[POE 2] Bugs
The Breach passive point "Waking Nightmare" seems to be bugged.
It says "Clasped hands in your maps drop double breach splinter" In my mind that means i should NEVER get 1 splinter from hands it should always double it so minimum 2. If i should have gotten 1 i get 2, if i should have gotten 2 i get 4 and so on. Even when i take this point i still get 1 splinter from like half of the hands and i don´t see any diffrence on how many splinters i get overall. IGN:Modrec
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This is more of a QoL than a bug so disregard it if you don´t like it.
When playing maps there is a big risk of missing breaches, elites, rituals and so on. Making you having to back track the entire map to find them etc. This is NOT a fun mechanic. For breaches and rituals they do show up on the minimap if you are close enough, which is great. Which is NOT great is that they don´t stay on the minimap. If you go out of range the disappear again which makes it very likely you will miss them. Keeping them on the minimap for the entire map after you find them would be a nice QoL change. If the range could be increased aswell that would make it even better. Elites are hard to distinguish from normal mobs and it´s very easy to miss them. If we could get the same function of them being marked on the minimap when we get into a certain range, just like breach/ritual etc that would be great. The last change is so small it can almost not even be regarded as QoL. But with the change of elites showing when there is less than 200 monsters remaining, woulden´t it make more sence if the top right indicated this instead of "More than 50 monsters remaining". IGN:Modrec
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Alva Akt 3 Utzaal.
There are the Viper Legionnaire (i think it was that one) who can go invis (the Smoke Cloud) but even while so, Alva can permanent attack them. Dont think this should be so. Last edited by Reykon85#2405 on Jan 6, 2025, 3:13:59 PM
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Cannot finish map due to rare monster in unreachable room. (Bottom right of screenshot) Map: Seepage
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Title: Character Continues Moving After Long Key Press, but Spells Can Still Be Cast.
Game: Path of Exile 2 (POE2) Platform: Laptop Issue Type: Movement / Input Description: When holding down a movement key (e.g., W, A, S, or D) for more than a second in POE2, the character continues to move even after the key is released. This behavior persists despite the key being released, but the character can still cast spells without interruption. The issue occurs with a ping of 60ms. Steps to Reproduce: Launch POE2 on a laptop. Start moving your character using a movement key (W, A, S, or D). Hold the key for more than 1 second. Release the key after holding it for the duration. Observe that the character continues to move in the same direction even though the key is no longer pressed. Expected Behavior: Upon releasing the movement key, the character should stop moving immediately. The continued movement should only happen if the key is being held down. Actual Behavior: The character continues to move even after releasing the key. However, spell casting can still be performed without issues during this bug. Environment: Ping: 60ms Hardware: Laptop Graphics Settings: Default OS: [Windows 11] |
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Encountered a map that I can't click on despite having completed a neighboring map.
https://imgur.com/a/8SQ7p5z Last edited by elias3579#1961 on Jan 6, 2025, 8:14:06 PM
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Not sure if it's the true. Previously I was able to tank trialmaster's hits consistently. This time I took on him with 70% phys extra chaos damage mod on the divine trial thinking he would not be buffed by the mod, then failed to tank his hits. Maybe it's just bad luck.
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Ritual bug generate, circle not clear, so if aoe + npc + block move + block terain is ritual unplayble. Fix clear circle.
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[Bug, not feature] Final boss in Trial of Sekhemas shouldn't require watching a guide to know you need to walk over certain traps that look pretty similar to bearers. For those of us doing this for the first time, what a fun way to die and burn nearly 90mins on an otherwise mechanically insignificant boss.
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Realised 2 bugs related to the trial of shekema.
Both are about demon form specifically on 4th trial. 1st bug: when I was doing a gauntlet trial, and had to step in that time portal (the circle that teleports you back into it), if I do it in demon form, it just crashes the game instantly. 2nd bug: I am not quite sure about this one but I think when I don't dodge the circular thing the boss throws, again if I am in demon form, it crashes the game. It is extremely painful for demon form mains, as the 1st bug is directly making us play for a longer time, due to losing demonflame stacks and having to wait for our stacked damage again. The crash message says something about Demonform too. |
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