[0.2] Cold Chronomancer Megathread. Nerfed to the ground.

Ребята, просто знайте, что мне так нравится читать это обсуждение здесь. Я буквально каждый день перед работой захожу прочесть новые записи.
Я дошел до карт и немного разочаровался, но в целом на актах у меня не возникло проблем с этим билдом. Боссы умирали довольно быстро.
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Guys, just know that I really enjoy reading this discussion here. I literally go to read new notes before work every day.
I got to the maps and was a little disappointed, but in general, I didn't have any problems with this build during the acts. The bosses died pretty quickly.
"
Endon122#2554 wrote:
Has there been any consideration given to Solus Ipse? It seems that Chronomancer is uniquely situated to take advantage of its effect, as I always feel so split as to how to split so many gems that are powerful for the class - Ingenuity, Second Wind, newly Verglas, Spell Echo, Conc Effect, the list goes on..
Is that hit to stats not worth it?
--
Further, what is the consensus on an offhand Crest of Ardura as a potential utility boost? More Blinks and Convalescences (If one chooses to run them) and it does smooth out the Now and Again Frost Wall abuse. I assume it is strictly worse than the Critical Weakness unique or any other halfway decent Focus, at least DPS-wise?


Using that helmet over rare one will require more resists on gear, and ofc around 60 of str and dex, and loss of big es chunk. But having 2 magnified effects, spell cascades, ingenuity and all good dps supports is very powerful. I'll try to make pob with that helmet on my character, if it's good I'll reply again.

I tried different offhand, crest of ardura, arvils wheel, and chiming staff.

Chimming staff with skill duration passives on weapon set 2 will make sigil of power last nearly 30 seconds, that give you 60% more damage with no downside. Skill duration passives to compensate arvils wheel loss.

Way much better compare to mana tempest that give less damage, and eat a lot of mana, or soul offering that give even less damage, and need to be used more often.
"
Endon122#2554 wrote:
Has there been any consideration given to Solus Ipse? It seems that Chronomancer is uniquely situated to take advantage of its effect, as I always feel so split as to how to split so many gems that are powerful for the class - Ingenuity, Second Wind, newly Verglas, Spell Echo, Conc Effect, the list goes on..
Is that hit to stats not worth it?
--
Further, what is the consensus on an offhand Crest of Ardura as a potential utility boost? More Blinks and Convalescences (If one chooses to run them) and it does smooth out the Now and Again Frost Wall abuse. I assume it is strictly worse than the Critical Weakness unique or any other halfway decent Focus, at least DPS-wise?


That is an interesting question. Like Monik said, helm slot is very valuable though.

But, you are correct, we have many skills that scale of the same things..

-Ingenuity Reduced CD would be huge on freeze, snap, bomb, and wall.
-mag effect, on wall, bomb, nova, comet, blashphemy
-supercrital, on bomb, comet, cold snap

so yeah, I think the case can be made.
Ingenity in wall and bomb alone would justify it.
mag effect in bomb/wall/comet/nova/blash. pick 2.
considered casting in wall/bomb.


If you are running CoC, AND CoF, all those could get doubled up as well.

crest is great... but, it comes at the price of raw up front damage.
50% reduced cd, or 50% more damage on the first cast?

50% cdr, and mana regen,
versus
+2 to all skills, +100% crit chance, +30% crit damage, +120% spell damage, and 120 cold spell damage possible. the potential raw power here is too much.

look at these.
https://www.pathofexile.com/trade2/search/poe2/Dawn%20of%20the%20Hunt/932GlpmuK

weapon swapping to it for some things makes sense.
Last edited by Casia#1093 on Apr 16, 2025, 1:06:43 PM
"
Another option that has been overlooked is the possibility to use a Sceptre and a Focus (in this case, the Threaded Light).

I know Monik has already made some calculations in the past showing that a Wand + Focus or Wand + Scpetre would do much better DPS-wise, but in my case (SSF) it is proving to be a great option.

