POE 2 is fantastic, and i hope the devs don't listen to the vocal minority

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I'd love to say my [complainer] opinion was the majority but the player numbers are in the range that I thought a "reasonably successful" launch would be at.

While I may quit PoE2 as the Dodge-or-Die / Honor mechanics aren't for me -- [not even a little bit] I suspect I am in the minority just on the basis of player numbers.

Now if those numbers drop from half a million to 50K next week I'd be willing to have a discussion but I feel that's pretty unlikely.

After all how many of us could there be that's basically just looking for a [significantly deeper] "D2-like" experience??


I mean, even at 50k, thats still a significant player base.
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I mean, even at 50k, thats still a significant player base.


3.1 BILLION+ people in the entire world, and you think 50k players on a game is good....

ROFLMFAO...
YouTube Streams Daily --> https://www.youtube.com/channel/UCWwC9omdiFyZuI_9Y6c9qbA
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We already know that ruthless is not popular in POE1. I don't think the current POE2 balancing and design philosophy will be either. Player retention of the current version of POE2 will reveal a lot is all I'm saying.


To be fair, I dont think PoE1 is anywhere near as popular as people here make it out to be. Most people never make it to maps who try the game. People here love to say, "Best and greatest Arpg of all time!" When its still a niche title, and always has been.

I like PoE, but theres this notion that its the most successful and greatest Arpg of all time and that is entirely subjective, ESPECIALLY if we use playerbase metrics. D3 had more players up until like 2017 and it only had 1 expansion, D4 is VERY popular despite how much people here hate it(me included).

The playerbase metric isnt always the best example.


According to some websites d3 and especially d4 have had way more concurrent players than poe can ever hope to have. I don't know if I trust their methodology though.

Functioning multiplayer probably explains it more than anything else. As well as vapid fun arcade gameplay v your build doesn't work because you thought taking increased crit nodes on the tree actually substantially increases your crit chance.

I agree with OP, the game has a really strong core: art, gameplay, items, sound, lore/story (so far hehee) are already in a good shape for this first public contact.

Of course there will be changes, I think everybody playing has points that they think that could be improved, this is also a good thing. It is likely the game we are playing today will be very different in launch, this is EA after all.

But I am satisfied with what I played (let’s see how endgame goes), most concerns I have and I’ve seen from other people are mostly balancing and refinements related, which is a good sign IMO.
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We already know that ruthless is not popular in POE1. I don't think the current POE2 balancing and design philosophy will be either. Player retention of the current version of POE2 will reveal a lot is all I'm saying.


To be fair, I dont think PoE1 is anywhere near as popular as people here make it out to be. Most people never make it to maps who try the game. People here love to say, "Best and greatest Arpg of all time!" When its still a niche title, and always has been.

I like PoE, but theres this notion that its the most successful and greatest Arpg of all time and that is entirely subjective, ESPECIALLY if we use playerbase metrics. D3 had more players up until like 2017 and it only had 1 expansion, D4 is VERY popular despite how much people here hate it(me included).

The playerbase metric isnt always the best example.


According to some websites d3 and especially d4 have had way more concurrent players than poe can ever hope to have. I don't know if I trust their methodology though.

Functioning multiplayer probably explains it more than anything else. As well as vapid fun arcade gameplay v your build doesn't work because you thought taking increased crit nodes on the tree actually substantially increases your crit chance.



I mean D3 sold 3.5 million copies day 1, Reaper of Souls sold 2.7 million copies day 1. The game sold over 30 million copies by the last metric in 2015.

Of course D3 had more players. People love to be revisionist history here and compare 2020+ PoE and 2020+ D3, and completely forget about 2012-2016 D3. D3 in its heyday was extremely popular and played a ton. It just had no new content and slowly but surely died off. But it was definitely more popular than PoE for a LONG time.

Same goes for D4. I know people here love to hate these games, but they were/are widely played and really popular for awhile.

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Negative feedback we are seeing is from poe1 vet no lifers (like me). Wait until everyone gets 20 hours or so into the game in a week and you'll see the same complaints x10.


I'm a no lifer too and i love the game. I did 160 hours in Necro Settlers in 2 weeks. I love that both game are very different. For an early access, if you compare this to Poe1 early access, it's so much higher quality it's nuts. I'm trying to find ANY game that had an early access as polished as this and i can't find any.
I absolutely love the challenge and ''balance'' of the game though clearly some skill and ascendancies need some loves
The game is not in it's final form; that said I hope GGG keeps true to the vision they have at this moment because I LOVE what I am playing right now!

TRUST IN GGG!
Last edited by SirPolygonXYZ#2934 on Dec 8, 2024, 6:19:14 PM
We will see about how "fantastic" the game is when the honeymoon phase will be over and the concurrent players drop by 95% and the community is now fractured in two different games.
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I mean, even at 50k, thats still a significant player base.


3.1 BILLION+ people in the entire world, and you think 50k players on a game is good....

ROFLMFAO...


Yeah, look at 99% of every other game on steam at the moment. Hell, look at PoE1.

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