(Stormweaver) Max projectiles cold converted fireballs. Cheap, easy, powerful, FUN! (T16+ ready)
I will change left part with magnitude, and bottom right part. after i will be comfy with my mana without it.
Spoiler
And yeah, you should see belt on one of the screens above. You just adjust everything with your needs. I made slightly different version, running rituals, that elemental storm helps me alot on few white guys, who might snuck on me otherwise. It's always small guys who are scary in poe 2. I mostly never died to rares/bosses, always those white guys, and it's annoying. Last edited by SniperSsvenN#6939 on Dec 25, 2024, 12:49:18 AM
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" I think the biggest issue is losing out on the extra Spirit, which means dropping something from the build. |
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Yeah, that's what I ultimately could not get around when messing with it last night.
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Did anyone try to use the Trick Shot notable on the passive tree? Does it work with fireballs?
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i have so performence issue wirth this build on 4090+7800x3d :(
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" Our projectiles don't usually chain because they explode on contact, but if it lets you support it with the Chain gem then that would work |
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" I need big help, im at 83. currently, my fireball is only 3.5k, that feels so off when I am seeing people with 15k+. my wand is + spell dmg 35%, +5 level fire, +100 mana, + cast speed, focus is 100% fire dmg, +1 level, mana, mana regen, passive tree is exact with OP, 190 spirit with archmage, cof, and arctic armor. |
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if your damage feels low on single targets, it's because you are not alternating frost wall and fireball correctly
you're going to achieve nothing by shooting fireball on its own at a lone monster with nothing around it, it needs either packs of monsters, or swarms of frost walls to detonate on, that's just the nature of the build for good or for bad your sheet dps doesn't matter that much, what you want is total fireball damage scale that up, and then shoot it faster with cast speed and good mana regen it sounds like the stats on your weapons are fine I suggest you add 15-20%+ cast speed on all of your amulet and rings, it will make the build feel 'smoother' overall. Not just for fireball, but for casting any of our setup/dependency spells. The faster your walls happen, the faster you can blow them up with fireball. If you are still using unleash on fireball, then you can remove that and add something else to get higher 'sheet dps', if that matters to you. Unleash is fun, but unless you are actually detonating all of the fireballs on target, then much of its burst damage is lost. If there is one thing this thread has demonstrated, it is that there are multiple successful ways to play with the fireball skill. If you're after the full glass cannon experience, you can try that out also. Or, change up the build to suit your own purposes. I do suggest you try the 'more cast speed, more survivability' variant if you're feeling a bit anemic and want something more spammy and tanky. Just do remember that single target fireball doesn't work unless you perform the extra step of laying your walls first. Last edited by Konried#2763 on Dec 26, 2024, 2:43:04 AM
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" Thanks for response. I always use frost wall then fireball, dmg is fine. however, damage sheet on G menu is showing 3.5k with fireball, |
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hey guys, so what are you using for your venom vial quest buffs?
i'm guessing mana regen for the first one and then maybe chaos res ??? for the act 3 cruel reward? |
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