Network lag
bump, anyone found a solution?
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Same problem here. Game is unplayable.
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Bump, same problem here with stuttering and latency graph spikes.
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Have same problem on EU servers(Frankfurt, Moscow, Paris). All day it was fine, but evening spikes starts. 50 is normal and after 250-1500 and back to 50, then repeat.
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Nothing really makes difference, it is all random. Maybe has something to do with time when more people on the bandwith. Sometimes the latency stays perfectly at 60, but after changing locations or dying it can start to lag. I am pretty sure it is GGG's faulty necoding at work as people from all parts of the world have this issue. Anyone with the issue just has to reconect to the game untill you luck out, then try to not die and do the same when entering new location. This also never happens in hub areas to me.
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Same issue, Pinged google 500 times and no issue with latency. Play in the morning no issue with latency.
Play in the evening and the latency in game spikes to 200-300 ms then back to 20 ms. GGG needs to see this. |
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" i've got exactly the same thing, tried all EU servers. All the same problem. |
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Same here, goes from 30 to 300 or more and pauses every 2s. Germany, tried multiple servers, both launchers, ProtonVPN, no fix. Interestingly my GF who plan on my Wifi (I play ethernet) doesn't have this issue or at least not as strongly. For me impossible to play the game and kind of ruined the launch expereince.
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If you create new instances you can usually get one within 2/3 that has a stable ping. My normal is 20-30, but some instances start at 40 and then get the spikes. To create a new instance ctrl-click on map waypoints and select "New".
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Same for me, at seemingly random intervals latency will spike then settle back to normal after a second or two.
https://imgur.com/AXebK3K |