POE 2 early access paywall

"
AlvinL_#4492 wrote:
There are opinions and then there are facts.


So, have you read the papers yet?
[Removed by Support]
Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz
[Removed by Support]
"
"
AlvinL_#4492 wrote:
There are opinions and then there are facts.


So, have you read the papers yet?

I skimmed the master thesis by Razhkou. In light of the conclusion, however, it paints triple G in a much better light.

"
Games as a Service have become the industry
standard. Publishers tend to stray away from the pay-to-play model, as it provides less room to monetise content.

That is correct and pay-to-play for the poe2 beta is a very generous move. I would add on top that we are seeing results in terms of game design/improvement for poe relative to how much money triple G's received from mtx. At the same time, Blizzard has received an 4$$load more money and what do they have to show for it..? Fits, excuses and allegations of employer abuse.

So good business move by GGG and much more customer friendly. I will gladly pay them more.
"
AlvinL_#4492 wrote:
That is correct and pay-to-play for the poe2 beta is a very generous move.


Ok, so you haven't, got it. Well, it was a worth a try. I'll be moving on, then. Cheers.
[Removed by Support]
Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz
[Removed by Support]
Based on that reaction I dare say I have read more of it than you did XD I
m not a referee of the thesis, so I'm not getting into it more than I need to.

Too bad I don't reach your preconceived conclusions.


EDIT:
Ok, I read Petrovskaya & Zendle and am now even more confused about the point you are trying to make (provided you even have one).

You specifically quoted these parts
"
Multiple Currency Types Cause Confusion

Fixed Purchase Rates are Unfair

How is this applicable in this discussion!?

1. The only currency is the tokens you receive for purchases. The goal of it is not confusion, but convenience. There is no need for different purchases for different items in the mtx store - rather one purchase for a stack of tokens to spend on the items. It reduces transaction costs for both the buyer and the vendor.

2. The unfair rates is definitely applicable to early days FO76, for one. I want to see a case being made for poe.

The parts of the paper that could be relevant now include at least

1. Early Access Content—End Up with Something Different
to What was Paid for

We'll have to see. We didn't see only prerendered animations, we saw the actual game - so right now I'd say we are getting what we paid for.

2. Limited Inventory Space Without Paying

Debatable ad nauseum. A group of people argues that poe can't be played without extra storage space, but (largely) the same group of people also say most of the drops are useless garbage. So what do you need the storage space for, again?

3. Overpricing

Again, arguable indefinitely. There is effort involved in designing the assets and animations/sounds/effects of the cosmetics - so I would argue the relative price per player is generous for poe store. The one part I haven't engaged with is the mystery boxes - so I'll stay neutral on this one.


If you're gonna "appeal to authority" make sure you pick relevant arguments. Don't just quote a paper to sound smart. It is worth a try for you to functionally read what you are quoting in the first place .. bloody redditor.

Sidenote: You successfully wasted an hour of my time to edumacate you on proper academic conduct. Congratulations.


Last edited by AlvinL_#4492 on Nov 27, 2024, 4:59:33 AM
"
You know, I'm really tired of people on this forum misquoting me all the time to make up their own narratives to battle against. I never said that; read the context it was said in or leave me alone.


My bad, I was actually mixing things, people and even threads up.

To just answer the OP here: I think it's totally fine to charge a small sum for EA. It's not "the game", it's not the full experience. You opt in if you want to participate in the testing.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Can't post opinions here now? What, are you afraid you'll get a bad case of buyer's remorse or something?


"
AlvinL_#4492 wrote:
There are opinions and then there are facts. One's opinion is not necessarily compatible with facts. Presenting one's opinion AS fact is the reason this topic has reached 20 pages of "content".



"
Phrazz#3529 wrote:
"
You know, I'm really tired of people on this forum misquoting me all the time to make up their own narratives to battle against. I never said that; read the context it was said in or leave me alone.


My bad, I was actually mixing things, people and even threads up.

To just answer the OP here: I think it's totally fine to charge a small sum for EA. It's not "the game", it's not the full experience. You opt in if you want to participate in the testing.


Dude, I can't believe you give us your opinion.



"
POE 2 will be a free-to-play game at launch.

But you want to charge us for beta-testing your product during early access?..

Did you guys think this through?


Poor person mentality.
"
AlvinL_#4492 wrote:
1. The only currency is the tokens you receive for purchases. The goal of it is not confusion, but convenience.


No, the goal of that is to make you underestimate how much you are actually spending:

"
The trick is that it hides the true cost of what you’re buying, making larger currency bundles seem like a better deal. This approach can easily mislead players about how much they’re actually spending.

Source

"
AlvinL_#4492 wrote:
2. The unfair rates is definitely applicable to early days FO76, for one. I want to see a case being made for poe.


The unfair rates is not only referring to different currency conversions, but the amount you have left over.

"
The only function of these premium currencies is to prevent consumers from buying digital ingame content directly with real currency. As a result, they simply obscure the true price of digital content, distract consumers from their spending and may lead to overspending, which is against consumers' interests.

"
As further described by the Dutch Authority for Consumers and Market (ACM), “in-game and inapp currencies lie in the fact that businesses, by using these currencies, deliberately or in effect, disconnect consumers from the awareness that they are spending actual money”.

"
Recent experiments revealed that the use of premium currencies increased consumer spending on in-game purchases. Consumers also reported a lower reluctance to pay for digital content with premium virtual currencies. Other studies have shown that the use of currencies, such as chips in gambling, instead of using real-world currency is associated with overspending but also gambling problems. In the video game sector, testing revealed that 92.3% of tested players who experienced a simulation of video games and who made in-game purchases via premium currencies and real currencies stated that it was more painful to pay in a real currency compared to a premium currency.

"
Microtransactions in video games should bring “the act of purchasing additional content itself (…) psychologically (…) as far away from spending money as possible”, which could justify the use of virtual currencies by game developers.

Source
This complaint paper is from September 2024.




I already educated myself on this issue in the past, so excuse me for not spending my own free time to pull every paper on the matter, but the gist of the fixed pricing points is just this, like I said earlier:

It gets you to spend more because, almost every time you want to buy something else, you are a few points short, i.e. 5-30 points. However, you can only buy a minimum of 50 points, which then leaves you with more points left over, which translates into you buying more points again because of the former issue. Rinse and repeat.

"
AlvinL_#4492 wrote:
If you're gonna "appeal to authority" make sure you pick relevant arguments. Don't just quote a paper to sound smart. It is worth a try for you to functionally read what you are quoting in the first place .. bloody redditor.

Sidenote: You successfully wasted an hour of my time to edumacate you on proper academic conduct. Congratulations.


Are you done with the ad hominem?
[Removed by Support]
Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz
[Removed by Support]
Last edited by BaumisMagicalWorld#0673 on Nov 27, 2024, 8:14:17 AM
Apparently not tired of misrepresenting a research paper. Noo, never tired of that.


"
No, the goal of that is to make you underestimate how much you are actually spending:


And in some cases that is true. But you can't assume that it applies in all games. That's what you are doing here.


"
I already educated myself on this issue in the past

And now you apply your own biases freely, because you have read about extreme cases.

"
Are you done with the ad hominem?

Are you done with your binary thinking?
Last edited by AlvinL_#4492 on Nov 27, 2024, 8:26:27 AM
"
AlvinL_#4492 wrote:
Apparently not tired of misrepresenting a research paper. Noo, never tired of that.


This formal complaint actually does cite its sources. At this point I'm left wondering what you are even attempting here.
[Removed by Support]
Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz
[Removed by Support]

Report Forum Post

Report Account:

Report Type

Additional Info