Can i buy POE 1 as an offline game

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Ulsarek wrote:
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ArtCrusade wrote:
You probably don't know this, but they'd have to rewrite the entire client to be able to work remotely without an internet connection, because right now all calculations are done server-
side.


Ah, so speculations and guessing are the new form of expertise? Interesting theory.
That's not speculation, it is a fact. Not a hard concept to grasp if you have the tiniest glint on how software works. Which is good, otherwise this game would have died from rampant cheating long ago.

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Meanwhile, in the real world, having a local server setup is just standard practice for any competent developer.
Meanwhile, in the real world, 99% of PoE players wouldn't be able to setup the necessary databases and software to run a server locally. They struggle to run the game as is on their decade old hardware and blame the "servers", not having the slightest hint what an server actually is.

But discussing any of this is a waste of time, really. Other than someone actually reverse engineering the game and providing an emulator, which in itself is less likely than me winning the lottery without playing, you all will never get your hands on any of this. No offline mode, no editor, nothing.

The very notion of GGG converting their live service cashcow into a one-time purchase title is hilarious at best.

This is a nice summary
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Would be easier if someone to create a offline Path of Exile clone...
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Nomancs wrote:
This is a nice summary

Not really. Defending someone who claims that the client needs a major rewrite for running a local server is like defending someone who insists the moon is made out of cheese.
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Nomancs wrote:
This is a nice summary

Not really. Defending someone who claims that the client needs a major rewrite for running a local server is like defending someone who insists the moon is made out of cheese.


What I said isn't wrong though. Just emulating a local server will not give you a satisfactory offline experience. Your gotcha attempts on technicalities are tiring
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
The whole point of client-server architecture is that physical location is irrelevant. Client and server may be on the same machine and connect to 127.0.0.1, may be on different home machines and connect to 192.168.xxx.xxx. Whether or not a single machine is capable of running both the client and all array of backend software is another question. We all know GGG somewhat lacks in performance optimization currently :)
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Echothesis wrote:
We all know GGG somewhat lacks in performance optimization currently :)


It's more the problem that some people need to wake up and understand that the current game is not build and balanced around their decade old and weak hardware. No surprise performance is bad on weak hardware.
We are in 2024 and not 2014 after all.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on May 11, 2024, 2:59:42 PM
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Nomancs wrote:
This is a nice summary

Not really. Defending someone who claims that the client needs a major rewrite for running a local server is like defending someone who insists the moon is made out of cheese.
No one claimed that. We merely stated that as is the game is not intended for real offline use without GGG putting massive resources into it. Be it releasing the necessities to run a local server or merging both in a standalone. Which will never happen, why would they make their source of income a standalone? Sell it for 60$ once (lol) and give the user free reign with mods or continue as is and charge 60$+ in supporter packs every couple months?

Memes aside, this whole topic is one of those "You think you do, but you don't" cases. Sometimes GGG does know better and no amount of kicking and screaming will change that. Trust the vision. Some people in here need a reality check.
Last edited by Ulsarek on May 11, 2024, 3:04:01 PM
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Pashid wrote:
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Echothesis wrote:
We all know GGG somewhat lacks in performance optimization currently :)


It's more the problem that some people need to wake up and understand that the current game is not build and balanced around their decade old and weak hardware. No surprise performance is bad on weak hardware.
We are in 2024 and not 2014 after all.


Of course, I meant cases where it lags and crashes on RTX 4000+ paired with various UFO cpus. While my middle-age 3060 with R5600x runs stable, but with worse fps than basically anything else I play.
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Echothesis wrote:
it lags and crashes on RTX 4000+ paired with various UFO cpus.

Crashes have nothing to system performance. Crashes are caused by Unhandled Exceptions, mostly because of human mistakes in the code like accesssing null (or invalid) pointers or buffer overruns. Moreover the target process is closed by the operating system, and not by the game itself. Yes. Your OS crashes the game on purpose to prevent data loss for the other processes.

99% of peasants think if the game crashes - the problem is in the hardware.
Last edited by cursorTarget on May 11, 2024, 4:23:10 PM
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Ulsarek wrote:
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Not really. Defending someone who claims that the client needs a major rewrite for running a local server is like defending someone who insists the moon is made out of cheese.
No one claimed that.


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ArtCrusade wrote:
You probably don't know this, but they'd have to rewrite the entire client

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