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- the explosion damage is not just much higher, but its also AoE and shotguns.
- This aoe pops walls, which then also aoe shotguns. this is how Monik is vometing out cast on crit comets.
- partially how snakepit pops frostwalls for mega crit energy generation
I barely use timesnap anymore honestly. rare occasion on bosses. I was using it far more when I had second wind on frost bomb. But, I decided a short consistent CD on frost bomb was more consistent, then the 2 charges, but longer cd option. Also, obviously second wind takes up a support slot.
I still want that 6% cdr though, so won't spec out of it, even if I never use it.
Explained in a nutshell. Once again, I accidentally decided to check Frostbolt with AoE scaled. Results were unexpected.
Agreed on Frost Bomb once again. Second Wind is destructive if Bomb is the main skill. I want to test early game with the strong focus on it later.
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Which bonus you chosen in act 3 cruel quest?
-15% reduced slowing potency od debufs on you
This ^.
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Also another suggestion, Controlled Metamorphosis jewel with Medium-small radius, with good roll of elemental resists it cost like 60-80ex.
Noted and agreed. I guess it won't cost 60-80ex anymore xD
Last edited by monik390#5560 on Jan 5, 2025, 9:22:10 AM
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Posted bymonik390#5560on Jan 5, 2025, 9:19:51 AM
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Which bonus you chosen in act 3 cruel quest?
-5@stat
-10% chaos ress
-15% reduced slowing potency od debufs on you
chaos resist is the easy choice.. unless there is any chance you might end up going CI.
chaos resist is rare on the passive tree, its expensive on gear.
valuable suffix slot, or valuable rune slot.
but.. if you MIGHT go CI, its totally wasted, and you can't change it.
+15% reduced slowing potency. pretty sure this is basically only useful for a Trial farmer.
doesn't effect stun/freeze. the real killers. tempchains and other map debuffs just aren't that strong to really care much. also, you can get this mod elsewhere.
+5 stats is actually pretty good.. 10 base life, 10 base mana. state reqs in poe2 are pretty high. Cast on dodge wants 109 dex/int at level 20.
its one of the major problems with hybrid gear.
Expert Shaman Mantle
Armour: 245
Energy Shield: 84
Base Movement Speed: -0.04
Requires: Level 70, 86 Str, 86 Int
+(20–30) to Spirit
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Posted byCasia#1093on Jan 5, 2025, 9:26:53 AM
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You did the video guide better than I ever could, so why not xD
About Everlasting Gaze - we have to see what GGG will do about it. There are lots of discussion if it is intended or not. Personally, I don't give a heck, honestly. My opinion - it's a waste of the amulet slot, we just forced to use it simply bc it's too great with Archmage MoM-EB-CI + Grim Feast. Ez defense. Ez damage. Ez life (/ES).
Personally, I think they will nerf just numbers. From 30% to 15% or so.
I have 0 problems if it will contribute to EB instead of flat ES. I saw MoM-EB-CI builds with 0 ES - just 6k mana and 1 life. Kekw.
If they will shut it down - ugh, whatever. Cry a bit and try again. +3 is sweet. Spirit is sweet. Asis amu is sweet. Choir is sweet. So on.
When they nuke Archmage - we have to scale gems lvls, or smth. Although, I don't think Archmage would get nuked to oblivion. 20-30% nerf is fine.
Temporalis... Will be accessible for too low player count to do smth about it. Ever.
PaintMaster is kinda right in his discussion under his video about being "copy of Ruz's build". Chronomancers highlighted strong points are very similar to build around.
Heck, I discovered CoC-Temporal Rift accidentally, a day or two before someone mentioned Ruz's video. Casia mentioned CoC, I decided to try. That's it. Came to similar conclusion - it's OP vs bosses.
Personally, I yoinked only two things for Ruz - Soul Offering w/duration offset and Conductivity (although I slowly approached this idea by myself too). And I still decided to go with Duration shield bc it feels better on maps to have 16s buff instead of 12s.
So what if you think about your build being a variation of mine? It's still your build, you made it by yourself. Saw some shit works - applied it to yourself. Why not.
Ye i guess we just can go all in to stack more mana, and as you said there's few good options to replace Everlastin Gaze, just amulet with +3 levels and spirit alone is really good. Plus you can get mana on it, more mana everywhere, which might compensate potential nerf of Archmage.
It's fine when people think that one build is variation of other because it made after that other build, and i can't prove you that i didn't yoinked it completely. Regardless of that it's fair to call it variation of someone's else build because it was released later, and looks fairly similar.
When i found this thread i found couple things i missed, Soul offering and a bit more optimized tree, like i originally had Insightfulness, but Calibration is just better for same 4 points. And since i was on Calibration i took near crit passives as well.
On side note, making this build gave me some ideas for my first HotG Time Snap Chrono. I run blood magic because Hotg manacost is insane at high gem level. So i can use same tech with Temporal rift, plus thinking to drop recoup completely and add Slow aura plus squeeze Temporal Chains into the build. Currently running both recoup passives, which are kinda good, but when in 90% cases i die to oneshots, recoup become pointless.
Last edited by PaintMaster#2396 on Jan 5, 2025, 9:31:38 AM
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Posted byPaintMaster#2396on Jan 5, 2025, 9:30:01 AM
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utshell. Once again, I accidentally decided to check Frostbolt with AoE scaled. Results were unexpected.
Agreed on Frost Bomb once again. Second Wind is destructive if Bomb is the main skill. I want to test early game with the strong focus on it later.
"
Which bonus you chosen in act 3 cruel quest?
-15% reduced slowing potency od debufs on you
This ^.
curious why you think the slow
yeah, I leveled frostbolt. its how you beat Viper easy in the campaign. push her up against a wall with frostwall, then unload shotgunning frostbolts into her. ha. can of course pop them with cold snap too. used that on many bosses early game before frostwall.
