Game is turning into a glass cannon only builds

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ExsiliumUltra wrote:
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I'm not sure what shadow nerfs you're talking about. The quality, new bases, increased life rolls etc, balance out the grace and determination nerfs which were all documented.

Yeah thats awesome!! Except the fact that each slot that even approaches those higher life numbers is multiple to even double digit divines. As always it is only really a buff to the 1% and their rmt customers.


Except the part that those items are not even remotely close to the 1% player only mark or extremely expensive to begin with lol.

I wonder what mirror tier gear is considered as for you if mediocre endgame gear is already labeled as 1% rmt gear. hoho
Flames and madness. I'm so glad I didn't miss the fun.
100 divines are a joke to farm with all the information people have access to. So it's not like they can't, they just don't want to. Which is fine, of course.
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tafonso wrote:
GGG removed a reliable defense (physical taken as elemental)

GGG gives us more available block chance

Block chance is worse then evasion.

Take away strong defense so that more of their 1 shot mechanics kill you more often.



My Gladiator says otherwise. Just hit lvl 99. Playing it feels like cheating.
It's not just Gladiator. Playing Trickster is now a joke. 20k+ ES and a ridiculous amount of evasion on top of 100% spell suppression and a Slayer-like ES leech........yea, have fun actually trying to die, haha
I’m killing Ubers easily with my ice nova of frostbolts while tanking slams left and right
If anything glass cannons are less viable than before. Some years ago you could just slap on any gem on a tabula and clear as good as the entire game.
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Johny_Snow wrote:
I mean both Juggernaut and Chieftain have excellent ways to mitigate elemental damage. This and the endurance charge rework. Is it really necessary to add suppression?


I feel like suppression is still needed if you really wanna feel tanky, especially without other mitigations like petrified blood, based on my experience of a couple hundred hours of Jugg this league.
Before GGG removed phys taken as ele, the meta was still filled with glass cannon builds last league. Sure Alk made the dual strike Jugg build, but not lots of people actually followed that build, at least in SC. Many slapped on Iron Fortress and abandoned suppression completely for that extra strenth and block chance, many people's favorite defense mechanics. The problem is not how defends are nerfed cauz you can still build solid defenses in many ways. The problem is that playing glass-cannon builds can help circumvent like 99% of the mechanics players otherwise have to learn. And when that's the case, ofc they're gonna willingly choose to give up defense for more damage and pray progenesis can save them. So for most people, it's not that they can't it's that they choose not to. Or better yet, they don't really know what good defense looks like.

It's funny cauz there's a MS Zenith player complaining about certain mobs being overtunned on reddit a few days ago cauz he sometimes gets one shot by them in maps. Out of about 200 comments, of which many also play MS Zenith, almost everybody agrees, claiming they have solid defenses with 90% ele max res under flasks and are supposed to be tanky cauz hey if certain content creators say it's tanky it must be! Almost nobody mentions anything about suppression, max hits, spell blocks or whatsoever. And when one guy finally brings it up, OP simply says "capping suppression ain't happening on strength-stacking builds." I think this might give you a rough understanding of the current definition of "tankiness" and good defense according to lots of players, and why there are so many glass-cannon builds (yes lots of them think they are, or at least should be, tanky).

It's also kinda funny that whenever their supposedly tanky builds don't live up to expectations or what build makers claim them to be, blaming monsters being overtunned is almost always their first reaction instead of questioning build makers whether the builds are actually tanky b/c, hey the build does 300 mil dmg ofc it's the best build out there.
Glass cannon only builds huh?


Very odd belief
Mash the clean
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arknath wrote:
If anything glass cannons are less viable than before. Some years ago you could just slap on any gem on a tabula and clear as good as the entire game.


Reminds me to good old times. Slapping Warchief Totems on a Tabula having like 100k dps per Totem. Was enough to slap Shaper fast and clear maps without any issues.

Ah yeah.

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