Poison Gas Arrow Pathfinder

Honest questions here, not criticizing:

Could you use Crushing Verdict instead of Heavy Ammunition on your amulet?

What about stacking "damaging ailments deal damage +% faster" on the jewels? It's a damage boosting suffix that wouldn't interfere with +% Damage and +% poison magnitude prefixes

Any easy Whither application methods?

Do you use Scattershot support on Gas Arrow during bosses? If so, why?
Last edited by SomeSome#2539 on Jan 1, 2025, 2:02:56 PM
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Dragonow#0951 wrote:
I just start this bulid and simple question , what chose in in 3 act? :)

25% increased Stun Threshold.
30% increased Elemental Ailment Threshold.
25% increased Mana Regeneration Rate.

and in cruel i resume chaos res?

There's not really a large difference between them, I think I took stun threshold and attributes.

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Herst#2154 wrote:
Hey quick question, why do you look for + Projectile Skill Levels on the quiver but not the bow?

I'm currently doing t12 maps and although it's been fine, I feel like my dps is not as high as it should be.

My gas arrow deals 3.8k dps according to the tooltip and my bow is 241 physical dps, I might just need a better bow, idk.
Physical damage is by far the most important stat on a bow so from a pricing perspective you should focus on that. A gem level is only 5% more damage and also has the drawback of increasing the mana cost. My bow I believe was 1-2 div and has 350 physical DPS, so if you got that it would be 45% more damage for you.

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Just a quick question.

If I don't want to lean into flasks, which ascendancies would you take after the poison ones?

thanks.
I think Traveller's Wisdom and Running Assault are probably the best options in that case. I don't really encounter slows enough to feel like Relentless Pursuit would be worth it.

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I had ended going this direction but more so by really pivoting into int/dex. I went really hard into int stats, using monk nodes and using mixed or purely int helmet and boots, subterfurge mask, etc. I use despair instead of attrition as an extra power bump and feast for mapping. I end with like 2k shield while still having decent evasion. However I was going to lean harder into ES and then dance just cant keep up and you have to go youth so I am considering to go your route and depend more on better gems now
After watching this I think that doing that with ghostwrithe is an interesting way to go. Curious that you didnt try to go for CI at this stage.
I haven't really checked out the int route much yet because I was worried about attribute requirements but it seems to be a non-issue (I have 244 strength atm and you only need like 150 int for the best ES armors).

but the gem options, especially Despair, make it pretty attractive too. From what I've seen you can prbably get a realistic 350 ES on helmet and 200 ES on boots which would be an extra ~2250 ES on my character and probably make it worth dropping evasion.

I think pure ES wise Ghost Writhe is probably the best chest you can get, I get around 1300 ES from it and can cap my chaos res with Snakebite and 3 Soul Cores. Unless you're foregoing life/str you will probably have a slightly smaller pool with CI as the highest "affordable" armors are around 900ES and you're missing the remaining ~1k life. Poison and chaos damage haven't really been an issue for me with 75% chaos resist.

I think I will check out using int and ES gear a bit.


How do you not run out of mana? My GA is at lvl 27 and takes 189 mana/shot with inspiration socketed. That's 4 arrows before I'm out.
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SomeSome#2539 wrote:
Honest questions here, not criticizing:

Could you use Crushing Verdict instead of Heavy Ammunition on your amulet?

What about stacking "damaging ailments deal damage +% faster" on the jewels? It's a damage boosting suffix that wouldn't interfere with +% Damage and +% poison magnitude prefixes

Any easy Whither application methods?

Do you use Scattershot support on Gas Arrow during bosses? If so, why?


for me the amulet is gonna be last trauma when I can manage it. magnitude scaled like twice as well as damage based on my experience so far.
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Vari#0223 wrote:
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SomeSome#2539 wrote:
Honest questions here, not criticizing:

Could you use Crushing Verdict instead of Heavy Ammunition on your amulet?

What about stacking "damaging ailments deal damage +% faster" on the jewels? It's a damage boosting suffix that wouldn't interfere with +% Damage and +% poison magnitude prefixes

Any easy Whither application methods?

Do you use Scattershot support on Gas Arrow during bosses? If so, why?


for me the amulet is gonna be last trauma when I can manage it. magnitude scaled like twice as well as damage based on my experience so far.


Ah, I must be misunderstanding some math here then. What's the difference between + 10% Attack Damage vs + 10% Ailment Magnitude when it comes to poison damage?
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How do you not run out of mana? My GA is at lvl 27 and takes 189 mana/shot with inspiration socketed. That's 4 arrows before I'm out.


Use mana flask on higher level its not a problem on low level maybe use other skill to get into endgame?
How mutch dmg does the skill actually display in dps ? For the Arrow and for the Poison cloud ?
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SomeSome#2539 wrote:
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Vari#0223 wrote:
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SomeSome#2539 wrote:
Honest questions here, not criticizing:

Could you use Crushing Verdict instead of Heavy Ammunition on your amulet?

What about stacking "damaging ailments deal damage +% faster" on the jewels? It's a damage boosting suffix that wouldn't interfere with +% Damage and +% poison magnitude prefixes

Any easy Whither application methods?

Do you use Scattershot support on Gas Arrow during bosses? If so, why?


for me the amulet is gonna be last trauma when I can manage it. magnitude scaled like twice as well as damage based on my experience so far.


Ah, I must be misunderstanding some math here then. What's the difference between + 10% Attack Damage vs + 10% Ailment Magnitude when it comes to poison damage?


The difference is just in multiplier saturation. you always ideally want as much inc Attack Damage as you want Ailment Magnitude since your Poison dps = (Phys dps * inc Attack damage) * Poison magnitude.
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Nekugami#1132 wrote:
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SomeSome#2539 wrote:

Ah, I must be misunderstanding some math here then. What's the difference between + 10% Attack Damage vs + 10% Ailment Magnitude when it comes to poison damage?


The difference is just in multiplier saturation. you always ideally want as much inc Attack Damage as you want Ailment Magnitude since your Poison dps = (Phys dps * inc Attack damage) * Poison magnitude.


(x*y)*z = x*y*z

Assume we using a bow with only physical damage for poison damage:
10% attack damage = 10% poison magnitude = 10% physical damage?
Last edited by SomeSome#2539 on Jan 3, 2025, 2:40:11 PM
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SomeSome#2539 wrote:
Honest questions here, not criticizing:

Do you use Scattershot support on Gas Arrow during bosses? If so, why?


Personally, right now Im not using dualstring bow or any bow with +arrow, so I have to shot very often to boss for full stacking poison, so I prefer less dmg with scattershot, but I need just shot twice to stack full 6 poison for me.

My next bow will be any bow with +2 arrows in total, with equal or better dps than mine now, so I can drop scattershot for chaos/physical gem lvl +1,

or again bow without any +arrow but with higher dps

Both options for me right now 50+ divine orbs xD
Can someone explain me all flask points we allocate here? Im not much experienced in this stuff, and i cant seem understand reasons to upgrade flasks this much (simple mana flask does the job, and life flask i use once a boss battle), What am i missing? I gonna need some unique flasks later?

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