Fix the bugs in the game!

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Jixa87 wrote:
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Zrevnur wrote:
This is the PR/communication part. They dont even need to fix it in the code at that day. Certainly not "deploy" it.
Is the request here to deploy daily notes on the progress of all developers?... They do this for each release, these are what the developers have tested and is ready for deploy, here are the patch notes of things that have been fixed.
I do not understand what you are writing about here.

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Jixa87 wrote:
Seeking feedback is asking players what they care about, but what you care about and what everyone else cares about is different.
Everybody has their own ideas of course.

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Jixa87 wrote:
Re-iterating the point, can't solve all player problems.
No one here has been demanding that they solve all player problems. So why write that?

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Jixa87 wrote:
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Zrevnur wrote:
Whats your point here? Are you trying to say it makes no sense to fix bugs because you cant fix all of them?

The point is, they are fixing bugs, maybe not the bugs you report because they're busy fixing all the other bugs other players are reporting and/or experiencing.
Obviously they are not. In case you missed it: Im not the one who found the Harvest Rotation panel display bug. Nor did I write on reddit about other mentioned bugs.

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Jixa87 wrote:
Again, differ of opinion. Making new buggy stuff is more important to me as a player, because that's what brings players back to the game.
Yes, this is subjective, there is nothing more to add to that.

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Jixa87 wrote:
You'd have to represent the whole or majority player base to substantiate such claims as "What's important to me should be equally as important to this company I appear to have invested $0 in"
I am "speaking" for myself here. And I do not have to represent the player base in order to post here - there are no such rules.

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Jixa87 wrote:
Such as the claim you made about my dancing, you have no care for it, that doesn't stop me from caring about it.
No idea what you are trying to say.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
Obviously they are not. In case you missed it: Im not the one who found the Harvest Rotation panel display bug. Nor did I write on reddit about other mentioned bugs.


Back to the case at point, you are annoyed and frustrated that they don't fix this specific bug, correct?
They had fixed it in the past, but it seemed to have broken itself again in a recent patch...

I can only assume the developers don't immediately understand why it broke again. They may have even looked at the statistics on how many people invest in this keystone and saw that < 1% have this allocated and concluded, if we spend time and effort fixing this one particular bug < 1% of players will benefit from this fix.

Thoughts?
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Jixa87 wrote:
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Zrevnur wrote:
Obviously they are not. In case you missed it: Im not the one who found the Harvest Rotation panel display bug. Nor did I write on reddit about other mentioned bugs.


Back to the case at point, you are annoyed and frustrated that they don't fix this specific bug, correct?
No, I have 1-2 workarounds for this bug.

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Jixa87 wrote:
They had fixed it in the past, but it seemed to have broken itself again in a recent patch...

I can only assume the developers don't immediately understand why it broke again. They may have even looked at the statistics on how many people invest in this keystone and saw that < 1% have this allocated and concluded, if we spend time and effort fixing this one particular bug < 1% of players will benefit from this fix.

Thoughts?
Dont know what you are trying to get at. But in terms of what you write here this bug is particularly insidious in nature. To demonstrate my own story about Harvest Crop Rotatation:
I tried it. My impression was its inferior to not using it. I then tried to figure out how it worked. However it made no sense to me. As analyzing such things isnt my job I unspecced it and kind of "forgot" about it. At some time later I read in reddit about the bug. In retrospect it thus made sense that it made no sense to me before. Because I had only been looking at the panels falsely believing what was written there. Now with the full knowledge from the reddit thread(s - I think there were at least 2) I can do this properly despite the bug.
So in short: This keystone being unpopular may simple be because of the bug. And it turns players away who would want to use it and are victimized by it. So looking at current users isnt a good measure for potential popularity.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
No, I have 1-2 workarounds for this bug.

Are you able to elaborate on what your workarounds are? - They might assist the developers in identifying the root cause of the issue.

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Zrevnur wrote:
Now with the full knowledge from the reddit thread(s - I think there were at least 2) I can do this properly despite the bug.

Are you able to provide steps to replicate this bug? The reddit posts I saw state that it was random and only occured 10% of the time (this makes it extremely difficult for developers to triage - so providing steps to replicate ensures the developers are looking at the right code)

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Zrevnur wrote:
This keystone being unpopular may simple be because of the bug. And it turns players away who would want to use it and are victimized by it. So looking at current users isnt a good measure for potential popularity.