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Posted byCasia#1093on Jan 5, 2025, 9:31:27 AM
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Which bonus you chosen in act 3 cruel quest?
-15% reduced slowing potency od debufs on you
curious why you think the slow
Chill becomes extremely dangerous later. I almost always get chilled for 50%, and it's action speed reduction. Super nasty.
It is easier to get missed 10% chaos res than another charm slot for Silver.
Charm priority is like this - Stone > Thawing > Silver. Getting 3rd slot on a belt with good stats...is kinda hard.
Last edited by monik390#5560 on Jan 5, 2025, 10:01:00 AM
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Posted bymonik390#5560on Jan 5, 2025, 9:41:22 AM
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Which bonus you chosen in act 3 cruel quest?
-15% reduced slowing potency od debufs on you
curious why you think the slow
Chill becomes extremely dangerous later. I almost always get chilled for 50%, and it's action speed reduction. Super nasty.
It is easier to get missed 10% chaos res than another charm slot for Silver.
Charm priority is like this - Stone > Thawing > Silver. Getting 3rd slot on a belt with good stats...is kinda hard.
I wonder if thats because of CI. I have not noticed that. If I do get hit with something like that, blink out. and instant flask(bubbling, not seething. 30% of recovery instant.)
stone and thawing for sure. 100% agree.
if that is the case, that really does make it clear. CI or no.
There are ailment threshold nodes way down in ranger area.
Emeralds can also get 20% increased elemental ailment threshold, and 10% reduced slowing potency of debuffs on you.
also 15% faster debuff expiration.
in addition to the 5% cdr. sadly, all those are suffix, so pick 2.
Runes and soul cores. we never really discussed this.
https://poe2db.tw/us/Socketable
7% chaos resist
2% max life
2% max mana
15% inc elem threshold
10% reduced slowing potency.
10% rarity
5% all resists.
1% max resist of single elem.
runes of course have their 20% to all defenses.
flat 25 life, 20 mana, 15% mana regen, and +40 to stun threshold. and.5%life regen for other builds.
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Posted byCasia#1093on Jan 5, 2025, 10:00:29 AM
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If anyone feels like testing something...
I've noted how powerful arcane blossom is, and how mom's 50% recovery reduction is devastating, as it applies to all forms of mana restoration.
poe 1.
https://www.poewiki.net/wiki/Recovery
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Recovery refers to all positive changes to the current values of resources, most commonly life, mana, or energy shield.
I did not realize this one however.
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Temporal Rift
, if rewinding to a higher value. Note Temporal Rift is allowed to bypass effects that prevent recovery as a thematic exception.
in poe 2 here, does MoM cut mana restoration via temporal rift in half?
does arcane blossom INCREASE mana gained via temporal rift?
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Posted byCasia#1093on Jan 5, 2025, 11:20:30 AM
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If anyone feels like testing something...
I've noted how powerful arcane blossom is, and how mom's 50% recovery reduction is devastating, as it applies to all forms of mana restoration.
poe 1.
https://www.poewiki.net/wiki/Recovery
"
Recovery refers to all positive changes to the current values of resources, most commonly life, mana, or energy shield.
I did not realize this one however.
"
Temporal Rift
, if rewinding to a higher value. Note Temporal Rift is allowed to bypass effects that prevent recovery as a thematic exception.
in poe 2 here, does MoM cut mana restoration via temporal rift in half?
does arcane blossom INCREASE mana gained via temporal rift?
It sets the value so it's not technically a recovery (consider how it can set your resources to a lower value), so it's unaffected by reductions or increases to recovery.
As a side note, any recovery "rate" modifiers like Arcane Blossom only affect recovery over time. If you have a source of instant recovery, like instant leech, they are unaffected as well.
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If anyone feels like testing something...
I've noted how powerful arcane blossom is, and how mom's 50% recovery reduction is devastating, as it applies to all forms of mana restoration.
poe 1.
https://www.poewiki.net/wiki/Recovery
"
Recovery refers to all positive changes to the current values of resources, most commonly life, mana, or energy shield.
I did not realize this one however.
"
Temporal Rift
, if rewinding to a higher value. Note Temporal Rift is allowed to bypass effects that prevent recovery as a thematic exception.
in poe 2 here, does MoM cut mana restoration via temporal rift in half?
does arcane blossom INCREASE mana gained via temporal rift?
It sets the value so it's not technically a recovery (consider how it can set your resources to a lower value), so it's unaffected by reductions or increases to recovery.
As a side note, any recovery "rate" modifiers like Arcane Blossom only affect recovery over time. If you have a source of instant recovery, like instant leech, they are unaffected as well.
oh, thats a good catch then. mana on kill, instant flasks would then bypass mom.
poe 1, temporal rift says the same thing as setting mana/life/es. but is considered recovery if positive. I think the issue would then just be recovery, opposed to recovery rate. its instant, so mom doesn't effect it.
I wonder how powerful arcane mixtures is then for mom, with instant mana flasks.
Last edited by Casia#1093 on Jan 5, 2025, 12:18:00 PM
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Posted byCasia#1093on Jan 5, 2025, 12:15:12 PM
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oh, thats a good catch then. mana on kill, instant flasks would then bypass mom.
poe 1, temporal rift says the same thing as setting mana/life/es. but is considered recovery if positive. I think the issue would then just be recovery, opposed to recovery rate. its instant, so mom doesn't effect it.
I wonder how powerful arcane mixtures is then for mom, with instant mana flasks.
Mana Remnants spirit gem is another source of instant mana recovery but I haven't used it so no idea how good it is.
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