Cold Chronomancer Megathread. All content cleared. Leveling guide added.

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monik390#5560 wrote:
bc EoW does all the job


Is it possible to create some list of abbreviations, please? What is EoW? :)
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Sairef#3190 wrote:
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monik390#5560 wrote:
bc EoW does all the job


Is it possible to create some list of abbreviations, please? What is EoW? :)


Eye of Winter. Some good stuff. Highly recommended.

=)
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monik390#5560 wrote:
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Serwyn#6318 wrote:
I'm not sure frost bolt is the best tool out there to break frostwalls, the "scattershot" pattern is not so great wit ambush and CoC. Big burst of damage may provide more charges.


We are considering only Cold spells here. So.

The best tool to break the walls on bosses is actually the Frost Bomb. Or self-casted Comet.
Plenty of discussion was here about that. It is absolutely fine to use the Unset Ring swap, very solid.

An alternative option is Ice Nova. Good enough for bosses on some investment, but mapping is meh. Still can avoid using Snakepit.

Frostbolt with snakepit is the second best option overall, and the best option for clearing out of all Cold spells, and Scattershot is the reason for that too.
Frostbolt explosions can shotgun. We have 3 layers of Frost Walls. 1st makes Frostbolt fork, 3->6 projectiles. And all of those will shotgun with good enough AoE, which means more energy generation for CoC, besides plenty of damage. Also, chain explosions are more preferable to all-at-once on maps.

Right now I don't really need that bc EoW does all the job at the start of the boss fight, and the next wall cast triggers CoC anyway. So I use some breach ring with mana there.

For CoF version take a look at Chobi0ne's build. They use rare chest with spirit.

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But even with such damage, I think you can close all T4 pinacle bosses. And since I have been following this topic from the first day/page, I express my gratitude to all of you guys, especially Monik and Cassia for detailed advice, analysis of mechanics and answers to questions. A lot of work has been done. I hope that with the release of the new league, you will have a desire to try another class and figure it out together (I'm too used to you), because this is what makes this game interesting. Respect.


Thanks.

I closed most of the content (besides only the Simulacrum) when I had 190k Comet =)

Personally, I'm waiting for the Templar. In poe1 99.99% of my characters were templars before 3.23, where I moved to Chieftain. Hierophant and minion Guardian were my favs.

I think about spell totems now, will try some stuff when it releases.


Thanks, but my post was posted in knowledge of all of this though.
Because of the shotgun, frostbolts orbs don't explode as the same frame. So they don't get to deal their max damage to all wall fragments, because they are destroyed by the first orb that hits them. So it should generate much less enrgy than a spell doing max damage at once to all wall fragments. So really I'm looking for a frostbomb that is instant and with no/lower cd.

Why do you say that chain explosions are more preferable to all-at-once on maps though?
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Serwyn#6318 wrote:


Thanks, but my post was posted in knowledge of all of this though.
Because of the shotgun, frostbolts orbs don't explode as the same frame. So they don't get to deal their max damage to all wall fragments, because they are destroyed by the first orb that hits them. So it should generate much less enrgy than a spell doing max damage at once to all wall fragments. So really I'm looking for a frostbomb that is instant and with no/lower cd.

Why do you say that chain explosions are more preferable to all-at-once on maps though?


I've got your logic here, took some time tho, sorry. Thanks for the explanation.

My initial thought was about 5-6 explosions actually hitting the boss in the middle of the walls (and the daaamage), and I didn't take ambush in consideration. You are right.

Properly explains why Bomb/Comet are the best, unlike nova (which expand from the center) and balls with their chain explosions. They just nuke all walls at once.

About mapping and chain explosions - It's about my understanding of several conditional effects like knockback, freeze w/ Thin Ice/Heavy Frost, and all of those on hit buffs. Thought process was like - the 1st hit applies some shit, next hits benefit from that.

Anyway, to destroy walls at once there are 4 options: bomb, comet, flameblast, warp (if it's instant, and not expanding like nova). None of them are instant 1-button.
I went for a walk and thought about some things.

Although Frostbolt definitely not the best choice for breaking the walls (bomb/comet wins), it's still the best overall choice for regular use out of cold skills w/snakepit ring.

Detonating walls alone can't beat FB+FW in clear regardless of how perfect instant detonation is. Can (and will) run out of walls eventually. I played with Nova before, it's just not as good in maps. Mediocre for breach, and very bad at Simulacrum.

Fast combat is more about defeating stream of monsters that comes from everywhere. It is fine with bomb/wall bc there was a time before bomb explosion so monsters could hug the walls. But with quick Nova, yes I removed the 1st wave, than 2nd wave, etc. And boom - no more walls, and there are some monsters approaching. Nova was weak and couldn't clear a shit.

