0.1.0d Patch Notes
" issue is every man and his dog copies streamers. making 0 build diversity. multiple builds need to be viable for a good product. I think a free respec is fair Last edited by 666gene666#4947 on Dec 12, 2024, 12:02:47 AM
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Infernalist but back to the beach this patch.
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" Noob, respec cost goes up with your level(7k-ish at lvl 90). Go try game first before commenting. this is a serious forum for adults. You should try blizzard dot com Place for you |
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Just make free respect in early access or forever and that's it.
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" TRUE. mage is the most unfairly treated class as always in POE, then there is the HIEROPHANT who does all builds and better |
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Spent 100+hours and 300+ exalts on build, I HAVE 2k MANA I SPEND 1400 ON 1 SINGLE MONSTER AND YES I ONE SHOT HIM. (btw not bosses cos bosses i kill IN 3-5 MINUTES!!!!! AND I KINDA LIKE IT TBH) BUT ITS ARPG CAN I KILL MONSTER WITH MY 100+h CHARACHTER>??!?!?!? I deleted the game, lmk when i can kill monster in the game tyty stay safe
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" Best comment of the entire thread right here. ☝️ |
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For any of those angry about this, its important for you to warn those still considering buying this on steam, please adjust your reviews there as well.
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just leaving a reply to say while I appreciate how hard you guys are going on the updates, changes and bugfixes - the fact that we're playing cruel a1-3 for the sake of endgame but kneecapping on ascendancy difficulty and respec costs means it's impossible to take any risks and you're punished incredibly for doing so
I don't understand why we're testing cost balance on gold, etc when we don't even have the full campaign yet - at the absolute least every time there's a patch of this magnitude you should have the option for a free re-spec my build wasn't even affected by these changes and I still think it's stupid that people are looking at every minute invested and feeling punished for their choices I understand balance is important and you want to make changes before people get too comfortable but either a buffer to change your build before the patches hit or free re-specs feels like the bare minimum if you want feedback being the primary objective this is also where the gatekeepy portion of the poe community is shooting itself in the foot - because these are valid criticisms and you're pushing new players away by enabling this discussion to flourish so negatively please reconsider the nature of these patch deployments and their effects going forward, I beg |
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If you have misaligned the game objectives and expectations due to a mistake in numerical settings, that is your problem, not the players'. But now you are making the players pay the price for your mistake. Many players have invested in a build based on the values you initially provided. Now you nerf it, causing the build to become ineffective without any warning. At the same time, the high gold cost for respeccing that you have set makes it impossible for players to respec and change their build.
You can now say that the trigger frequency is too fast and does not meet expectations. But in the future, can you also say that any skill's damage is too high and does not meet expectations, and then nerf it? Then no one will play this game anymore because they won't know if the build they are playing meets your expectations. |
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