I managed to corrupt a Threaded Light to 14% increased spell damage per 10 spirit, and with a high-spirit Sceptre, spirit chest, and passives, I was able to achieve 360 spirit, which translates to 504% increased spell damage. Even with a 12% Threaded Light, it would result in 432% increased spell. And it has the advantage of not raising mana costs. Pair it with a +3 or +2 skill levels amulet and we have a decent setup.


Yep, we discussed this approach here some time ago. Casia went wild on it (more about regular foci).

SSF environment is very different tho, so it's better to use what is the best for you atm.

Very solid option for non-crit builds, I think.

"


Using that helmet over rare one will require more resists on gear, and ofc around 60 of str and dex, and loss of big es chunk. But having 2 magnified effects, spell cascades, ingenuity and all good dps supports is very powerful. I'll try to make pob with that helmet on my character, if it's good I'll reply again.

I tried different offhand, crest of ardura, arvils wheel, and chiming staff.

Chimming staff with skill duration passives on weapon set 2 will make sigil of power last nearly 30 seconds, that give you 60% more damage with no downside. Skill duration passives to compensate arvils wheel loss.

Way much better compare to mana tempest that give less damage, and eat a lot of mana, or soul offering that give even less damage, and need to be used more often.


Nothing can beat Chiming staff on pinnacles/simulacrum.

Regular mapping tho is totally up to personal preferences.

I do prefer being under offering for like 90% of time with less effort, so Wheel is my choice here. Logically, I still should running the Chiming staff so I can have both sigil and offering, but 16 seconds duration feels really bad to me in comparison to 22s.

There are people who prefer Crest of Ardura for just blink on the offset. Esp if were are talking about Trial of Chaos farming. It saves so much time so totally worth using there. Actually, using this shield in Ritual makes sense to me too.

About the helmet, idk, honestly. It is very powerful, but the downsides are very big too.
"
byringx#6257 wrote:
Getting a bit off the topic of Cold Chrono, has anyone had any success with Chrono in other builds? I tried something with Spear of Solaris and fire spells, but I couldn’t really make it work.


yes absolutely. I touch on it a few times in various posts as I try other things.

fireball is very viable. unleash, popping walls,what have you.

I've mentioned some various means to deal self damage to build around recoup.

Here is a chrono fireflower build using flamewall/storm/blast.
https://www.reddit.com/r/PathOfExile2/comments/1jzv6wh/build_guide_t15_fireflower_chrono_with/

Could have sworn I saw an arc chrono as well. but not seeing it atm.
https://pobb.in/dmjLGzAULytO - PoB with Solus Ipse, switch gear and skills to "test".

So what i getting/losing for using that helmet compare to my helmet:
- Lose around 1k ES and 100 mana.
- Getting Inspiration and impetus on both CoC/CoF.
- Getting Magnified effect on Frost Bomb and CoF Comet(or Frost Bomb).
- Getting Spell Cascade on Frost Wall and CoF Comet.
- Getting Ingenuity on Frost Bomb and Frost Wall.
- Getting Energy Barrier on Temporal Rift and Convalescence.
- Getting Conc Effect on CoC and Cold Snap, not so important.

So in total, lower manacost and more energy on CoC and CoF, more AoE on CoF/Frost Bomb, more Frost Walls, lower cd on Frost Bomb, stronger Cold Snap and higher uptime on energy barrier.

Looks interesting, mostly for clearing, not getting that much more damage from using that helmet.
"
https://pobb.in/dmjLGzAULytO - PoB with Solus Ipse, switch gear and skills to "test".

So what i getting/losing for using that helmet compare to my helmet:
- Lose around 1k ES and 100 mana.
- Getting Inspiration and impetus on both CoC/CoF.
- Getting Magnified effect on Frost Bomb and CoF Comet(or Frost Bomb).
- Getting Spell Cascade on Frost Wall and CoF Comet.
- Getting Ingenuity on Frost Bomb and Frost Wall.
- Getting Energy Barrier on Temporal Rift and Convalescence.
- Getting Conc Effect on CoC and Cold Snap, not so important.

