Game is turning into a glass cannon only builds

I won't pretend that the game doesn't have those odd one-off oneshots you get out of nowhere that make absolutely no sense, and no amount of visuals make them more clear. They exist. We all know it.

But they are incredibly rare. You judge the entire game over a situation that might happen once in a day of playing? Less than that? You get ZERO visual and practical information from dying in the game because of that one time you got spiked?

No.

If you are dying frequently, it is because there is a fundamental problem with your build that you need to figure out and solve. Perhaps its as simple as "Too many monsters surrounded you". As simple as having 50 life too little for the incoming damage. Maybe its something more complicated like the monster happened to get a lucky crit on you. But all of that is predictable and the tools are given to us to protect ourselves. Death log is unnecessary.

There are thousands, perhaps tens of thousands of players out there that basically never die. Because they actually observe what's going on on-screen, and paid attention when they built their defences to account for most situations they might be heading into.


Hardcore also exists....and there are plenty of players that can defeat all content of the game regularly without dying. I don't like that as an example because those builds are restricted and the playstyle is different, but it does teach us that you absolutely CAN know what's going on if you are paying attention and avoid death without any kind of log or tools.


You people write off huge swaths of game based on extremely rare situations. This whole thread is built on that premise.
Last edited by mefistozxz#6750 on Sep 15, 2024, 6:00:47 PM
Look here "You People"

Yeah sure Hardcore can.
you know how, by playing the most boring play style possible.
blue maps 5 levels lower than you. Never take any risk and never juice anything.
Exp grind to 100.

The game is full of Intentional BS to one shot your character.
I full on believe it is not random ...

The Soul eater , resist to fire , mana syphon , fast moving, extra hit points ,
150% hit points as mana shield mob that was dropped in the map .... just to kill you ... not provide challenge, fun , or reward .... just to kill your player by removing or nullifying your stats until you are ...... ONE SHOT.


"
mefistozxz wrote:
I won't pretend that the game doesn't have those odd one-off oneshots you get out of nowhere that make absolutely no sense, and no amount of visuals make them more clear. They exist. We all know it.

But they are incredibly rare. You judge the entire game over a situation that might happen once in a day of playing? Less than that? You get ZERO visual and practical information from dying in the game because of that one time you got spiked?

No.

If you are dying frequently, it is because there is a fundamental problem with your build that you need to figure out and solve. Perhaps its as simple as "Too many monsters surrounded you". As simple as having 50 life too little for the incoming damage. Maybe its something more complicated like the monster happened to get a lucky crit on you. But all of that is predictable and the tools are given to us to protect ourselves. Death log is unnecessary.

There are thousands, perhaps tens of thousands of players out there that basically never die. Because they actually observe what's going on on-screen, and paid attention when they built their defences to account for most situations they might be heading into.


Hardcore also exists....and there are plenty of players that can defeat all content of the game regularly without dying. I don't like that as an example because those builds are restricted and the playstyle is different, but it does teach us that you absolutely CAN know what's going on if you are paying attention and avoid death without any kind of log or tools.


You people write off huge swaths of game based on extremely rare situations. This whole thread is built on that premise.
"
Jitter912 wrote:
Look here "You People"

Yeah sure Hardcore can.
you know how, by playing the most boring play style possible.
blue maps 5 levels lower than you. Never take any risk and never juice anything.
Exp grind to 100.
Tell me you haven't played HC in PoE without telling me you haven't played HC in PoE.
I'll say it again,

no

glass cannon builds are awful unless you're running only sanctum or ubers

there are no random one shots in the game, your build is just bad. I used to say the same thing back when maraketh archers were randomly killing me in legion league, then I realized that I just don't know how to build characters. don't think I "randomly" got one shot in years now

the game's all about finding the fine balance between offense and defense, if you can't do that, go copy paste some streamers until you figure the game out

if random one shots were a thing, there wouldn't be hundreds of people playing on hc and never dying

"buff grenades"

- Buff Grenades (Buff-Grenades)
Ohh my God NO!

DO NOT even start to say Elden Ring and draw ANY comparison.

Elden Ring is a game you can beat naked with a dagger at level 1.

ALL of the skill is in the hands of the player.

PoE is the EXACT opposite of Elden Ring. There is NO player skill and no way any player will beat the UBERS with a level 1 character and a dagger.

PoE is spreadsheet gaming .. you face tank every encounter and with the exception of needing to dodge a laser beam or side step a flaming rock ..

You are standing in a blinding light show fixated on the health bar which does little as you are going to go 100% to dead....

Never make the mistake of mentioning Elden Ring and difficulty and making any comparison ... there is none ... and the sub par game releases that have come out with totally over scaled mobs that should never exist since AN , it is not Elden Ring difficulty ... it's just lazy , kill your character mechanics ..

