Infernalist Caster Discusson- aka Demon Form fixes waiting room (or maybe it's already decent?)
" i looked into this a bit and it seems potentially very strong. im not sure how he gets to sustain 1000 stacks but taking my current build just changing the cap node to the energy shield node without changing anything else yet, it would give me around 6500 mana 500 health, 300 life regen and 410 mana regen (i assume you calculate your full mana regen and then div by 2). now i dont know how he gets to sustain 1000 stacks, as he claims, as this would mean 2500 life regen in my example but getting to 1000 health regen should probably allow you to almost full clear a map before you have to switch back (and you can always run 2 transformations stored up). Follow up: you probably all knew but i thought i get ALL my energy shield to mana. the way the conversion works makes this pretty pointless imho. 1h of theory crafting wasted lol. Last edited by Roquefort720xTreme#7938 on Dec 20, 2024, 8:17:48 AM
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So yeah, max ES dont count as mana while using MoM and EB.
I "only" have 3000 mana max playing with MoM and EB, with a good chest (600 ES) and some ok stuff. Im playing SSF btw. So I think 4000 mana is pretty good but you wont reach 6000 mana with MoM and EB. Btw Im pretty sure the conversion with Mask of Stitched Demon is not intended by devs and it would probably be nerfed soon. And again, about demon form, Im pretty sure dev want it to be played occasionnately so maybe it would be nerfed again to avoid people playing with demon form all along a map. But maybe they would be okay with that, saying : "if you have enough life regen with low life, its good for us". I always saluate players who are pretty smart to create this kind of build, and Im pretty sure some devs have the same feeling :D |
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i wanna add maybe another decent indicator for build viability is xp. like i just checked on this last map, no xp modifiers, t11 semi juiced map i got up to 86mil xp/h. it doesnt sound too bad to me and thats at no risk of dying. what do you guys usually get? i suppose at max maps its a lot more. edit: alright maybe that number isnt good either because it scales so fast, i went up to t12 and just got 100 mil.
Last edited by Roquefort720xTreme#7938 on Dec 20, 2024, 9:47:20 AM
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I just got a belt with +2 charm slots and I'm testing Grinning Immolation and 2 dousing charms. And uh so far it's working lol, no overcapped fire res necessary, and it's pushed my avg spark DPS to 90k (at 75 stacks, I normally max out at 150 stacks).
" I'm just running a stun charm and it's ok. Regarding 10 stacks vs actual weapons, actual weapons are definitely better, you can get your +6 skills and more damage and cast speed and ES from the focus, but it saves you a chunk of money. Regarding comparing XP/hr, it's hard because it depends so much on your current level. Sounds like you're doing good though. 4500 ES is ok but it's our only defensive layer really. Been running around 6k ES in t15+ and it's fine but it relies on me paying attention, it will not save me from being dumb like some other builds. Our awesome dodge roll is a big part of our defense. Last edited by aimlessgun#1443 on Dec 20, 2024, 12:03:47 PM
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I've been playing that hex blasphemy build at lv 70, in tier 1 to 4. I'm praticaly 1-shoting everything but blues, rares and bosses. It needs that i play careful, thou. With the gear i got, i can take +- 100 stacks without degen starting. I gotta go close-ish to mobs to cast hex on them too, or it wont work (due to range of curse aura).
I can improve, but i need 6x 15% life regen jewels for my passive tree.(my tree has talent that regens EB with life regen value). But i got none. |
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" It's almost worthless too imo to try and setup an entire build around getting to and/or maintaining 1,000 stacks. You're going to need that gear space to get your resists/mana/energy shield up. It would take 17 full minutes just to build up 1,000 stacks in the first place lol. Most bosses get absolutely stomped around 100 stacks. Does anyone really care if you kill a boss in 1 second or 5 seconds? Most of the map you're losing time to running around or not killing trash fast enough. |
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I upgraded my amulet on my Spark Demon to get +spirit so I can run Grim Feast along with Archmage again and that really does a lot to address some of the fragility issues. Up to 7200 ES and 14400 with Grim Feast, what a busted skill tbh haha. Also up to ~120k Spark tooltip on half stacks (75) and ~180k at max stacks.
This being on ~20 div of investment honestly seems pretty solid. However I don't think things will scale all that much more, Stormweaver scaling ceiling is higher when you pour huge currency into it. Also trying Aspiring Genius anoint (over Resilient Soul) and sadly I regret spending the money on it. My Arcane Surge uptime calculations were based on skill duration affecting the buff length, because that's how it works when using the Arcane Surge support, however the buff from Aspiring Genius remains at the base 4 seconds. Still not bad and during high density like breach it is up 100% of the time, but not worth 100ex -.- Last edited by aimlessgun#1443 on Dec 22, 2024, 4:45:05 AM
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" i have quite some nodes on stun treshold because i rely only on flameblast and i dont want to be interrupted casting it. you pointed it out, i forgot to mention, the tradeoff is not really demon form damage vs non demon form damage its demon form damage + mobility. so i think the big benefit is that you lose a little bit of damage but gain a lot of mobility. and also yeah, i usually dont really get hit on maps, or if i get hit 3-4 times i let my shield reset. i do have 5200 ES right now so 6000 eHP but i also have a decent amount of nodes in recharge speed (about double speed), stun threshold (about 68%) and recharge time (only a little bit of a lift) with i think 300% increased energy shield rn. i did some t16 map yesterday and i still one shot everything, so i dont think i will either run out of defensive or offensive juice just playing demon form flame blast. i would like to use another spell sometime in my life tho ;). edit: im currently running hard to kill on amulet because (a) i only had the first three emotions and (b) it gives me an extra layer of defenses, if i ever drop health and are in panic mode. Last edited by Roquefort720xTreme#7938 on Dec 22, 2024, 10:26:52 AM
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" Detonate dead absolutely crushes everything. You only need a skill to create a single body most of the time, it destroys rares/champs and even bosses that have bodies laying around. Put faster casting/increased AOE supports on it. This lets me play incinerate for single target but you could easily run fuselade instead as it hits like a dumptruck. |
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