Game is turning into a glass cannon only builds
In Affliction, I was running around in an MF TS build with 1.9k life (corrupted blood) with 87% chance to evade and a progenesis. 28 life gain on hit from a WE and that's it. I would clear 350% quant, 11k wisp T16s from multiple screens away.
Maybe OP's right after all. I'm struggling to come up with new goals to keep me playing this game.
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^ +1
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I dont know why you are +1ing echo, your character has neither tank or damage.
Mash the clean Last edited by Mashgesture on Aug 28, 2024, 12:56:23 AM
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Always nice to see a topic getting completely derailed for several pages by a bunch of "people" persistently nitpicking on some side comment to stroke their egos.
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" Im going to assume your are being honest that you don't understand, vs just ego stroking. Im probably wrong, but so be it. What you admit that you fail to understand is effort vs effectiveness. If you spend 100 units of effort on a meta build, you can do most T17s (lets make that the standard). If you spend 200 units of effort on a non-meta build, you can reach the same mark. If you disagree, then you are saying no build is more efficient than any other, and Im going to assume you've never played PoE before. Looking at your gear, you overgear the content you are saying you run, by.. I dont know, 2 to 5 the cost in divines? I am dont love this league but last league my jugg character was doing the same content on 6 divines. What did you spend? So, if we establish it takes you twice (or far more) the effort to get to the same place as a meta build, its exactly what I said. Other builds are possible, but the game strongly encourages a few meta builds. Again, I doubt you really misunderstand the comments you agree come from a ton of players, obvious ego stroke is obvious. | |
" To make this a proper argument you'd have to provide a benchmark of how much currency a meta build, let's say LS as an example, needs to be able to do all the content. And even then, that would just be one meta build. No one is going to argue that out of line shit like explody totems is more cost efficient than other things. But if we take POE ninja as an indication for meta then RF would be meta too. Is that because of how strong the skill is? Personally i am with Auspexa on this one. I am fairly confident i can undercut most meta builds in terms of cost efficiency with my selfmade stuff. Popularity and power are two different things, they overlap sometimes but something being popular doesn't mean it's the most powerful thing at the same time. Also, gear for popular builds is on average much more expensive than stuff for builds nobody plays. Last edited by Baharoth15 on Aug 28, 2024, 2:09:50 AM
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" At this point he is just cowardly avoiding accountability. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" But how many hours do you have in the game? Lets break it down, Im curious where people actually disagree. This is what I am saying: 1 - I agree its 1000% possible to use almost all skills, with varying degree of effort, gear, expertise and in-game movement skill. 2 - Expertise which comes with thousands of hours in the game can allow you to create builds that others dont use, or arent meta. Like, say, Mathil. 3 - New players will almost always fail in making new builds and not following the meta due to not understand game mechanics, items, value, etc. 4 - Mid to somewhat experienced players will generally have to put more work into their builds than if they followed build guides for the meta. 5 - Very experienced players >2500 hrs can probably make whatever they want work, but again more effort/time/build crafting, if possibly less cost, than the meta So where do you disagree? The picture above does not say "Play meta or fail", but it does say "The meta is encouraged, by group knowledge, barrier to new build creation, ability to spend a length amount of time optimizing PoBs, and other factors like more items supporting the meta being up for trade". | |
What does any of that have to do with what the OP is saying?
Mash the clean
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Playing non-meta is perfectly fine in terms of getting through content and eventually getting challenges/achievements. But in terms of accumulating wealth, meta-based glass cannons are encouraged more than any alternatives.
Poe is either "trade all", or "full SSF", without party, latter makes SSF a no-go for many players who otherwise not interested in full-scale trading and flipping. Introducing account bound loot for aspirational content in trade leagues can solve the problem of "we have to balance uber bosses damage and lootrates around top 1% to at least slow down spamming". Last edited by Echothesis on Aug 28, 2024, 3:58:59 AM
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