Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
My 2 cents - personally, I've gone through the campaign (to mid Act 2 Cruel), but not to maps (like mid 50s level). My experience was decent at the start, then slowly now just dropped off. I enjoyed the overall improvements from POE1 (sound, gameplay, gems, etc). However, I felt the "dark souls-like" components to the campaign made it a bit too tedious at times (although overall it's not a bad change). Furthermore, I felt the "game balance" wasn't really there in terms of offense/defense, and has lots of room for improvement. I feel (and some pros agree on this, like Kripparian I believe, etc) that no matter how much you put into defense (armor, life, resis, etc), you'll still get 1-shot -- so why build any defense? That's where the balance is too one-sided and it removes a critical element of the game, to be able to actual think about your build...now it's just pure offense basically. In terms of end-game/maps, again, I never got there in PoE2, but I did for PoE1 (where I did mapping a bit) -- it's just not really what I'm looking for.
I felt there were quite a few parallels to Diablo II in terms of setting and some other aspects (Act 2/3, in particular). I enjoyed that part but perhaps it was more nostalgia than anything. However, I do also remember that D2 was fun to replay and go through the campaign again. With PoE2, I just don't really feel the same way unfortunately (yes it's Early Access, but I still think some of the things mentioned in this thread are just too much to change). Several reasons would include perhaps the difficulty (still feel too many possibilities of "1-shots" in the game, and elemental aid mechanics like bleed, etc are a bit much, when there are very few ways to actually defend against it, with too few defense passive nodes, etc) and map size where D2 had a good balance in both aspects (where I remember many would replay the campaign during each ladder reset again and again -- one where I doubt will happen for PoE2 player base). Again, a large part was the aforementioned things above previously. I do feel D2 was a masterpiece and to be able to recreate an improved version of it would be an insane feat in itself. Of course, PoE2 is not necessarily trying to do that, but I guess that was what I personally was looking for. Though, again, if PoE2 campaign replayability improves just like in D2 then I do believe the game's longevity would increase for the player-base -- for now, I don't think players would replay the campaign and also not many for maps either (whole other discussion there from the PoE1 map veterans). Another bonus from D2 I remember was "speed-running" the game with friends to help them level up their characters fast. In PoE2, it's still possible but the setting for "party experience" has to be disabled in order to do this, but at the expense of the party experience -- while in D2, this trade-off was non-existent so it would be much more fun to speed-run your friends through the game, hence increasing more replayability -- again, now there's no real incentive other than to beat a boss, but with no experience during the run. Moreover, the "party scaling" was much more "balanced" in D2 I feel than in PoE2 and playing in parties for PoE2 is much less fun than it was in D2 -- again, this hurts PoE2 game longevity/replayability. I really don't have any belief that the above will change at all in terms of patching, etc. In the end, I feel it's difficult to design a game that caters to everyone of course. So, I say just enjoy it for what you can (personally, I enjoyed the time overall but I don't think the game has any longevity for me). Good luck and have fun. Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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" I've played plenty, It is by far my most played Genre of game. I have 2 dozen different ones on steam. The only one with such a convoluted crafting system in it is PoE. The only people who defend it. Are veterans. Everyone else left or stops playing because of it. I want you to be completely and utterly honest with me. If you, as a new player saw PoE today. And that you had to pick up white and blue items, and spam orbs on them for hours to get items out of it. Just so that you could keep playing. Do you think you would stay? Having to learn a crafting system in this game, looking up affixes, implicits etc? I don't think you would. But hey. That's just the opinion of someone who's seen 3 dozen friends quit this game over the years because of it. What do I know? Last edited by Akedomo#3573 on Dec 23, 2024, 1:47:41 AM
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" well said you know the games in trouble when a bismuth flask from act1 poe is beating end game armors from poe2 :DDDD |
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Veteran players of poe1? They are 50 now.. a few younger exist like zizaran etc. but what is he playing?
