AH killed the price fixers, it was a mistake to not add non-stackable items
" people also like to pretend that the top traders arent either bots or have a dedicated seller for their stuff. An AH will only hurt price fixer and the top %. Only thing about the D3 AH I liked was that I made back the money I spent on the annual pass. Last edited by talichan on Aug 24, 2024, 2:48:24 PM
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There is also this thread
https://www.pathofexile.com/forum/view-thread/3561714 According to the OP, the AH actually helped him get an item he otherwise wouldn't have gotten. As a reminder - the people against the implementation of an AH scared us with the exact opposite - complete devaluation and impossibility to find items. Last edited by Johny_Snow on Aug 24, 2024, 3:02:04 PM
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"I'm terribly sorry there mate, your item: Bob's 6 armor Leather Buckler of bashing with ÷2 life and + 2 physical attack damage was lost in a warehouse fire. Per our standard agreement there is no compensation for lost items that have been listed for more then 5 days. Better luck next time !". Faustus the Fence probably. Also probably Faustus the Fence:"Your Imperial Claw,"Bob's Imperial claw of mostly irrelevant stats" has failed to sell for ten days. We are terribly sorry but it did suffer some damage being in our shop so long. It has lost all but the +10 to spell damage affix and is now corrupted. We have returned the item and deducted the return fee of 100 gold from your account, and we are paying you the residual item value of 3 scraps to compensate for the item damage.
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Introduce an unrestricted AH and add some RNG to it. Brilliant!
Are you sure you want to list your item X in AH? This has a 1% chance of corruption, 2% chance of replacing a suffix with a veiled mod and 3% chance of rerolling socket colours? You are buying out item Y. This has a 1% chance of corrupting the item, 2% chance of removing all prefixes and 3% chance of rerolling an implicit to shaper influence. | |
Except the risk would only be to the seller, after all they didn't want it for themselves. Buyer would get exactly what they see. What, it is now 1 stat closer to BiS item they are paying 4 divine more for and an additional 10k gold fee. Bonus currency sink!
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" Nobody would use the AH with such a bad system. Last edited by Silverpelt on Aug 25, 2024, 11:38:53 AM
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" On the contrary, the uproar against the idea of gold costs associated with trading - or limited space, or time gates, or literally any other idea for squeezing the pipes on the market - has always been outrageous. People want to be able to perform any trade at all at the very microinstant they want to do it, without any sort of limitation, gate, restriction, or cost. And then they would wonder why they're not selling all their dogshit trash drops and why the currency exchange values are inflated so heavily in the direction of No-Lifer Streamer Babies that nobody can make any headway on their goals. This whole "I just want people to be held to the sales they offer" bullshit is an extremely recent invention by people desperate to sound more reasonable than they are prior to renewing the constant screaming for completely unrestricted trade. It'll be "See?! the currency house worked! Now do it for items!" Then "SEE?! The item house worked! Now we can get rid of the stupid gold costs and space/slot restrictions!" Then "Wait, why is nothing selling?! GGG broke the system! Nobody's accepting my trades anymore!" | |
Hyperbole, misinformed and condescending. Huh.
Auction House is not a recent thing by any stretch. It alredy worked in 2005 in World of Warcraft. D3 Auction House was put in 2011. The BS Manifes- i mean, Trade Manifesto thread was put up in 2017, along with their Trade site. People wanted easy ways to trade since items could be traded, that is a fact. As for shit items not being sold, that's the weakest hyperbole. Items find their actual price when demand settles. A divine will always have more use than a semi useful obscure rare for that one meme build that one dude tried once or twice. The only difference now is that instead of getting the item you want, you have the oh so ironic "friction", where you have to guess what the actual price of the item you want is because of price fixers or otherwise people that put something for sale and refuse to sell it. And let's drop the pretense that making trade easier will actually change anything. Trade alredy heavily warps the game around itself in League. What's even funnier is that streamers putting up "20 div/hour strategies" consists of them selling bubble gum currency in third party sites instead of actually getting 20divs worth of actual divines or even useable stuff. Opinion that something might not work alone is useless. We try and take out the appropriate conclusions. AH is being tried and it's working. Cowering in fear because it might not work is ridiculous, even more so when they can experiment for a fixed amount of time with little to no actual damages to the game. Archnemesis is proof of that. Oh, another point: items spiking or dropping in value because of unforeseeable tendencies. That's how the market works irl, it's stupidity itself thinking it should be controlled in a game. Ruthless should be [Removed by Support]. Last edited by AdRonZh3Ro on Aug 25, 2024, 4:03:57 PM
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" I can see this happening and I'd hate it. Probably more than I hate sailors dying to tavern brawls all the time. | |
"Imagine if there was any automated trade- the game would die"
*some automated trade, one of the most popular leagues in history "Ok, imagine more automated trade, game would die!" Just give it a rest already, you've been proven horribly ridiculously wrong (here I mean the broad you, Chris Wilson and all the forum goers claiming any trade would destroy the game). Will people riot if it doesnt return? No, some will quit, others wont quit immediately but then will have to message 30 people to get their essences for a craft and realize how insane that is. Last edited by trixxar on Aug 26, 2024, 1:12:13 AM
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