0.1.0c Hotfix 1

I understand the interaction was working in a way that could be abused but I have 2 questions:

1) Why limit SRS by limiting them 5 per cast punishing players who use the skill having to cast them twice repeatedly?

2) What is the SRS gem progression with levels? (since the only visible part was the number of spirits per cast)

P.S: PLEASE make the respec costs free for the time being when you change things like SRS or similar dramatic build changing adjustments

P.S 2: Please give us more variety for summoner builds that are viable of running higher level content (look into possible minion buffs and please release raise spectre for us to test)
QoL nerf, got it. Minion builds are useless except SRS. The autobomber got nerfed, but it was only a QoL. Now SRS is even more powerful for those who played the autobomber version. That doesn't make sense.
You guys don’t realize why they nerfed it. It wasn’t the way we were using it, it was the way a certain streamer was using it with a unique necklace that was literally freezing his computer. The neck would add 100 damage to the minions from the passive node (minions gain your necklace buffs) he was speed clearing maps and it was super overpowered when used that way.
Lets get some buffs going to literally anything. Sucks to just nerf EVERYTHING that is good when really there isn't a whole lot that is actually good. Making this game very linear. Would be nice if I could actually use different skills than everyone else.
FUN DETECTED, NERF REQUIRED
What's the point of playing summoner if you have to push more buttons than a wizard?
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protorox#0722 wrote:
You guys don’t realize why they nerfed it. It wasn’t the way we were using it, it was the way a certain streamer was using it with a unique necklace that was literally freezing his computer. The neck would add 100 damage to the minions from the passive node (minions gain your necklace buffs) he was speed clearing maps and it was super overpowered when used that way.

The necklace doesn't add 100 dmg to the minions, it deals 100 dmg/sec to the minions which kills them instantly and thus starts the loop.

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Does anyone have a minion build that's actually feasible now because they're weak af, but I'm Lv 60 and I've taken literally every minion node I can. It would be like 100K or more to respec my whole tree now because of this BS. :(
Last edited by BagboyBrown#6784 on Dec 10, 2024, 12:05:29 PM
Please could you hotfix minions so that SRS is not required to clear act bosses from Act 1 onwards (or anything else)?
Last edited by Genstein#2693 on Dec 10, 2024, 12:09:11 PM
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protorox#0722 wrote:
You guys don’t realize why they nerfed it. It wasn’t the way we were using it, it was the way a certain streamer was using it with a unique necklace that was literally freezing his computer. The neck would add 100 damage to the minions from the passive node (minions gain your necklace buffs) he was speed clearing maps and it was super overpowered when used that way.

then maybe they should’ve nerfed the necklace instead of making it feel like I’m typing an essay just to play minions now.
"
Summon Raging Spirits can no longer be spawned from triggered Fire Skills.

Why? WHY?!
I had Witch with Essence Drain projectiles into Flamewall summoning SRS!
It doesnt much damage, but at least decent.
I have 18lvl already, I still cant win act 1 boss wolf supposed to be lvl15.
And now GGG nerfed half of my small damage! How can I clear act 1 solo?
Last edited by alex_troll#4964 on Dec 10, 2024, 12:23:48 PM

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