They play poe2.. look streams.. lol. They dont complain too much but i hear always only. Push it harder.. give more endgame and nothing else. I really strongly hear only that statement.. tune up dev, discontinue poe1 and make part2 shine. If i see new content or new ladder for poe#1 for 1000 player i vomit.... why do you delay poe2 success.. that is unneccessary developer fatigue .. and a way to hamper progress and creativity. Cut down success.. i cant believe. Company matured so much.. this is something everxone speaks sbout.. make a big move. Currency and item progress could be refined.. merging currency (augs+trans, regal + alchemy), or adding a blacksmith functionality with an upgrade system ( gold instead exalts). I hear alot who ask for that and i wouldnt mind.. Cheaper tree respec.. lesser clicks.. maybe 40% lesser passive tree.. refined item upgrade.. that seem to block gameflow rather being fun ..some seem to be scared even. You want it fun and including if you want 50 million.. you dont want 1k blockers from poe1 which complaint... but you want 50 mil poe2 backers which support to move on. Im far more worried that a single meeting is wasted on part 1.. 1k players or 50 mil backers.. vision is hopefully clear. Blizzard north made same move .. and it was success..d1 was at that moment not needed any more. Look player numbers in poe1 - 2 leagues but no1 plays it lol. its blocking the game we want. Let it progress. See ..some people crying for d1? They are 60..not 50.. lol. But i see a trend and clever people who pressed stop to d1.. to make d2 progress. Hopefully same happens here. If not done 600 mil revenue d4 would have been released maybe in 5 years lol.. you want that.. seems not the smartest move if not implemented If you do exactly that ill buy 500 $ mtx on top lol. Make it fun and challenging and not poe1 again.. please..so many didnt play that as it is nowadays awful.. we dont want to read a book to play.. in poe1 you could read it with no skill and win the game as no real challenge.. Let the better player win.. not clunky boring micromanagement and super easy powercreep the average weaker poe1 complainer asks for (i guess these are maybe 500 trolls ). THis is not target group. You are creating the game for the current backer generation and that you show already with so many aeesome positiv changes that it is fun to see it evolving as it feels great!!!! Gg ggg! Gl!!!! Last edited by Skiller2009#5689 on Dec 23, 2024, 4:41:07 AM
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" "PoE 1 is irrelevant"? That’s one of the dumbest takes I’ve seen in a while. You clearly have no idea what you’re talking about. PoE 1 isn’t just some outdated relic—it’s the backbone of everything GGG has built, and it’s still the ARPG gold standard for depth, complexity, and player engagement. Saying it’s irrelevant because you don’t like it anymore is pure nonsense. Your argument that PoE 2 will thrive if PoE 1 just “dies” is laughable. Have you learned nothing from Diablo 4? That game launched with all the hype in the world, and look at it now: players jumped ship because it’s shallow and uninspired. You think ditching PoE 1 and watering everything down will magically make PoE 2 a success? Wrong. Without the complexity and systems that PoE 1 has refined over years, PoE 2 will end up as a flash in the pan—just like D4. And this whole “veterans are 50” nonsense? What kind of ridiculous argument is that? Age has nothing to do with it. The players who love PoE 1’s depth aren’t just “old guys”—they’re people who appreciate a game that actually challenges them. If you want something mindless and simple, go play a mobile ARPG and stop pretending to know what makes PoE great. Your idea that simplifying mechanics, killing PoE 1, and rushing PoE 2 will somehow lead to "progress" is just idiotic. PoE 1 is not a blocker; it’s a proven foundation. It funds PoE 2, it retains a loyal player base, and it ensures that GGG doesn’t turn PoE 2 into some shallow, cookie-cutter ARPG that people will abandon after the hype dies down. Bottom line: PoE 1 isn’t irrelevant, and your vision of PoE 2 would ruin everything that makes this franchise special. Maybe play the games you’re criticizing before making such clueless arguments. You clearly don’t understand what makes PoE—or ARPGs in general—actually work. EDIT: But hey, another empty account that’s never played PoE 1, just like I said. Last edited by Kaukus1#7461 on Dec 23, 2024, 9:37:41 AM
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I treat your answer as not relevant:
