Kinda sad what other people here are saying about POE 2
cleared act 3, game isnt hard, bosses arent particularly complex or even harder than poe1 bosses mechanically, people just arent familiar with them or have proper builds yet, once you figure things out you can effectively face tank most of what bosses throw at you by just sipping away. Game is alright but my main issue is how large and empty (outsides of hordes of white mobs) the zones are, spending 20 mins clearing an act 3 map of white mobs looking for side objectives isnt very fun - dont see myself doing this grind every couple of months
|
![]() |
" So you want to take a great game and turn it into another game where you stand still holding down the mouse button until everything is dead filling the screen with stupid colors and skybeam loot? |
![]() |
" Why wouldn't you think that's what people wanted? The logic here is puzzling to me. The most popular ARPGs in history have all been blasters that enabled and encouraged exactly that type of gameplay. PoE1 is the most extreme example, and has been a very successful game for a decade. Why would you think going in the complete opposite direction was what the players wanted? This seems like a very common, and strange, argument being made. Where does it come from, this idea that the people who play these games wanted something completely different than the popular game that preceded this one? Doesn't it make more sense to assume that if people like a thing, that if you give them more of that thing, they'll be happy? |
![]() |
Those games came out of bad D2 mods that I always hated. It’s awful gameplay and thank goodness this game isn’t like that.
|
![]() |
" PoE1 and D3 were bad D2 mods? Even if that were the case, they both were and are very popular games, both made their studios piles of money. D4 has too; it started out like PoE2 is now, and has pretty quickly become more of a D3 clone as Blizz started to put their egos aside and listen to their players. I'm just saying I don't think the notion that the average player wants their ARPG to be a slow, plodding slog of a game with souls like boss fights is supported by the data. If it were, we wouldn't keep ending up at one button zoomers with lightbeams over and over again. |
![]() |
" Totally agree. Its bizarre to me that POE2's predecessor, the game it literally takes its name from, the game that success has enabled POE 2 is this style of game and yet people say it is not wanted. |
![]() |
" I'd say it's because, while Poe 1 has many exquisite qualities, like the build sandbox, mood, music, style, crafting (erm heh), freedom, etc etc, it was far from perfect. I find the area mini bosses in PoE 2 a great improvement over meeting some area unique enemy in PoE 1, just to stand next to it and watch the health bars being chipped with single DPS skill or sth. I find dreading a single mechanics on the floor in PoE 2 an improvement over ignoring a whole disco of them in PoE 1, those should always do sth to you for the gameplay to function. Etc Last edited by Rabarbar_Lichy#7553 on Dec 9, 2024, 9:52:05 PM
|
![]() |
From my experience in the feedback forums, it is mostly the "PoE veterans" who trash PoE2 at every opportunity, while also complaining about the game being "too difficult", while also using every opportunity to point out you're a new player (so the new player isn't struggling with the thing the "veteran" is struggling with, nice), and you are trash because you haven't spend 5032432432 brilmiltrillion on this game.
If you enjoy PoE2, you inevitably hate PoE1, and there is no way to enjoy both, according to them. |
![]() |
Is that really the veterans fault, though? It's not as if the outcome of this situation was unknowable, the ARPG fanbase has seen this exact scenario play out before. Yes, the two halves of the now split PoE community are going to end up hating each other, there's no avoiding it. Every change, every content release, will be examined by each side through the prism of either being a winner or a loser. The toxicity caused by this is still a plague on the Diablo community nearly 13 years after Diablo 3 was released.
People are going to be invested in a thing they've spent in some cases tens of thousands of hours on. That shouldn't be a shock. If you release a much anticipated sequel that doesn't feel like it respects the preceding game at all, those people are going to be upset. Also shouldn't be a shock. Imagine if Blizzard released World of Warcraft 2, and it was a MOBA, or maybe more on the nose, another souls-like. I don't think it's a big mystery how most of the old men whose loyalty made WoW what it is, would feel about that. |
![]() |
People are just looking for reasons to be raging about.
It's very en vogue. |
![]() |