Potentially, but how do you quantify that? maybe just look at the amount of people doing grove.
Either way, the back to basics atlas keystone was broken, the team were swift to resolve those issues, very quick to deploy to production.
Just using this as an example of an extremely popular broken atlas keystone getting more attention than another.

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Jixa87 wrote:
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Zrevnur wrote:
No, I have 1-2 workarounds for this bug.

Are you able to elaborate on what your workarounds are? - They might assist the developers in identifying the root cause of the issue.
The workarounds are for me. They dont prevent the bug. I can live with the bug. One of them is to go to hideout and back. As I have shown/written here in this thread. The other is to look at the gfx. Far as I know the gfx is correct, the panel display text is not. But for red it can be a bit hard to see the number of T3 - for me at least.

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Jixa87 wrote:
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Zrevnur wrote:
Now with the full knowledge from the reddit thread(s - I think there were at least 2) I can do this properly despite the bug.

Are you able to provide steps to replicate this bug? The reddit posts I saw state that it was random and only occured 10% of the time (this makes it extremely difficult for developers to triage - so providing steps to replicate ensures the developers are looking at the right code)
I dont know what triggers it. And if its 10% then that makes it "super easy" for competent developers to catch.

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Jixa87 wrote:
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Zrevnur wrote:
This keystone being unpopular may simple be because of the bug. And it turns players away who would want to use it and are victimized by it. So looking at current users isnt a good measure for potential popularity.
Potentially, but how do you quantify that?
You cant without investigating (simply asking would be natural here) players.

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Zrevnur wrote:
Either way, the back to basics atlas keystone was broken, the team were swift to resolve those issues, very quick to deploy to production.
Just using this as an example of an extremely popular broken atlas keystone getting more attention than another.
If you are referring to what I vaguely remember then it was functionally broken so that it could be "abused". Quite a different thing from a display bug.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
I dont know what triggers it. And if its 10% then that makes it "super easy" for competent developers to catch.

Are you speaking from experience? Cause I can tell you i've assigned developers to triage issues that occur randomly and after 3 days had to abandon as nobody could figure out what was causing it.
Until additional information is provided or a deeper insight, the problem could persist for decades to come.

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Zrevnur wrote:
You cant without investigating (simply asking would be natural here) players.
I'd encourage you to start a petition, seeking player feedback as to whether or not they'd invest in harvest/crop rotation if the current known, randomly
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Jixa87 wrote:
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Zrevnur wrote:
I dont know what triggers it. And if its 10% then that makes it "super easy" for competent developers to catch.
Are you speaking from experience?
Yes.

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Jixa87 wrote:
Cause I can tell you i've assigned developers to triage issues that occur randomly and after 3 days had to abandon as nobody could figure out what was causing it.
Quite possible. I intentionally added the "competent" part. Randomly assigned developers not understanding the source code sufficiently to fix randomly occurring bugs is a typical symptom of contemporary software company culture. Those assigned need to either be good at debugging or have proper intrinsic knowledge/responsibility of the respective code parts. Otherwise it can be approximately impossible for the median (not "competent" at debugging) developer to deal with such a thing. IMO contemporary typical software developing companies could do a lot better on that front. Also one thing that management often doesnt seem to properly understand is the huge (Im talking >10x time efficiency) discrepancy between developers good at debugging and median developers. (And based on reading posts by game developers my impression is that game development managers are especially prone to this.) If you just throw some random developers at it - yes its in the expected spectrum of outcomes that they will fail miserably.

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Jixa87 wrote:
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Zrevnur wrote:
You cant without investigating (simply asking would be natural here) players.
I'd encourage you to start a petition, seeking player feedback as to whether or not they'd invest in harvest/crop rotation if the current known, randomly
This thread is not about this particular bug. Dont know how often I have written this already. Its about some players (me at least) not being happy with the current level of bug fixing.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
a typical symptom of contemporary software company culture. Those assigned need to either be good at debugging or have proper intrinsic knowledge/responsibility of the respective code parts. Otherwise it can be approximately impossible for the median (not "competent" at debugging) developer to deal with such a thing. IMO contemporary typical software developing companies could do a lot better on that front.
I agree, it's dependent on the skill level of your developers but also the age of the product. It's not like many high end companies can employ 100+ top of the class developers and keep them financially satisfied in their workplace for decades. Over the years they cycle, new developers come in the front door, having to read and understand code written years ago by someone else. Which is hard cause coding standards have changed over the years.