- as you said .. poe1 is a relic much needed at its time, but not any more. - d2 dev has stopped a decade ago due to focus on d3/d4. Updated d2r was discontinued/no new content due to amount of users logged in (vs 600 mil revenue game..d4 lol - success still). - poe2 is better than d4.. what a vision.. can suck up the whole market.. poe1 (lol) cant - lets see how many players are logged in poe1 which has huge amount of content as it has two leagues..aww.. a relic, not many right now.. - lets compare that to poe2 .. omg what a difference..so hugely in favour of poe2 that the 1k poe1 players (who like relics..) better move on to avoid stopping progress. And its early access and people payed for it - poe1 is unchallenging.. get that. Poe1 is quick done besides delve maybe. Only a subset of ppl play it which like clunky micro management.. but the huge amount of players who played dont like it (see posts in forum from seasoned backers) but saw no alternative. In addition ssf hc and hc is just small fraction.. the playerbase is the average person next door part of the 50 mil or more gamers which want it released .. they wouldnt play poe1 for money. - a friend said more generalized.. only a monkey wouldnt notice that all streamers play part2 and not 1.. they understsnd demand and adjust.. speak positiv and respectful about what this game now is finally capable to achieve. - what is the reason ggg didnt stick to you.. they promised poe 1 version 2 but ditched it for the must to make it current and attract competitve and a bigger/relevant playerbase.. read news. Big publisher..right focus. - why do you think on top of that poe#1 didnt get new content since july 24->? Mar 25 .. which is just a reset of league , recycled content or no league any more... i favor latter. Wasted effort. I thought you wanted always boat league. Its finished product..shipped.. but not played anymore ..you see it right now on numbers.. please ship onwards... dont block progress via crafting in city.. Lets focus on the future and value add - > via great battles and fluent game with friends in poe2 Sorry :) .. this is so misleading.. it was great.. was.. now its dated and need to make space for a growing playerbase... also casual.. which dont like to plan with excel tables.. Let them play and have fun.. if you like to play micromanagement hell and spam fusings on your breastplate lölz.. no man.. no normal human i know liked that.. 1500 useless clicks in poe1 or a meaningful.. i take the poe2 meaningful click -> see jewelers. Last edited by Skiller2009#5689 on Dec 23, 2024, 10:39:54 AM
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The problem, Kaukus, is that most of the things you are treating as Core To The Path of Exile Experience are the things that will choke it and prevent it from growing.
You point out crafting as the primary example. But POE1 "Crafting" requires ~50+ divines at the minimum per crafting project, to fuel the metacrafting costs and purchase the expensive crafting subcomponents and catalysts required. A typical player, playing the way the game tells them they can/should - do the campaign, then do maps, use their Atlas Tree to enhance and enable the content they enjoy doing - might see one divine per league. They might. In order to make use of "crafting" beyond the most basic possible level, a player must discard everything they've ever learned about POE and engage in some absurd, counterintuitive and deeply unfun currency-grinding schema - provided they can even discover what the valid/viable currency grinding schemas are, which almost no one can do outside of watching a streamer do it for them for a thousand hours. In PoE1, right-clicking a currency orb to apply it to an item the way the currency orb states it is supposed to be used is almost invariably the worst possible thing you can do with that currency orb. It's obnoxious, it's confusing, and it makes the tiny handful of new players who've somehow managed to get even that far question why they're bothering when the requirements for "Crafting" are essentially completely opposite everything they've ever learned about how to play the game from the game. This cannot continue. It is not a "strength". And where it gives the illusion of being a "strength", it is dramatically outweighed by its weakness. If we do what you suggest and simply turn Path of Exile 2 into a sad bad up-graphics'd clone of POE1 with no room to grow and no room to prune what PoE1 has done badly? Then POE2 will never reach any audience beyond the one POE1 has already reached, and there will have been zero point in ever having made the new game. |
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" You deserve a standing ovation my friend, well said, the game is unifinshed but I haven't been this engaged in an arpg since the early years of POE 1. |
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" Stopped reading here, what a bs statement |
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+1 there you go.. done - i stopped reading when i notice bs. No idea of craft hell..
I hate poe1 crafting too. Its fine like it is right now in poe2.. its hard to push a group forward..you dont want to see them every 2 min in city, sometimes for 50 min As ppl said - poe1 has as for crafting a garbage design, dated, boring,.. i prefer refined.. and i think with community love it could become quicker.. with lesser currency and 50-60% reduced passive tree.. meaningful suggestions for skill combinations. I played 1 and 2 also in group and ssf - its a huge gap. So good. You dont stand for 50 min in city.. but if you like farmville.. haha A bit more modern. The example with 50 div is understandable to me.. that was no garbage craft but a bit towards meta. Last edited by Skiller2009#5689 on Dec 23, 2024, 10:51:24 AM
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