As for the bosses, I see no practical reason to bother with perfect explosions, when a single touch is enough to trigger CoC for entire manapool.

Ofc, it wasn't so from the beginning. I used Bomb early. Than Nova. Than Bolt. Now it's EoW/wall alone. Everything was enough to trigger CoC for all mana.


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Serwyn#6318 wrote:
I'm not sure frost bolt is the best tool out there to break frostwalls, the "scattershot" pattern is not so great wit ambush and CoC. Big burst of damage may provide more charges. It also uses a precious ring slot.

I'm wondering if Lighting wrap could be a good alternative, it does great burst and has 11% base crit chance, same as frostwall and 1 less than frostbolt. It also helps to move through maps faster. But it also requires lightning ball, so that's a three casts per combo...

BUT: Now that frostwalls breaks on 95% mobs, maybe it can use cast on freeze to autocast lightning ball?
Seems difficult to fit CoC, CoF, Blasphmy, Archmage, Grim Feast (and Blink optionally) though, at least not without spirit on amulet. And the spell slots also would be tight.

I'll try to come up with something


Fireball is the easy peasy answer. 99% of our scaling is elemental, area, spell damage. I have like 10% that is expressly cold. so, don't really even need to convert it to scale it.
fireball naturally is aoe, naturally explodes on impact. give it shattershot and it naturally shotguns walls. wildshards when it goes off on walls is just... insane.

you can't see anything however..

frostbomb is the other answer of course. cdr and reduced duration make it better. but their are limits on both. it NATURALLY gains area size with spell level, and with focus on +area size it actually gets far far more efficient as you level.
a single bomb killing everything on screen. makes the need for CDR less important, as you only need to cast it once.


I tried basically every spell, no others came close.
Although i suppose honorable mention for cast on dodge+comet, and flameblast.
and maybe freezing shards.

While leveling cold snap on frostbolts was also an option.
Problem with fireball is that the base crit chance is abysmal: 7%
Indeed, with a frostolt on a good wall, I get about 50% of CoC charge
With unupgraded frostbomb I consistently get 3 full comets (so 300%). of course in practice we also get charges from wall crit on enemies.

By the way, does spell echo on coc comet cost mana twice? If so that's not very good against bosses since we empty the pool anyway.
Last edited by Serwyn#6318 on Jan 20, 2025, 4:54:33 PM
Changing my anoint from Heartstopping to Dynamism brings down my crit chance on skills to the following:

Frostbolt: 51.72% to 48.72%
Frost Wall: 47.41% to 44.66%
Comet: 64.65% to 60.9%

Are these numbers fine?

Also, is Melting Maelstrom useable on this build? I don't own one yet though, just wondering if it has a weird interaction on this build hence why I don't see it on some of the planners here.
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Serwyn#6318 wrote:
Problem with fireball is that the base crit chance is abysmal: 7%
Indeed, with a frostolt on a good wall, I get about 50% of CoC charge
With unupgraded frostbomb I consistently get 3 full comets (so 300%). of course in practice we also get charges from wall crit on enemies.

By the way, does spell echo on coc comet cost mana twice? If so that's not very good against bosses since we empty the pool anyway.


why would you gimp frostbomb?
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Serwyn#6318 wrote:

By the way, does spell echo on coc comet cost mana twice?


No, Spell Echo has 150% mana multiplier and that's it. Comets can blend in each other, so it might be 2 casts instead of 1, targeted at the same point.

Anyway, I ran some bosses, and I see no real practical difference between bomb and bolt here.

Damage output is the same, regardless of how many comets were triggered by wall detonation, we get a crapload of energy from bosses. And we can't summon more comets than our mana pool can offer.
Be it at once, or in a sequence.

In theory, yes, I get why you are looking for the perfect solution.
And it might matter early, when we don't have enough damage to trigger CoC on each sneeze. Later won't matter at all.

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Changing my anoint from Heartstopping to Dynamism brings down my crit chance on skills to the following:

Frostbolt: 51.72% to 48.72%
Frost Wall: 47.41% to 44.66%
Comet: 64.65% to 60.9%

Are these numbers fine?

Also, is Melting Maelstrom useable on this build? I don't own one yet though, just wondering if it has a weird interaction on this build hence why I don't see it on some of the planners here.


Technically, we don't need more than 60% crit chance on comet.

About mana flask, I don't have it. Can't say. If it works for us - it's top tier.


~~~~~~

Anyway, I'm starting to work on low-budget things.
Last edited by monik390#5560 on Jan 21, 2025, 12:37:22 AM

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