Fix the bugs in the game!
| " For some bugs the main problem is simply the lack of understanding what causes the bug. For these bugs there is no organizational obstacle to an outsider helping with bug finding/tracking other than trusting them with (parts of) the source code. They wouldnt have to "fix" any bug in the sense of writing/contributing code. Incidentally in one of your above examples it was likely such a bug/stage: If you need to reproduce the problem then you are automatically at a stage where you dont have this insight yet. (Not that I believe GGG would be accepting any such a thing. IME thats incompatible with how larger contemporary companies operate.) Edit: For additional explanation see this from https://www.jokebuddha.com/joke/Retired_Engineer : 
                Spoiler
                
             "Retired Engineer" joke There was an engineer who had an exceptional gift for fixing all things mechanical. After serving his company loyally for over 30 years, he happily retired. Several years later the company contacted him regarding a seemingly impossible problem they were having with one of their multi-million dollar machines. They had tried everything and everyone else to get the machine fixed, but to no avail. In desperation, they called on the retired engineer who had solved so many of their problems in the past. The engineer reluctantly took the challenge. He spent a day studying the huge machine. At the end of the day, he marked a small "x" in chalk on a particular component of the machine and proudly stated, "This is where your problem is". The part was replaced and the machine worked perfectly again. The company received a bill for $50,000 from the engineer for his service. They demanded an itemized accounting of his charges. The engineer responded briefly: One chalk mark: $1 Knowing where to put it: $49,999 It was paid in full and the engineer retired again in peace. No wonder it's lost, it's in the middle of the jungle! Last edited by Zrevnur#2026 on Jun 20, 2024, 9:04:52 AM |   | 
| " Literally hire more bugfix devs. Spend the time and money. It isn't hard. Fix the engine if you have to. Literally just computer science. They are operating with sub 50 people by some accounts. Increase that number and be amazed at how much can get done. Like some problems are just throwing more talent at it. If people need more education, pay for it. |   | 
| " Now you're talking about recruitment and stating it's not hard? Have you tried to recruit software developers in the past 6 months? it's an absolute nightmare. People come and people go, the new people are never immediately as good as the people who left. Trying to find the right fit is incredibly hard. I don't know how GGG recruit, it's not often you see their careers page light up. It's not like you can walk out on the street and pull in some niche specific coders that can start being productive straight away, takes months. Point is, fixing bugs is hard, getting developer's is hard. I can only assume the company is doing it's best to fix bugs, hire new staff, deploy updates, maintain poe1, advertise and develop poe2 What is easy, is to sit on the outside and point at the company and demand they do better on the assumption that internally they're not trying to do that already. |   | 
| There are no "bugfix devs" lmao. The opposite of knowledge is not illiteracy, but the illusion of knowledge. |   | 
| " I dunno, this reddit thread seems to believe there are.... whilst not common or an official title it can be part of their job description... the part that the employer wants them to focus on? https://www.reddit.com/r/ExperiencedDevs/comments/10qx21r/is_there_such_a_career_path_as_bug_fixing_guy/ |   | 
| Im not sure if the 20000+ fire resistance chests from standard got mentioned in here already. But i might do it as well to give a shout out to the dev fixing bugs: its still in the game and there are mirror services provided around it here is a trade link: https://www.pathofexile.com/trade/search/Standard/pZrnMjeC0 Together with the fire mastety passive 1 life regen per overcapped fire resistance it solves all problems with degens - forever. The increased damage per overcapped fire resistance with Replica Dream Feather "1% increased Attack Damage per 450 Armour" breaks this bug item quite hard. In standard the abadoned child there are whole builds based around a bug item Its like  Replace the idea of software projects with builds based around a bug item and you get the idea. Last edited by zzang#1847 on Jun 22, 2024, 9:38:57 AM |   | 
| the problem isnt fixing known bugs 99.9% of the time its finding the bug and reliably reproduce them if you can reproduce them you can start narrowing down what exactly caused it,this can be a lot of work with how many things happen in poe at once and how fast they happen |   | 
| " In regards to software some bugs are simply not reproducible. Some bugs are simply not reproducible but cause huge issues see a quote from Chris Wilson on reddit regarding bugged item mods like 20000 fire resistance chest: "It appears that once every billion item saves or so, stats are being corrupted in some way. This has been going on for a year or so, and we haven't yet worked out exactly where it's occurring. We have been adding stuff to detect the items so we can pinpoint the cause, so we will find it. In the meantime, we fix them as they crop up. It's a big priority to us, but due to the infrequency of when it occurs (which is biased towards when we have the most players online, like now), it's a very slow process to track it down. As an example of what this may be, we have been trying to track down another rare problem and eventually determined that memory copies across the 2gb memory boundary can become corrupted under certain circumstances due to a bug in software that isn't ours. While we are pretty sure that isn't this the same problem (as none of the server processes in this chain use more than a gig or so of memory), we're certainly interested to see if this item corruption becomes fixed once that issue is fixed. Edit: it's probably tens or hundreds of billions of saves required!" Source: https://www.reddit.com/r/pathofexile/comments/84ekvo/is_ggg_going_to_comment_on_these_bugged_items/ Turned out it was a C Library bug that caused some mods to roll like this 1 in a tens or hundreds of billions of time. The C Library bug got fixed by now but the items remain. The post explicitly is saying they are hunting for those bugged items with a high priority. I assume from the link provided to official trade side it should be easy to track the trade lanes and find the account with the original bugged item and fix all instances of it. Edit: Mobile Phone Typos Last edited by zzang#1847 on Jun 22, 2024, 10:01:36 AM |   | 
| " +1 Mercenaries master craft service Mercenaries My IGN TreeOfDead https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |   | 
| " This is why it is necessary to rewrite your code from the ground up. It is simply too painful to blindly try and recreate something. QA should be part of the process and switch to/ work with UX whenever their workload is light. Trying to rebuild something from the ground-up is also the only way to know your code inside and out, hence making bug finding multiplicatively easier. Rewriting code-base ground-up every 5-10 years just makes sense. The more you rely on imported stuff, the more you can stop relying on imported stuff during this process, and the team will be more proficient every 5-10 years hence a better code-base with better documentation. Get the dual QA/ UX guys to help with documentation so it's a better experience to read through. Last edited by Ogre_Dylan#3868 on Sep 5, 2024, 2:45:53 AM |   | 











































































 
                        