[0.2] Cold Chronomancer Megathread. Nerfed to the ground.
Ребята, просто знайте, что мне так нравится читать это обсуждение здесь. Я буквально каждый день перед работой захожу прочесть новые записи.
Я дошел до карт и немного разочаровался, но в целом на актах у меня не возникло проблем с этим билдом. Боссы умирали довольно быстро. /// Guys, just know that I really enjoy reading this discussion here. I literally go to read new notes before work every day. I got to the maps and was a little disappointed, but in general, I didn't have any problems with this build during the acts. The bosses died pretty quickly. |
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" Using that helmet over rare one will require more resists on gear, and ofc around 60 of str and dex, and loss of big es chunk. But having 2 magnified effects, spell cascades, ingenuity and all good dps supports is very powerful. I'll try to make pob with that helmet on my character, if it's good I'll reply again. I tried different offhand, crest of ardura, arvils wheel, and chiming staff. Chimming staff with skill duration passives on weapon set 2 will make sigil of power last nearly 30 seconds, that give you 60% more damage with no downside. Skill duration passives to compensate arvils wheel loss. Way much better compare to mana tempest that give less damage, and eat a lot of mana, or soul offering that give even less damage, and need to be used more often. |
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" That is an interesting question. Like Monik said, helm slot is very valuable though. But, you are correct, we have many skills that scale of the same things.. -Ingenuity Reduced CD would be huge on freeze, snap, bomb, and wall. -mag effect, on wall, bomb, nova, comet, blashphemy -supercrital, on bomb, comet, cold snap so yeah, I think the case can be made. Ingenity in wall and bomb alone would justify it. mag effect in bomb/wall/comet/nova/blash. pick 2. considered casting in wall/bomb. If you are running CoC, AND CoF, all those could get doubled up as well. crest is great... but, it comes at the price of raw up front damage. 50% reduced cd, or 50% more damage on the first cast? 50% cdr, and mana regen, versus +2 to all skills, +100% crit chance, +30% crit damage, +120% spell damage, and 120 cold spell damage possible. the potential raw power here is too much. look at these. https://www.pathofexile.com/trade2/search/poe2/Dawn%20of%20the%20Hunt/932GlpmuK weapon swapping to it for some things makes sense. Last edited by Casia#1093 on Apr 16, 2025, 1:06:43 PM
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" Yep, we discussed this approach here some time ago. Casia went wild on it (more about regular foci). SSF environment is very different tho, so it's better to use what is the best for you atm. Very solid option for non-crit builds, I think. " Nothing can beat Chiming staff on pinnacles/simulacrum. Regular mapping tho is totally up to personal preferences. I do prefer being under offering for like 90% of time with less effort, so Wheel is my choice here. Logically, I still should running the Chiming staff so I can have both sigil and offering, but 16 seconds duration feels really bad to me in comparison to 22s. There are people who prefer Crest of Ardura for just blink on the offset. Esp if were are talking about Trial of Chaos farming. It saves so much time so totally worth using there. Actually, using this shield in Ritual makes sense to me too. About the helmet, idk, honestly. It is very powerful, but the downsides are very big too. |
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" yes absolutely. I touch on it a few times in various posts as I try other things. fireball is very viable. unleash, popping walls,what have you. I've mentioned some various means to deal self damage to build around recoup. Here is a chrono fireflower build using flamewall/storm/blast. https://www.reddit.com/r/PathOfExile2/comments/1jzv6wh/build_guide_t15_fireflower_chrono_with/ Could have sworn I saw an arc chrono as well. but not seeing it atm. |
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https://pobb.in/dmjLGzAULytO - PoB with Solus Ipse, switch gear and skills to "test".
So what i getting/losing for using that helmet compare to my helmet: - Lose around 1k ES and 100 mana. - Getting Inspiration and impetus on both CoC/CoF. - Getting Magnified effect on Frost Bomb and CoF Comet(or Frost Bomb). - Getting Spell Cascade on Frost Wall and CoF Comet. - Getting Ingenuity on Frost Bomb and Frost Wall. - Getting Energy Barrier on Temporal Rift and Convalescence. - Getting Conc Effect on CoC and Cold Snap, not so important. So in total, lower manacost and more energy on CoC and CoF, more AoE on CoF/Frost Bomb, more Frost Walls, lower cd on Frost Bomb, stronger Cold Snap and higher uptime on energy barrier. Looks interesting, mostly for clearing, not getting that much more damage from using that helmet. |
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" ... Clarity and Mysticism(as well as the others..) are technically supports too... do... they stack? |
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" Hey :) first of all thanks for all the detailed info. I think I am facing similar issues. I’m not in endgame yet, but even in T12-T13 maps, I’m losing 2000 ES in one shot from random mobs. In T15 party play, some small mobs wipe out 2500 ES instantly etc. My resistances are capped (75% elemental), and my damage feels decent enough, but I’m dying way too often. From reading similar posts, it seems like the strategy is to kill mobs before they hit you, but I’m wondering if this level of burst damage is normal or if I’ve messed up my build. Is this expected for juiced T15 maps, especially in parties where monster damage scales? Or am I missing something critical in my build? Any tips for surviving these one-shots? Should I focus on stacking more ES, or to avoid certain map mods? |
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" Probably not, would be really weird if they do lol Last edited by PaintMaster#2396 on Apr 16, 2025, 3:26:11 PM
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Another potential goofy thing.
unleash impending doom so, curses cost alot of mana. 303 for a level 22 hypothermia. 3.3 m aoe base. .7s cast time. impending doom is "suports curses you cast yourself, causing htem to trigger doomblast on cursed enemies when the curse expires. .15s cd, 3uses. deals base chaos damage equal to 15% of your Current mana. (does not consume the mana, like manaflare does) so, overwriting the curse will cause it to pop. Casting it twice will make it pop. Unleash will proc it 3 times. And does so with only a single mana cost. I think there is 100% a potential build here. |
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