So in total, lower manacost and more energy on CoC and CoF, more AoE on CoF/Frost Bomb, more Frost Walls, lower cd on Frost Bomb, stronger Cold Snap and higher uptime on energy barrier.

Looks interesting, mostly for clearing, not getting that much more damage from using that helmet.


...

Clarity and Mysticism(as well as the others..) are technically supports too...
do... they stack?
"
Casia#1093 wrote:
"
byringx#6257 wrote:
Am I the only one having trouble staying alive? I capped my res and have 6.2k ES, but I still get overwhelmed. It's hard to do rituals in such cramped spaces — I have to spam Frost Wall like crazy just to survive.. 0.1 I played monk and had a lot of evasion, idk if im doing something wrong but ES as defense feels so bad


This was always the pita in .1 for me, not having snakepit.

ritual/breaches, getting swarmed. reduced duration frost bombs, with massive AoE was the best solution. walls are ok, but walls also body block. them and us. 1/10 deaths was me killing myself with walls at least.

.2 bomb got a base aoe size buff. good. but, we aren't getting reverb aoe size anymore. bad.
wall CD was increased. bad.
stun threshold was nerfed. bad.
nova was buffed. good.

This is where ice nova might be the right choice. if you don't outgear the fight, so frostbomb can aoe clear it all in one shot. nova without any cooldowns might be the right option for you. either nova/bomb. or nova/cold snap.


to glass cannon or not. This is one of really frustrating things. Not 1 shotting things is an exercise in frustration. massive aoe damage, that makes so you dont need "ailment threshold, stun threshold, damage taken from mana, etc" is kind of superior.. dead enemies can't one shot you, stunlock you, do stupid fly away invul phases..

Paint and monik are glass cannon setups more or less.

we could spend 4 more points, and get Lucidity. (16% damage is taken from mana. +15 int)
we could spend 5 points and get Eldritch will. (3% max life, es, mana. and gain 32% of max es as stun threshold/ailment threshold.)
we could spend 5 points, and get ascetiscm/self mort. (gain 56% stunt hreshold of max es, +20% while on full life, and stun threshold is 30% of max es instead of 50% of life.)



Building defensively is often more painful then building offensively. as any passives spend on defense, could be more offense.
but this also acts as a gear multiplier. building offense, without the gear, or gem levels to back it up. also doesn't work.



Hey :) first of all thanks for all the detailed info. I think I am facing similar issues. I’m not in endgame yet, but even in T12-T13 maps, I’m losing 2000 ES in one shot from random mobs. In T15 party play, some small mobs wipe out 2500 ES instantly etc. My resistances are capped (75% elemental), and my damage feels decent enough, but I’m dying way too often.
From reading similar posts, it seems like the strategy is to kill mobs before they hit you, but I’m wondering if this level of burst damage is normal or if I’ve messed up my build.

Is this expected for juiced T15 maps, especially in parties where monster damage scales? Or am I missing something critical in my build? Any tips for surviving these one-shots? Should I focus on stacking more ES, or to avoid certain map mods?


"
Casia#1093 wrote:


Clarity and Mysticism(as well as the others..) are technically supports too...
do... they stack?


Probably not, would be really weird if they do lol
Last edited by PaintMaster#2396 on Apr 16, 2025, 3:26:11 PM
Another potential goofy thing.

unleash impending doom

so, curses cost alot of mana.
303 for a level 22 hypothermia.
3.3 m aoe base.
.7s cast time.

impending doom is "suports curses you cast yourself, causing htem to trigger doomblast on cursed enemies when the curse expires.
.15s cd, 3uses.
deals base chaos damage equal to 15% of your Current mana. (does not consume the mana, like manaflare does)

so, overwriting the curse will cause it to pop.
Casting it twice will make it pop.


Unleash will proc it 3 times. And does so with only a single mana cost.

I think there is 100% a potential build here.

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