to be revisited to ensure a fair and enjoyable experience for all playstyles. |
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Remove Honor entirely
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" There's nothing to address, it's not a bug and it's not a problem. |
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Arsonists weren't even strong compared to the best builds. Its just the best minion bc other minions have terrible scaling. Deadeye clear speeds on mapping and bossing were way stronger and still will be post patch.. Again, thanks for ruining experience of building the character :) I QUIT
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