Radio silence = Crunch time

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Draegnarrr wrote:
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1453R wrote:
The five-month delay we already got was because the introduction of WASD movement necessitated redeveloping the entire game.


Is there a citation for this? I can believe it added some time to the UX design but creating a twin stick ontop of their existing architecture shouldn't have been the most complex of tasks.

Unless they didn't have any of the animation work done I guess, but surely it was already there? Maybe not.

Either way I'm curious


I can attest to that. Mark and Jonathan both said more than once in interviews that they had to review the whole game and rebalance every monster and boss because of the WASD implementation. They also said it's the reason for the Open Beta delay.

I don't remember which interviews exactly, since they gave alot in the last months. Probably with some streamer, ZiggyD perhaps.
It was one of the in-office interviews, yeah. I think it was indeed one of Ziggy's, but hecc if I can remember which one. I do know the Default Skill change, i.e. making the default attack of a weapon or the default spell of a caster stick supportable and yet still cost zero mana, was another one that required a large-scale rebalance of both enemies and all other skills, to avoid the situation of the default attack becoming the best/only build option because it allowed you to ignore mana PoE1 style.

The game has a frankly absurd amount of moving parts, which is why it's taken so long to assemble. But assemble it they have, and give it to us at some point they must.
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1453R wrote:
It was one of the in-office interviews, yeah. I think it was indeed one of Ziggy's, but hecc if I can remember which one.

I think the quote happens at 2:10 of this interview:
https://youtu.be/8GGhW8WGgig
Remember, remember the 6th of December...
Last edited by Waitubold on Oct 21, 2024, 10:09:07 PM
23 more sleeps...
Remember, remember the 6th of December...
"
1453R wrote:


No "here's a link" citation unfortunately because I don't keep that close a track, but I recall Mark mentioning in an interview that every enemy in PoE2 needed to be rebalanced and in some cases redesigned entirely for the new control scheme. Primarily because it turned out that players being able to move while skill-ing meant they abruptly became 100% immune to most melee mobs - the melee critters still hadda stop to swing, and by the time they stopped and swung the PC had moved out of the attack's range.


This is a great suggestion I hadn't considered and thanks everyone for posting the video links. I have my own struggles having to reiterate over code to make a change possible so I like hearing about other developers journeys to put it simply as If you can do it right the first time you save serious time. GGG are fascinating about this because they are pretty unique in their work flow so i love them as a case study lol.

(Also has anyone told Mark we are already immune to melee mobs in PoE1 because we move all the time? Shhhhhhhh)
22 more sleeps...
Remember, remember the 6th of December...
HOOOORAY BROOOTHERRRRR
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Poe2 is delaying my Poe league. That's where I am. Don't care, want Poe.
Yeah its been delaying leagues and stretching them into 4-month cycles for over a year now. It sucks.
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benzman9001 wrote:
Poe2 is delaying my Poe league. That's where I am. Don't care, want Poe.

"
Toforto wrote:
Yeah its been delaying leagues and stretching them into 4-month cycles for over a year now. It sucks.

Not for too much longer, though. Once PoE2 is finally finished, GGG can settle into a much more regular release cadence. Just hang in there.

For the rest of us, though...

"
Chicagoan wrote:
HOOOORAY BROOOTHERRRRR

I like your energy.

20 more sleeps...
Remember, remember the 6th of December...

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