"
awesome999 wrote:
"
Draegnarrr wrote:


Doesn't work for the reason you've said they don't do it, supporting wildly divergent player groups is tantamount to running two games at once.

Now they could run two games if that is the level of solution you are trying to grasp at here - but one is enough work already frankly.



I doubt it. It is probably similar to Elden Ring reasons. Easy mode contradict with its own fundamentals game design about challenge and perseverance. Their developers have stated that an easy mode would go against their vision for the game. People would be missing out on the true Dark Souls experience if you change the difficulty. Base on developer's own personal value and principles that it would "ruins" the game. They respectfully decline to implement an Easy mode. It isn't they couldn't, they don't want to.
Last edited by Jitter912#4278 on Sep 16, 2024, 4:35:31 PM
So if there is no skill, how come we have such utter domination by Ben, who is also coincidentally one of the best WoW players? Or how come IMExile was able to relatively smoothly transition from doing well in PoE to high lvl play in wow?

Fact is,Boss mechanics can be dodged easily enough if you know the fight, look at Gauntlet, nobody is facetanking those hits.
https://youtu.be/NPwWzShHIiQ?si=GbHj_JKs5lmPms5Y


Starting at 8 minutes, this is an Uber fight with almost zero damage taken, in an environment where half the attacks would oneshot.
Last edited by stnikolauswagne#1468 on Sep 16, 2024, 4:54:31 PM
"
Jitter912 wrote:
Look here "You People"

Yeah sure Hardcore can.
you know how, by playing the most boring play style possible.
blue maps 5 levels lower than you. Never take any risk and never juice anything.
Exp grind to 100.

The game is full of Intentional BS to one shot your character.
I full on believe it is not random ...

The Soul eater , resist to fire , mana syphon , fast moving, extra hit points ,
150% hit points as mana shield mob that was dropped in the map .... just to kill you ... not provide challenge, fun , or reward .... just to kill your player by removing or nullifying your stats until you are ...... ONE SHOT.


And this is why I said what I said......this simply is NOT based in reality!

Furthermore, you named EXACTLY what I alluded to.....that 1 in a million mob that actually IS potentially a walking 1shot. But there are two caveats here: 1) most of that is uniquely difficult ONLY for your build (such as fire resist, ES, fast) and 2) You probably aren't even trying to counter it. Which is pretty obvious given your second response.

"Full of intentional BS" and then proceeds to name one hyper specific example that almost literally has a mathematical 1 in a million chance of appearing. also....a rare with that many mods tends to require specific planning on YOUR part to spawn. Rare monsters are not running around with 5+ mods unless you selected something to make them do that.
"
Jitter912 wrote:
Ohh my God NO!

DO NOT even start to say Elden Ring and draw ANY comparison.

Elden Ring is a game you can beat naked with a dagger at level 1.

ALL of the skill is in the hands of the player.

PoE is the EXACT opposite of Elden Ring. There is NO player skill and no way any player will beat the UBERS with a level 1 character and a dagger.

PoE is spreadsheet gaming .. you face tank every encounter and with the exception of needing to dodge a laser beam or side step a flaming rock ..

You are standing in a blinding light show fixated on the health bar which does little as you are going to go 100% to dead....

Never make the mistake of mentioning Elden Ring and difficulty and making any comparison ... there is none ... and the sub par game releases that have come out with totally over scaled mobs that should never exist since AN , it is not Elden Ring difficulty ... it's just lazy , kill your character mechanics ..


Generic summary of excuses people have that struggle with the game. Rather than acknowledge they need to have a different approach or lack skill currently, they say the game is unfair.
Mash the clean
PoE is unique in that it lets you make up for lack of skill by "spreadsheet gaming"

However, that does not mean that there is no expression of skill in Path of Exile. Quite the contrary, actually.

I'll just say this: if you know you know. (:
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
mefistozxz wrote:
Rare monsters are not running around with 5+ mods unless you selected something to make them do that.


And don‘t forget that most of the time there will be additional super rippy mods on the map that players simply ignore. „Oh I got oneshot by some archnemesis bs, i was just running your run-of-the-mill 8 mod map with 2x Phys as, monster crit and a bunch of map mod effect on the atlas“.

People run the most unreasonable content, put on Determination, a Granite Flask and capped resistances and are surprised they die. I leveled to 99.5 in 8 mod beyond maps on a warden this league, the secret was to put on a grand total of 4 defensive items (Headhunter, Fortify Gloves, Doppelgangers Guise, Progenesis), somehow this seems to be some sort of secret tech though.

If you want to be tanky either

A) Build a tanky character from the ground up

Or

B) Put in some amount of investment into the defences of your glass cannon that are suited well to the content you want to do

I guess option C) is complaining that the game is to rippy, but who has time for that.
Last edited by stnikolauswagne#1468 on Sep 16, 2024, 5:07:57 PM

Report Forum Post

Report Account:

Report Type

Additional Info