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I'll be taking a break from the game for a little while. I wasn't able to find a citadel after 300(?)ish maps and also experienced a series of crashes in 4 floor sanctums that have left a real sour taste.
I enjoy playing the game and theorycrafting for this build, but I think I've hit my limit of what I can tolerate for now.
Build is in a good spot to leave it, anyone can progress to endgame with it in this state and I think the max aoe build is the key to bossing. I'll check back in after new year or maybe with next patch.
Can't wait to see how the game changes through early access, and what new or rebalanced content we will get. Definitely a fan, but at the moment the endgame is inaccessible compared to 'Semi-SSF' atlas progression that could be done in PoE1. I said before that I liked farming and setting up bosses on my own, but in poe 2 the grind is absolutely massive, and also totally RNG. I just couldn't find a citadel. Even plugging T15's into my towers which was supposedly the way to do it, I never saw one.
Damn...So sorry to hear this man! But I do understand the reasons...I've also had a run where I was almost done with Ultimatum and got DC'd...I couldn't believe I lost the entire run.
We will all be here waiting for the Fireball King to return! Happy Holidays to you, see you hopefully sooner than later! 🤝
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Posted byHigherTimes#6965on Dec 23, 2024, 8:21:19 AM
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My build is a lot different than OPs and honestly, after having done 15 maps all day today, it's definitely going to fall off because at one point you need more utility and defense than you do PURE damage. It's like playing a Ranger and having mid tier gear and trying to survive. You need INSANE DPS (which I don't think is going to be super achievable for someone like myself who's not uber rich) to run a Ranger/Sorc and go pure glass cannon IMO.
It's been working real well for me up until juiced 15s and one shot mechanics that you NEED higher life pools/ES to survive. I have 4.1k mana and I easily get one shot in juiced maps by random shit. Very annoying...
I know Kon has been going hard trying to make the build more end game viable by adding said utility and other niche things to the build. I'd ignore the fact that my fireball does so much, it's purely because I'm playing a completely different variation.
High, I've been playing your version this past weekend and really enjoy it a lot. The enormous jump in dps is really a good defense, but I am also now running into problems in t14/t15 maps with my defenses and getting one shot.
I do not have your level of gear based on your maxroll link. My shield has almost no ES but good offensive stats and my helm is missing critical ES. So I only sit at around 3.2k mana. Trying to figure it out because I have so much fun with this variant, but upgrades are minimum 1 divine, otherwise I'm replacing it with something that only kind of helps for 50ex.
Awesome to hear you've tried out the glass cannon build! And yeah, as you're seeing and even I'm experiencing it now, the one shots are terribly frustrating and why I assume builds like this won't work in the end game unless you're UBER rich and even then...Other builds/variants are probably stronger anyway.
I've been trying to upgrade the past day or so and I'm gonna give it another shot at some of this harder content to see if the increase in DPS as you said, can be my defense. Kill before being killed. I was missing a lot of somewhat cheap pieces that gave me much more damage, gear is all updated now. But I feel you, upgrades are definitely 50-100 exalts/1-2 div atm. I've been lucky to get some silly people selling things for cheap.
Also been having so much fun blasting with this. Some things I've learned is to just lead with fireballs/abilities and NEVER try to stand on things unless you absolutely know the rare/mobs don't have crazy mods. Our damage is so high, we don't really have to rely on being close to do a shotgun or burst. Just drop walls and fire into them from afar.
Ranged mobs are also just terribly annoying, as if you walk into a pack, they all hit you, sometimes stun lock you, and you're dead. These type of deaths are why I assume I'll be dropping this version at one point, but who knows!
I'm currently @ 30k fireball dmg and it's insanely powerful.
30k fireball holy shit. please show your gear, i want to copy :(
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Posted byrionguyenngoc#8230on Dec 23, 2024, 12:32:09 PM
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I just went with the last 2 points for double shock, if you just change 1,2 point on the tree, and replace frost wall cold exp to shock chance, bosses always have double shock , think about it seems very good.
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Posted byMuerte18#5812on Dec 23, 2024, 12:44:21 PM
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I'm currently @ 30k fireball dmg and it's insanely powerful.
Holy crap! I was at 13k before I dropped my focus with offensive stats (really amazing find for the focus with no ES that I removed. I got it for 1ex before things went haywire) for a defensive focus as per OP's advice. I now have about 4k mana. It did help me, but I kill a bit slower now. Most likely, if I keep this build variant, it will be a skill based issue.
Two things I know I can improve on:
Using WASD instead of mouse to ensure I am constantly moving. I have never really played a game with WASD. So, it feels really uncomfortable for me. Thinking of starting an alt with only WASD to get used to it.
Secondly, using techniques like you suggested like incorporating range, noticing beforehand when there is a "siphons mana" mob. It's much more difficult in a party for me.
One difference with my gear is that my wand is "+ to fire skills" and not all skills for affordability. So I use ember fuse like OP suggested, which gets up to about 35k dps. I have trouble aiming it sometimes, but generally like it quite a bit for burst damage.
Not really sure how I could up my ehp without a ton of wealth at this point.
Last edited by Scotchfist#1987 on Dec 23, 2024, 1:55:44 PM
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Posted byScotchfist#1987on Dec 23, 2024, 1:55:12 PM
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