T17 once again are ruining this league can GGG just discard t17 concept?

Yea echo needs to disappear at this point they are just digging themselves a deeper hole every post they make. Maybe come back with a better understanding of the game.


Imagine complaining about AOE rolled on Abomination, which you have a choice to ... not roll. Wierd right?

Rolling past mods you cant do?

This is coming from the same person that refused to roll a single offensive modifier on the sanctuary maps. But for some reason now has to keep AOE on?

So inconsistent, they just keep doing it to themselves.


But even if echo didnt roll aoe. Theyd still probably die because they cant dodge this kind of an ability:


"
Echothesis wrote:

But boss is nearly impossible because of phys oneshots.



Imagine having that much speed and dying to that attack.


And their character is this defensively: And yea, I put their silly ashes back on, doesnt change anything.
Spoiler



Mash the clean
"
Nomancs wrote:

You die because you have 3k life, negative chaos res and no defenses


Fully agree.

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Nomancs wrote:

- you try to blame bosses to be bad design, but design is fine, your build is just horrible.


No, not "blaming". Would've said same thing if I was oneshotting those bosses.

"
Nomancs wrote:

Instead of admitting that you can't handle those bosses nor your build, you try to fight against reality.


I fully admit that I cannot handle those bosses.

"
Nomancs wrote:

Bosses are clearly choreographed, as they're reused old content bosses. There is nothing to defend nor attack here, just fix your build and improve, that's not GGG fault.


They are reused old content with the random layers on top, which is bad in my personal opinion.

"
Nomancs wrote:

Flaw is not on GGG side, but yours and your paper build.


If you force your definition of flaw, yes, sure.
"
Mashgesture wrote:

...


You are straight up liar who fabricates "evidence", have nothing more to say to you. All was said before, you blindly keep reposting your piece of art.
"
Echothesis wrote:

They are reused old content with the random layers on top, which is bad in my personal opinion.

After you’ve completed the campaign, all the maps starting from Tier 1 are “reused content”.

Funny thing is, if we take any these T17 whining posts in the subreddit or on this forum and replace “t17” with “red maps” it won’t change anything. Complaining about T17 is the same thing as complaining about red maps difficulty. Just players being lazy and unable to adapt.
Not quite. Original T1-T16 map bosses were already designed with random layers in mind, they don't have their own "dodge or get heavy damage" attacks. Problem is not "reused", problem is combining intended-lethal attacks with random patterns. What would you say about Sirus shooting 3 beams (5 before T17 mod nerf), when every beam is designed to be sidestepped? Tanking beams is certainly possible, but you cannot expect this capability from every player.

And it is not just juiced pinnacle bosses, T17 have abovementioned T16 map bosses as common mob packs. For example a packs of those basilisks with innate cone petrification attack which are not telegraphed until slowing already begins. Approach them and get paralyzed, there is no direct defense. A cone aoe can be sidestepped with 1 basilisk, not when there are 7-8 spread out. How should average melee range chars deal with that? Correct, oneshot them:) How very diverse.
Last edited by Echothesis on Aug 18, 2024, 4:57:47 AM
And before elite arrives and starts screaming about not knowing the game again, I know that some ascendancy passives and kaom boots can protect against petrifying completely, but backing out of the map to change your boots cannot be a good solution either:)
"
Echothesis wrote:
For example a packs of those basilisks with innate cone petrification attack which are not telegraphed until slowing already begins. Approach them and get paralyzed, there is no direct defense. A cone aoe can be sidestepped with 1 basilisk, not when there are 7-8 spread out. How should average melee range chars deal with that?

The game gives you all the tools (like Svalinn) to survive it.
Stack defense and survive.
(or play trickster with One Step Ahead and ignore all slow effects)

T17 had only 2 things: revenants detonating corpses (already nerfed) and volatile core. The later also has to go because the gameplay is not arpg, it's a pacman or super mario - I dislike such games.
"
Nomancs wrote:
"
Echothesis wrote:
And you lot still fail to grasp, that it was never about me. For example, I have no problems with sirus, and still consider that hitscan offscreen beam in phase 3 a poor design, it should have ground warning. No problems with Maven, and still consider memory game an annoyance, it should be another penalty for failing the game, not instadeath. Like maven heals herself or gets some kind of buff and unlocks new attack until next memory game. T17 is not thought through, it is a random "and then we've doubled it" D3 moment.

