GGG - Stand true to what you said about player feedback

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Stryfer#0953 wrote:
The, in my opinion, best part of Diablo 2 is how good the campaign was! Which makes sense, because that was the whole game from the get go. I didn't mind playing through it over and over again, hundreds of times.

I haven't felt this good going through a story in an ARPG in forever!

Not like modern day ARPGs that nurture this mentality of "speed through the story to grind the end-game loop"... Why? Why even have a campaign then? Just make a roguelike.

If you have a good single player experience, just build on that and players will stick around because they enjoy the gameplay - rather than throwing loot and power at them like pills at a rave to keep people going.

Path Of Exile 2 nails the two-decade forgotten art of getting me to sit upright and focus on what's happening on the screen. I really, really hope it stays that way.

P.S. Yeah, imagine a new game being hard until you learn it. I remember when beating Act 1 in Diablo 2 felt like an achievement, only to become an absolute cakewalk not a year later when I knew all the ins and outs of what to do.


Unfortunately you're preaching to the choir.
Most sane people agree with you.
The insane ones who take to Reddit after 1 death demanding changes won't listen either way.
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I trust them too, but I am anxious. If you repeat the difference before 0.1.0c loot 2 or 3 more times, we are literally at 7+ years of PoE1 power/zoom/loot creep in one or two weekends of GGG folding to a loud minority.

The latest patch is already insane. Try a new char, act 1 is really quick with an easy boss fight, watch how much loot you get especially from rares.

Yeah, I don't get how people are still saying there's no difference in drops. I thought I was crazy! I went from fighting every boss on pins and needles to ignoring more than half the mechanics without dying once.

The unlucky protection was a great idea and probably all that should've been done for early game drops. Don't know what the endgame is like, though.
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Stryfer#0953 wrote:
The, in my opinion, best part of Diablo 2 is how good the campaign was! Which makes sense, because that was the whole game from the get go. I didn't mind playing through it over and over again, hundreds of times.

I haven't felt this good going through a story in an ARPG in forever!

Not like modern day ARPGs that nurture this mentality of "speed through the story to grind the end-game loop"... Why? Why even have a campaign then? Just make a roguelike.

If you have a good single player experience, just build on that and players will stick around because they enjoy the gameplay - rather than throwing loot and power at them like pills at a rave to keep people going.

Path Of Exile 2 nails the two-decade forgotten art of getting me to sit upright and focus on what's happening on the screen. I really, really hope it stays that way.

P.S. Yeah, imagine a new game being hard until you learn it. I remember when beating Act 1 in Diablo 2 felt like an achievement, only to become an absolute cakewalk not a year later when I knew all the ins and outs of what to do.


Do you know why modern live service ARPGs do not focus on the campaign and instead relegate it to just the first hurdle to endgame? It is because the draw of the content in returning leagues is only really filled out in the endgame. I don't even zoom in PoE1 and realize that the current "difficulty and lack of rewards will put people off once they have to start running it multiple times.

If this was a one off game like Grim Dawn or D2, then yeah, having only the campaign as the focus makes sense, but constant updates needs far more. POE1 tried to be like diablo 2 with a more difficult meaningful campaign. It was quite literally advertised as a spiritual successor to d2. Didn't work out. They then introduced ruthless only to be the least popular mode (by a huge margin) of PoE1 even with people returning for it. So I really ask, if what the ARPG fans really want is more difficult longer and grueling experience, did POE1 change course, and why did ruthless fail so spectacularly. Why don't they flock to hard slower ARPGs like Grim Dawn?
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Nothv13#0740 wrote:
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Stryfer#0953 wrote:
The, in my opinion, best part of Diablo 2 is how good the campaign was! Which makes sense, because that was the whole game from the get go. I didn't mind playing through it over and over again, hundreds of times.

I haven't felt this good going through a story in an ARPG in forever!

Not like modern day ARPGs that nurture this mentality of "speed through the story to grind the end-game loop"... Why? Why even have a campaign then? Just make a roguelike.

If you have a good single player experience, just build on that and players will stick around because they enjoy the gameplay - rather than throwing loot and power at them like pills at a rave to keep people going.

Path Of Exile 2 nails the two-decade forgotten art of getting me to sit upright and focus on what's happening on the screen. I really, really hope it stays that way.

P.S. Yeah, imagine a new game being hard until you learn it. I remember when beating Act 1 in Diablo 2 felt like an achievement, only to become an absolute cakewalk not a year later when I knew all the ins and outs of what to do.


Do you know why modern live service ARPGs do not focus on the campaign and instead relegate it to just the first hurdle to endgame? It is because the draw of the content in returning leagues is only really filled out in the endgame. I don't even zoom in PoE1 and realize that the current "difficulty and lack of rewards will put people off once they have to start running it multiple times.

If this was a one off game like Grim Dawn or D2, then yeah, having only the campaign as the focus makes sense, but constant updates needs far more. POE1 tried to be like diablo 2 with a more difficult meaningful campaign. It was quite literally advertised as a spiritual successor to d2. Didn't work out. They then introduced ruthless only to be the least popular mode (by a huge margin) of PoE1 even with people returning for it. So I really ask, if what the ARPG fans really want is more difficult longer and grueling experience, did POE1 change course, and why did ruthless fail so spectacularly. Why don't they flock to hard slower ARPGs like Grim Dawn?


The blatant disregard for the campaign GGG put god knows how many hours into by "veterans" and "supporters" is saddening.

And yes, of course I understand that the reason they complain about "difficulty" isn't that it's difficult per se, but that they have to engage with it more than just skipping it in the first place.

