Chat GPT is the best thing to happen to this game for New Players
Just toss a coin! Who needs skill, dedication, deep insight and drive to success when you just gotta release your game after a Blizzard launch? :-)
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" No, it seems you don't. It gaining more traction later on does not mean what you think it means. Kripp was literally the #1 D3 player at the time, and I think some WoW as well, and he dropped his main game and switched to PoE, which literally brought in the crowd that saved this game from going bankrupt. You need to do some fact checking. " Perfect timing is literally everything. PoE likely would have stagnated and died if the timing had been off by maybe 6 months to a year. It seems you really have no idea how much impact Kripp actually had. Your petty replies are getting annoying and I'm about to check out from any further engagement with you. It's clear you have your own version of "facts", even though they are easily refuted. Edit: My bad. I actually shouldn't forget to mention the few big whales who spent literally over tens of thousands in Supporter Packs, among them being Charan, who still has his account on here. Edit: This guy (new account): https://www.pathofexile.com/account/view-profile/Foreverhappychan Formerly known as "Charan", you can google him. Literally spent several tens of thousands of dollars on PoE to directly support development in its early days. Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra ------------------------------------------------------ If PoE 2 has no CWDT builds, I will quit for good. Last edited by BaumisMagicalWorld on Sep 14, 2024, 8:34:26 PM
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" Please do...."easily refuted" hehe. Grass is also red. I will engage with any comments that either: 1) make zero sense as-is, or 2) are not based in the reality of things. That never meant you had to reply. Except you chose to....and that hole got ever deeper. I will however, always engage in a far more civil and honest way than appears to be the case on the other side of this...if the respect is warranted and earned. When every conversation seems to end the same way...with a huge assortment of DIFFERENT people...maybe its not them that should earn the blame Last edited by mefistozxz on Sep 14, 2024, 9:08:36 PM
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" Correct. Edit: " No, it's actually always the same select few. You are just the new guy on my list. Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra ------------------------------------------------------ If PoE 2 has no CWDT builds, I will quit for good. Last edited by BaumisMagicalWorld on Sep 14, 2024, 9:12:12 PM
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" Oh, I need to do some fact checking? Let's dive a bit deeper here. Why did Kripp "leave" (he didn't really...) D3 for PoE? Because D3 on release was FULL of bad design, which even Blizzard recognized and removed for RoS less than a year later. It was also a buggy mess of a game, which again was admitted by Blizzard, changed and fixed. Why did Kripp STAY with PoE? Because it was also rife with bad design such as the skill tree or skill system? Oh wait....of course it was luck!!!! He flipped a coin between the two games full of bad design and the coin landed on PoE. Or maybe....it was because PoE's actual selling point, the tree and skill gems, were GOOD design right from the very beginning. https://www.youtube.com/watch?v=Xc_KUOTKbWo Hey look....in that video, he even uses my same exact words! "Different" vs. "Bad". PoE is DIFFERENT from RoS, caters to a different audience, has a different depth of gameplay in mind, and yet BOTH are good games that he continues to play for a decade. Also....that's him plugging RoS less than a MONTH after PoE's release. If his videos brought his cloud of followers to PoE, then presumably this video would have also brought them right back to RoS before PoE even had a chance to establish itself right? Hmmm...its definitely me being petty though and making things up. Truly, it was all luck. PoE won the lottery.....every day for 12+ years. Definitely lucky that PoE was a "good" game in the eyes of its saviour, and continued to be good despite being such a poorly designed game system. Last edited by mefistozxz on Sep 14, 2024, 11:00:46 PM
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" Less than two years later. " «More» than a month. And of the 1.0 PoE1, not PoE1's release — which was 0.10.0, 9 months before that. (Also, that video «only» has 100k views (today!), while at that point PoE1 was already boasting 3M players, not even mentioning D3... so not sure about how important he actually was ??) The timeline : (20 April to 23 April, 2013 : Open Beta weekend for D3. I wouldn't count this as a "release" though, considering how time limited — and feature limited : up to lvl 12 and first ~half of Act 1 — it was. And both characters and items were wiped after that. Ditto for the subsequent «open beta for updates» Public Test Realms.) 15 May 2012 : D3 releases (with its infamous server launch issues and missing PvP) 23 January 2013 : PoE1 releases in early access (v0.10.0 : first open beta, and the final character wipe). 7 June 2013 : first seasons in PoE1 with 0.11.0 : Challenge leagues Anarchy and Onslaught. 23 October 2013 : 1.0 of PoE1. (And the 2nd season with its own two Challenge leagues : Domination and Nemesis.) 25 February 2014 : «Loot 2.0» update for D3. 18 March 2014 : D3's Real Money Auction House shuts down. 25 March 2014 : Reaper of Souls expansion for D3 releases. (Notably introducing Adventure Mode, Bounties, and Nephalem Rifts.) 29 August 2014 : the first season of D3 starts. ---- " Ah, right, thanks, I forgot about that... I would be careful about calling D3 a «spectacular failure» on release though, as IIRC the issues only started to show up after the campaign. (At which point most players are done with the game.) It's funny actually how the story seems to repeat itself with D4 and PoE2 ? (Granted, with the difference that GGG seems to be much bigger now, while Activision-Blizzard — not dramatically so ?) For those that might not know, D4 actually got excellent reviews at release (hardly any server issues this time !)