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Zrevnur wrote:
Also one thing that management often doesnt seem to properly understand is the huge (Im talking >10x time efficiency) discrepancy between developers good at debugging and median developers.
It's understood but the financial constraints are what bind them. Unfortunately budgets aren't infinite, they're actually extremely limited. And the skilled developers market is highly competitive. So what developers they have, they want to maximise the output.

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Zrevnur wrote:
This thread is not about this particular bug. Dont know how often I have written this already. Its about some players (me at least) not being happy with the current level of bug fixing.

Then I would suggest articulating that better in a forum thread. And like this conversation, learning and developing an understanding of what words to use when expressing an opinion.
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Jixa87 wrote:
having to read and understand code written years ago by someone else. Which is hard cause coding standards have changed over the years.
The focus on coding standards (instead of understanding of the programming language) is also one of the flaws of contemporary company culture. While some degree of coding standard or such makes sense. If the end effect is that developers can no longer understand other code than something did go wrong badly - or in case of young/new developers never actually learn the programming language they are using.

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Jixa87 wrote:
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Zrevnur wrote:
Also one thing that management often doesnt seem to properly understand is the huge (Im talking >10x time efficiency) discrepancy between developers good at debugging and median developers.
It's understood but the financial constraints are what bind them. Unfortunately budgets aren't infinite, they're actually extremely limited. And the skilled developers market is highly competitive. So what developers they have, they want to maximise the output.
Skilled developer doesnt imply good at finding bugs in someone elses code. You need skills/knoledge that are often unncesessary for other development tasks and a suitable mentality for that. IME most general developers dont have them. But they can still efficiently find most bugs with standard approaches so from an outside POV this can be hard to understand.

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Jixa87 wrote:
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Zrevnur wrote:
This thread is not about this particular bug. Dont know how often I have written this already. Its about some players (me at least) not being happy with the current level of bug fixing.

Then I would suggest articulating that better in a forum thread.
My take is that the wording in title and OP are quite clear. And if you got a better idea of how to word it you could just share it.
Some posters here seem to have a strong desire to find hidden meanings or some such but there arent any. Its as simple as written in the title/OP.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
And if you got a better idea of how to word it you could just share it.

Purely from the discussion we've had in this specific thread, here is the culmination of my understanding of your issues, articulated in a way that is more approachable than Fix the bugs in the game!
Where you're first post was;
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Zrevnur wrote:
Especially those which should be easy to fix like the Harvest 'Crop Rotation' bug where it doesnt show the correct stuff on the panel.


Dear GGG,

We understand there are a myriad of bugs within the game, we understand the focus is on POE2, we understand that resources and finances are constrained and limited.
However,
Trawling the poe forums and reddit, it's clear that there are a number of bugs still persiting throughout the game. Specifically the ones that users encounter on their day to day journeys throughout Wraeclast.
Currently, There isn't sufficient response on the news or forums to rest our quarrels with these issues. From Client Crashes, desync issues, primary functionality of the game like Atlas passives, specifically, but not limited to, Grove and Bestiary.

I believe it would satisfy the players of Path of Exile to hear more about what bugs are in-scope and have been, or scheduled to, be triaged with the team.
We don't need to hear about new functionality on the horizon, that's reserved for league launches - so if the plan is to re-scope the functionality as an alternative to fixing the issue, just simply let us know it's being addressed.
We're not expecting these bug fixes to be dropped in a daily production release, we know it takes time to develop, test and deploy updates. We're just simply asking for acknowledgement of the bugs that are important to us, because they impact us.

Players will continue to submit bug reports, post on reddit and the forums about their issues, but there is no Known Issues page that can be referenced to say "Oh yeah that bug is acknowledged, check out this page"
So we're left to guess whether the bug is even acknowledged by the company.

Thoughts?

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