They don't even want the game. They're complaining about not being able to skip half of it, and no-backbone-GGG decided to give in.
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Fae_Lyth#6750 wrote:
The blatant disregard for the campaign GGG put god knows how many hours into by "veterans" and "supporters" is saddening.

Path Of Exile 2's world and campaign have so much soul. Una and Finn actually made me want to read all the conversation options. I can't remember the last time that happened in an ARPG.
Last edited by Stryfer#0953 on Dec 12, 2024, 6:12:46 PM
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Stryfer#0953 wrote:
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Fae_Lyth#6750 wrote:
The blatant disregard for the campaign GGG put god knows how many hours into by "veterans" and "supporters" is saddening.

Path Of Exile 2's world and campaign have so much soul. Una and Finn actually made me want to read all the conversation options. I can't remember the last time that happened in an ARPG.


+1
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Fae_Lyth#6750 wrote:
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Nothv13#0740 wrote:
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Stryfer#0953 wrote:
The, in my opinion, best part of Diablo 2 is how good the campaign was! Which makes sense, because that was the whole game from the get go. I didn't mind playing through it over and over again, hundreds of times.

I haven't felt this good going through a story in an ARPG in forever!

Not like modern day ARPGs that nurture this mentality of "speed through the story to grind the end-game loop"... Why? Why even have a campaign then? Just make a roguelike.

If you have a good single player experience, just build on that and players will stick around because they enjoy the gameplay - rather than throwing loot and power at them like pills at a rave to keep people going.

Path Of Exile 2 nails the two-decade forgotten art of getting me to sit upright and focus on what's happening on the screen. I really, really hope it stays that way.

P.S. Yeah, imagine a new game being hard until you learn it. I remember when beating Act 1 in Diablo 2 felt like an achievement, only to become an absolute cakewalk not a year later when I knew all the ins and outs of what to do.


Do you know why modern live service ARPGs do not focus on the campaign and instead relegate it to just the first hurdle to endgame? It is because the draw of the content in returning leagues is only really filled out in the endgame. I don't even zoom in PoE1 and realize that the current "difficulty and lack of rewards will put people off once they have to start running it multiple times.

If this was a one off game like Grim Dawn or D2, then yeah, having only the campaign as the focus makes sense, but constant updates needs far more. POE1 tried to be like diablo 2 with a more difficult meaningful campaign. It was quite literally advertised as a spiritual successor to d2. Didn't work out. They then introduced ruthless only to be the least popular mode (by a huge margin) of PoE1 even with people returning for it. So I really ask, if what the ARPG fans really want is more difficult longer and grueling experience, did POE1 change course, and why did ruthless fail so spectacularly. Why don't they flock to hard slower ARPGs like Grim Dawn?


The blatant disregard for the campaign GGG put god knows how many hours into by "veterans" and "supporters" is saddening.


I can describe the campaign in one sentence, "Opsies I did a bad, fix it for me exile!"
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Stryfer#0953 wrote:
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Fae_Lyth#6750 wrote:
The blatant disregard for the campaign GGG put god knows how many hours into by "veterans" and "supporters" is saddening.

Path Of Exile 2's world and campaign have so much soul. Una and Finn actually made me want to read all the conversation options. I can't remember the last time that happened in an ARPG.


agree, extremely well executed story and setting. it feels like reading a good book or watching a good movie
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Fae_Lyth#6750 wrote:


The blatant disregard for the campaign GGG put god knows how many hours into by "veterans" and "supporters" is saddening.

And yes, of course I understand that the reason they complain about "difficulty" isn't that it's difficult per se, but that they have to engage with it more than just skipping it in the first place.

They don't even want the game. They're complaining about not being able to skip half of it, and no-backbone-GGG decided to give in.


Oh their campaign where they enticed PoE1 players into PoE2 with MTX being brought over? Or how about the campaign of letting supporters in? How about the multiple years worth of GGG telling PoE1 players that it would be a continuation of PoE1 (being equated to POE1 4.0) only to switch course near the end? Hell the entire idea of it having souls-like influence is very new to the over all campaign.

I want a difficult game, I however want the difficulty curve to be appropriate. Easy at first and gradually increasing through the campaign. However, to have an accurate difficulty curve there has to be a way for player to meet the base gear without hours of farming or getting lucky. There are multiple ways to do this but GGG, who seem to want to make the genre different by evolving it, are sticking to the archaic approach that all loot, even crafting loot must be rng based with minimal if any player influence so the only options left are either more drops or more consistent quality of drops.
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nah its pretty easy to see percentage of player base isn't happy. And while there are a lot of people playing, that doesn't really mean much. Lot of games have large player numbers a launch still end up less than postiive reviews.


Go to Act 6 town and log in various regions.
Most of the unhappy people are in act 2/3. We don't need to bend over backwards and repeat PoE1's mistakes.

STAND TRUE GGG. THE VISION IS FANTASTIC -- DONT BAIT AND SWITCH ME AGAIN.

PoE1 was a massive success, but you lost a lot of us dedicated vets by turning it into a sandbox game. I recognize this was a successful audience to target -- and you made the right decision splitting the games.

You have a unique opportunity to create the ultimate game for the players you alienated for 5+ years and attract new players who DONT like sandbox/loot simulator / Survivors-esque ARPGs.

Let the people who want the extreme power creep to play your sandbox game... Continue to make this special in its own way.



You mean the PoE1 "mistakes" that took the player base from 10k obsessive hardcore players in the beginning to 280k concurrent players 6 months ago?


Yeah such "mistakes"...

You people are hopeless... you will kill PoE2 in months...

This game is just Ruthless mode of PoE1, even more cranked up and without any mode for casual players to enjoy away from your obsessive and moronic unfun logic...

https://www.youtube.com/watch?v=MRCtVMjvXRY

Here...

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