T17 once again are ruining this league can GGG just discard t17 concept?

T17 is an excellent concept and is now much more approachable, especially after they toned them down to at most 1/5th their previous potency.

I carried someone today and they got 2 raw divine, multiple 1D ambush scarabs and 2 reality fragments. The incentive to get carried here (while anecdotal) is reminiscent of the old Uber Atziri carry days.

They gutted MF
They massively toned down T17s
They buffed the hell out of melee

They've given us quite a bit to be grateful for lately

And if they make the currency exchange go core...
I'm struggling to come up with new goals to keep me playing this game.
You nailed it. Toforto

I was posting before about a build i was brainstorming.
it rolls over T16 but dies on T17's .
I really was having a good time with it.

The outrageous mob composition and map mods on t17's.
I quit immediately.
Why would i want to continue, the road ended there.

It is strange for me playing trade league becasue i never do.
The expectations as a SSF player are different.

The expectation is that the game will scale the item power with the mob power
in similar proportions.

With the current drop rate. The current difficulty scaling and the fact i tried Physical Dot. It's not worth doing. It requires building the exact same character
its not diverse its, defense = max everything. Then find the gems that scale to 2 million+ dps.

Its a strange thing the level of rewards on t16's should be what is dropped in T17's as preparation for players to DO T17's. Its scaling is way off in the wrong part of the game.
Last edited by Jitter912 on Oct 21, 2024, 6:37:13 PM
"
Jitter912 wrote:

it rolls over T16 but dies on T17's

Your character almost died to a single Rhoa charge in a basic t16 maps.
The build is barely functional for t16 so it's not really a surprise that you hit the end of the road with t17 yet alone likely already with pinnacle boss fights and juiced t16 maps.

"
Jitter912 wrote:

Then find the gems that scale to 2 million+ dps.

You do realize that players run around with 2kk damage on day 1 league start with random campaign gear?


"
Jitter912 wrote:

Its a strange thing the level of rewards on t16's should be what is dropped in T17's as preparation for players to DO T17's. Its scaling is way off in the wrong part of the game.

I don't know where all the t16 loot memes are coming from lately but it really does sound like a fomo issue.
The loot of red tier maps is sufficient enough to provide enough materials for your character poke into t17 maps even on SSF.
If anything in your chase it's just a simple build problem caused by lacking base knowledge and experience. Your builds performance is just not on the level to run the content.
You can tackle t17 maps once you can comfortable run all pinnacle fights, the feared or all the other maven invitations but if you also struggle with those it's a pretty clear indicator that your build is not powerful enough.

There was already a detailed breakdown of all the holes of your character and it's no surprise that you struggle with t17 maps.


Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Oct 21, 2024, 7:30:26 PM
"
Pashid wrote:
"
Jitter912 wrote:

it rolls over T16 but dies on T17's

Your character almost died to a single Rhoa charge in a basic t16 maps.
The build is barely functional for t16 so it's not really a surprise that you hit the end of the road with t17 yet alone likely already with pinnacle boss fights and juiced t16 maps.

"
Jitter912 wrote:

Then find the gems that scale to 2 million+ dps.

You do realize that players run around with 2kk damage on day 1 league start with random campaign gear?


"
Jitter912 wrote:

Its a strange thing the level of rewards on t16's should be what is dropped in T17's as preparation for players to DO T17's. Its scaling is way off in the wrong part of the game.

I don't know where all the t16 loot memes are coming from lately but it really does sound like a fomo issue.
The loot of red tier maps is sufficient enough to provide enough materials for your character poke into t17 maps even on SSF.
If anything in your chase it's just a simple build problem caused by lacking base knowledge and experience. Your builds performance is just not on the level to run the content.
You can tackle t17 maps once you can comfortable run all pinnacle fights, the feared or all the other maven invitations but if you also struggle with those it's a pretty clear indicator that your build is not powerful enough.

There was already a detailed breakdown of all the holes of your character and it's no surprise that you struggle with t17 maps.




Im not asking for a build review.
Pretty obvious i said i steamroll t16 .. and i do .. but one look at T17
I stopped building ... Im not trying to do T17, after seeing them and playing a few I have no interest in building for it, or grinding for it isnt fun..

You know as i read what you wrote .. you are trying to be insulting right ?
and you did notice I never asked for a review of anything right ?
and of course you did read I posted my char for reference you know context of what im trying to do and that im as off meta as you can get at 0.001% of players on PoE ninja play what im doing. you know all that yeah ?

Cause some people play the game ....
you know make up their own things ....
keep up the copy and bash ... it really works for you
Last edited by Jitter912 on Oct 21, 2024, 10:58:03 PM
Individual base knowledge and experience aside surely you wont be telling us that everything can do everything?

The way I see it T17 and above simply by existing add even more to requirement list for viable builds and while we do see many builds meeting the requirements there surely are magnitudes more build concepts that no one talks about that are being scrapped at brainstorming stage cause they are found as not meeting the requirements in some way.

Its really simple.
Player power creep enables more ideas to reach viable state.
Content power creep has opposite effect.

If player power creep is always met with equivalent content creep things that arent new additions inevitably become stale cause game is entirely solved and there are obvious thresholds for what will work and what will be a bad build that will fizzle out.
When fallacious arguments aren't convincing comes the biased moderation.
"
Bosscannon wrote:
Individual base knowledge and experience aside surely you wont be telling us that everything can do everything?



Depends on your idea of "everything". You can do every content with any skill gem you like. Well, at least any "main skill", stuff like conversion traps and shit are an obvious exceptions. So if "everything" refers to skills then the answer is yes.

If "everything" means any combination of skill gem, gear and passive tree no matter how badly it's thrown together then the answer is no.

You need a solid build to do it. You can make a bunch of suboptimal/meme choices and still get a passing mark but if you incorperate too many suboptimal choices you'll fall off at some point.

Imo that's not a bad thing. Knowledge and ability need to be rewarded and if literally everything works, no matter how messed up it is, then that's also not diversity anymore it's just invalidating choices. Choices need to have consequences otherwise they are irrelevant.
This desperate holding onto the status quo is why game became stale.

When fallacious arguments aren't convincing comes the biased moderation.
Can't speak for others but i don't mind change in general. In fact there is a whole bunch of changes i wish for. But that doesn't mean i'll agree with/like every change GGG implements or people here suggest. I wouldn't want to play the POE you seem to wish for honestly. Would be boring as hell for me. But each his own.
Well current poe is boring to me, vast majority of builds i check out on poe.ninja feel like i seen before. If i start seeing chaos dot duelists and slam witches on there i will consider game fun again.

The current ruleset is too rigid. There were much more memes alive in years 2016-2017. And after 3.15 and archnemesis most memes that manage to emerge soon gets blasted into irrelevancy and we are slapped back into playing the same preapproved archetype shit we played for the last 5 years, maybe with a sprinkle of something fresh on top, if lucky.

Look at how most every duelist build is ralakesh brutal belt shit, its pathetic to watch. And vast majority builds are made to some established template. Don't go with template - don't scale enough, get called noob. Such variety, lol.
When fallacious arguments aren't convincing comes the biased moderation.
Last edited by Bosscannon on Oct 22, 2024, 3:49:42 AM

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