[POE 2] Bugs
damant Recovery doesn't seem to work, the % increase in armour is not being applied to Energy Shield either. I tested this by equipping % increased armour jewels while having Adamant Recovery active, but there was no change in my Energy Shield.
Also , my game crashed when I stepped on an interactive object in the Trial of Aekhemas (last trial). I needed to interact with it to progress. On my second attempt, I exited Demonform before interacting with it and i manage to go forward. https://imgur.com/a/QOhn5fg Last edited by JustAnotherHuman#0424 on Jan 4, 2025, 11:54:41 PM
|
|
https://www.twitch.tv/aceclutch_1337/clip/GiantGoodGoshawkCurseLit-fD2LuJSJKP4tIE50
this never seen before was on a t17 map cant get inside the circle do to how its uncentered i hit 0 mana and died |
|
After defeating boss in Vaal Foundry I was booted. Walked all the way back to pick up loot and there is no longer a door to the Arena. Can not access the area.
|
|
01/05/2025
Bug Report ID: #1103109082 in the Temple of Kopec, the checkpoint directly in front of the boss doesnt work. When i try to teleport to it, i just get teleported straight to the first checkpoint |
|
Upon refunding the ascendancy points allocated to "Into the Breach", the support gems linked under the skills panel simply ceased to exist, even after speccing back into "Into the Breach"
|
|
05/01/25
DD/MM/YY All background/scenario textures blink in and out super fast on Utzaal more specifically on the intersection of streets This bug persisted through multiple PC reboots, and happens both on act 3 and brutal act 3 also, main town of act 3 loads everything with playstation 1 textures, 2D sprites look botched too, like the blasphemy spinny effect, other act 1 and 2 look normal that's all i've found. |
|
" This is consistent with my testing of Temporal Rift and support gems, on the current patch. Seems like it is not fixed yet. |
|
" The indicator is not showing anymore cause it states "Your HITS are crushing blows". So any hit has the ability of Boneshatter, which makes it redundant to show the marker anymore, since any hit triggers it. |
|
My apologies in advance if this has been reported already
In the Vaal Factory map (Possibly others with same monster type), I believe it is the Legionnaire monsters who throw a de-buff on the player that grapples into you and slows you down. This de-buff seems to persist even after the monsters who threw them are dead. Then it stacks up and slows the player at least up to 4x times (From what I saw) and the only way I have found to remove the de-buff and be able to move freely again is to leave the instance and re-enter. I have uploaded a brief video showing no monsters anywhere near me x4 stacks of de-buff walking around with the slowed speed. And then leaving the instance and re-entering. https://youtu.be/Lr1tAiFcPJQ |
|
https://imgur.com/a/BjUUikM
Trapped in the entrance of the Deserted map. Last edited by elias3579#1961 on Jan 5, 2025, 9:17:08 PM
|
|