T17 once again are ruining this league can GGG just discard t17 concept?

Yea they are just raging at this point.

Got proven wrong at every claim they had and now doesn't know what to do.

"
Coconutdoggy wrote:

Passive aggression because you got dismantled? That doesn't work.

And no not many boss mechanics can one shot you; They ONLY one shot you if you allow it to happen IN THE FIRST PLACE.


Let me know if you want to see the vods Ill DM them to you. Pretty eye opening to say the least.
Mash the clean
Last edited by Mashgesture on Aug 17, 2024, 4:33:14 AM
thought about playing a new build then i started thinking about how cancer t17s would become so didnt bother league feels over
"
Mashgesture wrote:
Yea they are just raging at this point.

Got proven wrong at every claim they had and now doesn't know what to do.


Man, you are funny:) What have you "proved" exactly? That the character you saw has poor defenses for T17? Congratulations, I officially agree (never disagreed but whatever).

As for the actual thread topic, you didn't say a word about it, besides "I can beat it so it is good". And Mr.Coconut too. Standard white knight rebuke of "you are just salty your character is weak" to any discussion about the game. Do you not realize how silly this looks?:)

edit: about that Neon statement that got you so aggroed, yeah, I have no idea who is who in poe streamer world, and may easily be wrong about his history. Apologies to Mr.Roberts in that case:) But how you started to pump this as intentional conspiracy and make long-reaching conclusions, well, thanks for saving me trouble of changing opinion about you.
Last edited by Echothesis on Aug 17, 2024, 4:50:25 AM
"
Mashgesture wrote:
"
Echothesis wrote:

But boss is nearly impossible because of phys oneshots.


Further evidence of them having a lack of understanding of this T17 is another hole already pointed out in their build:

Which you promptly melted to the beam as seen here:



So this entire thing about needing
"
Echothesis wrote:

But boss is nearly impossible because of phys oneshots.


Fails to understand what the boss even does in the first place.


I will post what was actually said in conversation if the mods do not moderate that post above.
hoho a classic Echothesis.
Last edited by Ulsarek on Aug 17, 2024, 6:02:59 AM
Are you so easy to trick?:) He took a sentence from post about different bosses, pasted it next to the video of this boss, and proudly declared "I GOT HIM HE HAD NO IDEA ABOUT CHAOS DAMAGE 3 YEARS INTO GAME", lol.
Great discussion about a thoughtfully added feature, comparable to the depth of consideration in Diablo 4.
It is disappointing that people defend that lazy content, especially when the rest is quite solid.
On Probation Any%
The problem with T17s is not in them, but in the emptying of the rest of the game. If T17s had the same drop as T16s, if they hadn't DESTROYED the Guardian fragments, etc., there wouldn't be any problem with this content. The fundamental point is that T17 is a GR, it's a hub made to facilitate and concentrate the farming of streamers and 0.01%. Before, you had to compare invitations or farm many maps to gather the guardians, kill them and get their fragments. Now you can simply make just 5 maps and have everything. What these people don't see is that there's no difficulty whatsoever in making a meta build and running through these T17 maps one after the other. But their drop is horrible, repetitive and NOT FUN AT ALL. PoE has regressed from a game where you could play however you wanted, farming where it was most fun, to a single farm made by a few builds. It's ridiculous to see 99% of the bills with ralakesh and mavem's belt, it reminds me perfectly of everything wrong with d3-d4
Having spent some time with T17s now here are my thoughts so far.

Getting T17s isn't an issue I would say, as a person that plays trade but largely SSF with trade only done when necessary (like buying uber rare uniques etc) I have an abundance of T17 maps, 36 at the current count.

The issue is I hate running them. First of all it can be a pain to roll them for achievable mods (playing Trickster Dual Strike of Ambidex) so I am "tanky", I am chaos immune and have more than enough damage (over 10m I believe)

Certain mods are just horrible to deal with, they aren't fun, they are just annoying. Drowning Orbs, Maven healing (I can thankfully respec a point to deal with it, but it's annoying have to do this)

Double reflect is also a pain (I am immune to ele reflect on my main skill, but not on movement abilities, if I had sockets available I could probably solve this issue, but I don't.

The biggest issue though is map mods and the impact they have on boss encounters, I had an abomination map with 100% aoe and 70% boss aoe, resulting in shavronnes ball lightning spam filling the area and being absolutely deadly and resulting in multiple deaths.

Short of using more chaos to roll over those mods, the opposite also happens, rolling a map with phys as chaos is just a free map mod for me.

I am ok with dealing many of these mods and while rolling them with chaos can be expensive and often frustrating (10-20chaos per map isn't uncommon for me to spend, excluding scarabs etc) I do think it would make sense for GGG to have the boss rooms not be affected by the map mods and balance the encounters appropriately. They could even do a halfway house to uber content by having the bosses take 50% less damage so that the fights are not over instantly.
Last edited by MadMossy on Aug 18, 2024, 8:00:59 AM
"
MadMossy wrote:

The biggest issue though is map mods and the impact they have on boss encounters, I had an abomination map with 100% aoe and 70% boss aoe, resulting in shavronnes ball lightning spam filling the area and being absolutely deadly and resulting in multiple deaths.

[...]

I do think it would make sense for GGG to have the boss rooms not be affected by the map mods and balance the encounters appropriately. They could even do a halfway house to uber content by having the bosses take 50% less damage so that the fights are not over instantly.


Agreed, this was my original point against T17 before it has been derailed. When boss originally designed as static stats encounter is randomly given more aoe, more projectiles, more cast speed, or high crit chance, any choreography goes out of the window, and fight turns into tank duel, further reducing player agency and variety of builds that can get through this.
"
Echothesis wrote:

any choreography goes out of the window, and fight turns into tank duel, further reducing player agency and variety of builds that can get through this.

It doesn't. All fights are choreographed, you just need to pay attention.

EDIT: And make a better build, so you don't die in the first second of the fight, because this way you will learn nothing.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Aug 18, 2024, 3:42:10 PM

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