It is all about you, because you refuse to fix your 3k life, negative chaos res, no defense build and blame it on the game. T17 is choreographed, you just either refuse to admit it, or can't see it because your build can't last longer than 0.1s on boss fight. There is nothing random there.

T17 are optional, you can play t16 just fine, they have plenty of loot, it is just fomo for some people.


The problem is there's no middle ground for these issues, you either have all the defence and life/energy shield or you don't.

You either completely ignore the mechanics through incredible defensive layers or you do so much obscene damage the boss is dead before they do anything.

You cannot enter these battles with an ok build that does ok, damage and has ok defence because some or all of the mechanics will kill you either instantly or incredibly quickly.

I can pretty much do abomination without issues, but I do still have to use excessive chaos to reroll the maps for acceptable mods that aren't instant death or just pure cancer!

My last map cost 30+ chaos as I kept getting -max, -defence, double phys as ele to name but a few.

As a generally alch and go mapper, this is just annoying and actually becomes a deterrent for me doing T17 maps frequently.

This issue is made worse by the fact uber fragments are so costly, resulting in the choice of do I "learn" the fights for do I just sell them.
Last edited by MadMossy on Aug 18, 2024, 7:08:23 AM
"
MadMossy wrote:
"
Nomancs wrote:
"
Echothesis wrote:
And you lot still fail to grasp, that it was never about me. For example, I have no problems with sirus, and still consider that hitscan offscreen beam in phase 3 a poor design, it should have ground warning. No problems with Maven, and still consider memory game an annoyance, it should be another penalty for failing the game, not instadeath. Like maven heals herself or gets some kind of buff and unlocks new attack until next memory game. T17 is not thought through, it is a random "and then we've doubled it" D3 moment.

It is all about you, because you refuse to fix your 3k life, negative chaos res, no defense build and blame it on the game. T17 is choreographed, you just either refuse to admit it, or can't see it because your build can't last longer than 0.1s on boss fight. There is nothing random there.

T17 are optional, you can play t16 just fine, they have plenty of loot, it is just fomo for some people.


The problem is there's no middle ground for these issues, you either have all the defence and life/energy shield or you don't.

You either completely ignore the mechanics through incredible defensive layers or you do so much obscene damage the boss is dead before they do anything.

You cannot enter these battles with an ok build that does ok, damage and has ok defence because some or all of the mechanics will kill you either instantly or incredibly quickly.

I can pretty much do abomination without issues, but I do still have to use excessive chaos to reroll the maps for acceptable mods that aren't instant death or just pure cancer!

My last map cost 30+ chaos as I kept getting -max, -defence, double phys as ele to name but a few.

As a generally alch and go mapper, this is just annoying and actually becomes a deterrent for me doing T17 maps frequently.

This issue is made worse by the fact uber fragments are so costly, resulting in the choice of do I "learn" the fights for do I just sell them.


wtf are u talking about I'm ok damage and I'm ok tank and I do just fine LOL it's a YOU issue.

You REFUSE to learn or make your build better that's it there's nothing else or that one guys issue is that nothingf you do matters you just die.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy on Aug 18, 2024, 7:28:06 AM
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Coconutdoggy wrote:

wtf are u talking about I'm ok damage and I'm ok tank and I do just fine LOL it's a YOU issue.

You REFUSE to learn or make your build better that's it there's nothing else or that one guys issue is that nothingf you do matters you just die.


Maybe time to step down off your high horse, your build isn't ok damage/ok tank. It's a 100 divine+ build. That is top 1% of players territory.

My build is maybe half of that and does all T17s fine as long as I avoid certain mods which is ok. Could my build be improved, absolutely, is the improvement worth the time/investment considering the content I do. Maybe. If I get a few lucky drops.

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