Cold Chronomancer Megathread. All content cleared. Leveling guide added.
" Is it possible to create some list of abbreviations, please? What is EoW? :) |
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" Eye of Winter. Some good stuff. Highly recommended. =) |
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" Thanks, but my post was posted in knowledge of all of this though. Because of the shotgun, frostbolts orbs don't explode as the same frame. So they don't get to deal their max damage to all wall fragments, because they are destroyed by the first orb that hits them. So it should generate much less enrgy than a spell doing max damage at once to all wall fragments. So really I'm looking for a frostbomb that is instant and with no/lower cd. Why do you say that chain explosions are more preferable to all-at-once on maps though? |
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" I've got your logic here, took some time tho, sorry. Thanks for the explanation. My initial thought was about 5-6 explosions actually hitting the boss in the middle of the walls (and the daaamage), and I didn't take ambush in consideration. You are right. Properly explains why Bomb/Comet are the best, unlike nova (which expand from the center) and balls with their chain explosions. They just nuke all walls at once. About mapping and chain explosions - It's about my understanding of several conditional effects like knockback, freeze w/ Thin Ice/Heavy Frost, and all of those on hit buffs. Thought process was like - the 1st hit applies some shit, next hits benefit from that. Anyway, to destroy walls at once there are 4 options: bomb, comet, flameblast, warp (if it's instant, and not expanding like nova). None of them are instant 1-button. |
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I went for a walk and thought about some things.
Although Frostbolt definitely not the best choice for breaking the walls (bomb/comet wins), it's still the best overall choice for regular use out of cold skills w/snakepit ring. Detonating walls alone can't beat FB+FW in clear regardless of how perfect instant detonation is. Can (and will) run out of walls eventually. I played with Nova before, it's just not as good in maps. Mediocre for breach, and very bad at Simulacrum. Fast combat is more about defeating stream of monsters that comes from everywhere. It is fine with bomb/wall bc there was a time before bomb explosion so monsters could hug the walls. But with quick Nova, yes I removed the 1st wave, than 2nd wave, etc. And boom - no more walls, and there are some monsters approaching. Nova was weak and couldn't clear a shit. As for the bosses, I see no practical reason to bother with perfect explosions, when a single touch is enough to trigger CoC for entire manapool. Ofc, it wasn't so from the beginning. I used Bomb early. Than Nova. Than Bolt. Now it's EoW/wall alone. Everything was enough to trigger CoC for all mana. |
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" Fireball is the easy peasy answer. 99% of our scaling is elemental, area, spell damage. I have like 10% that is expressly cold. so, don't really even need to convert it to scale it. fireball naturally is aoe, naturally explodes on impact. give it shattershot and it naturally shotguns walls. wildshards when it goes off on walls is just... insane. you can't see anything however.. frostbomb is the other answer of course. cdr and reduced duration make it better. but their are limits on both. it NATURALLY gains area size with spell level, and with focus on +area size it actually gets far far more efficient as you level. a single bomb killing everything on screen. makes the need for CDR less important, as you only need to cast it once. I tried basically every spell, no others came close. Although i suppose honorable mention for cast on dodge+comet, and flameblast. and maybe freezing shards. While leveling cold snap on frostbolts was also an option. |
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Problem with fireball is that the base crit chance is abysmal: 7%
Indeed, with a frostolt on a good wall, I get about 50% of CoC charge With unupgraded frostbomb I consistently get 3 full comets (so 300%). of course in practice we also get charges from wall crit on enemies. By the way, does spell echo on coc comet cost mana twice? If so that's not very good against bosses since we empty the pool anyway. Last edited by Serwyn#6318 on Jan 20, 2025, 4:54:33 PM
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Changing my anoint from Heartstopping to Dynamism brings down my crit chance on skills to the following:
Frostbolt: 51.72% to 48.72% Frost Wall: 47.41% to 44.66% Comet: 64.65% to 60.9% Are these numbers fine? Also, is Melting Maelstrom useable on this build? I don't own one yet though, just wondering if it has a weird interaction on this build hence why I don't see it on some of the planners here. |
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" why would you gimp frostbomb? |
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" No, Spell Echo has 150% mana multiplier and that's it. Comets can blend in each other, so it might be 2 casts instead of 1, targeted at the same point. Anyway, I ran some bosses, and I see no real practical difference between bomb and bolt here. Damage output is the same, regardless of how many comets were triggered by wall detonation, we get a crapload of energy from bosses. And we can't summon more comets than our mana pool can offer. Be it at once, or in a sequence. In theory, yes, I get why you are looking for the perfect solution. And it might matter early, when we don't have enough damage to trigger CoC on each sneeze. Later won't matter at all. " Technically, we don't need more than 60% crit chance on comet. About mana flask, I don't have it. Can't say. If it works for us - it's top tier. ~~~~~~ Anyway, I'm starting to work on low-budget things. Last edited by monik390#5560 on Jan 21, 2025, 12:37:22 AM
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