... at least before the most dedicated players finished the campaign, and the complaints about the second half of the game started ! In fact, despite the 2nd D4 open beta having completely changed my mind about avoiding D4, (nothing beats D2/3/4 with regards to the satisfaction of using skills, particularly in the early game !), I too, was disappointed about the state of the late game (in particular the management of Legendary Aspects), and kept quitting around lvl 70. (Now fixed with the Loot Reborn update, I even made it to 100 a couple of weeks ago !) And it was that dissatisfaction which made me give a 2nd try at PoE1 (and realizing that, there too, early game is mayyyybe not representative of late game, I actually made it past Act 1's The Submerged Passage this time !) Also, GGG's pledge about stuff bought with microtransactions to be as compatible as possible between PoE1 and 2. So, the new timeline would be : 24 March — 27 March 2023 : first D4 open beta 12 May — 14 May 2023 : 2nd D4 open beta (1 June —) 6 June 2023 : D4 (pre-)release (the staggering of which probably helped with server load ?) 14 May 2024 : D4's «Loot Reborn» update (also, start of Season 4). and in the future : 8 October 2024 : Release of the D4 expansion Vessel of Hatred (and notably, D3-RoS-like changes to difficulty levels, and the introduction of Runes, as well as a «Party Finder»). 15 November 2024 : Open early access of Path of Exile 2. Can't wait ! :D |
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" No, no, no. It was exactly that. Class specific gear dropping for the wrong classes, real money auction house, exploits, etc. I was one of those that made good money selling items and gem stones. I was also one of those that was non-stop getting Sorcerer, Rogue and Monk set pieces while playing Barb. And there were/are (?) legacy items on ebay that sold for >$10,000 - if I'm not mistaken. That one special axe or something, can't remember. (On a sidenote, I do miss my Witch Doctor. That was legit fun to play. Though iirc my strongest character was Monk and later Paladin.) Still, all the important fixes came much later and I did, in fact, play D3 again for a while then, but it just didn't last. PoE's character building freedom is its main selling point for me and there is nothing else like it. But maybe I'll download D3 again and play some Witch Doctor, lel. Edit: Oh, and I did play OG Inferno (the pre-nerfed version). PoE has nothing of comparable difficulty. Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra ------------------------------------------------------ If PoE 2 has no CWDT builds, I will quit for good. Last edited by BaumisMagicalWorld on Sep 15, 2024, 2:54:02 PM
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If you say so, I don't remember D3's launch much...
(in fact I mostly remember that open beta, despite how relatively short it was xD ... also buying soon to be nerfed items on the Auction House thinking they would stay like this... except the affixes themselves on them were nerfed !! ... but then that was two years later too) |
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AH is just another name for 'trade'
I don't see why you can complain about a game balanced for AH but not for trading. In both cases, SSF loot is abysmal. With that out of the way, I played D3 when it launched and made it to Act 3 inferno. At this point it became too grindy for me. But, loved every bit because gameplay was too good. I absolutely didn't mind AH going away and my enjoyment didn't decrease after loot 2.0. D3 inferno was way way harder than PoE, and honestly I don't see why PoE players should criticise vanilla D3 for anything other than character building/skill tree. The game was hard > check, balanced for trade/AH > check, gameplay was good > check. If anything, PoE players should be praising D3 vanilla for being hard and grindy (lol). | |
You forgot the «Real Money» part, it's not just a detail.
But yeah, I distinctly remember D3's own devs admitting the game to having been made balanced around the AH, and them realizing too late that it made the game worse. Is PoE1 balanced around trading ? I doubt the campaign is. Even if it is, it's clearly not balanced around a built-in AH (since there is none, except this tentative one with SoK), and most players aren't going to engage with a third party system. (You even see some players complain they have to use the official website to search for items, or the forums for more complicated trades, lol !) A frictionless system is going to have very different consequences for gameplay than a frictionfull one. It's funny, you say that SSF loot is «abysmal», but one of the main reasons I gave up on non-Ruthless PoE1 was the sheer item spam (in Act 5 already !). It reminded me too much of (recent) D3 (where to make matters worse, white, blue, and even yellow items quickly get obsolete (and now, sadly, also in D4, though at least the way items work there makes is slightly less of an issue)). And it's not like that item spam is abysmal in the sense the items that commonly drop are so weak that you have to engage in trading or never even get strong enough to make it through the campaign. (In Challenge Ruthless Hardcore, maybe ??) But I guess you might be thinking exclusively about specific top tier items in the endgame ? (played by a tiny minority of the players) - and the way that the loot scales in these games, makes the players that farm there ridiculously richer than the ones that never even make it there (which is going to be especially noticeable in challenge leagues, due to their temporary nature). But this was already the case in Battle.net's D2, (think of high runes, I think I have dropped a single one in thousands of hours of play ?), made worse by that 'economy' being overrun by bots. Last edited by BlueTemplar85 on Sep 16, 2024, 5:26:08 AM
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