Can i buy POE 1 as an offline game

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Ulsarek wrote:
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Nomancs wrote:
This is a nice summary

Not really. Defending someone who claims that the client needs a major rewrite for running a local server is like defending someone who insists the moon is made out of cheese.
No one claimed that. We merely stated that as is the game is not intended for real offline use without GGG putting massive resources into it. Be it releasing the necessities to run a local server or merging both in a standalone. Which will never happen, why would they make their source of income a standalone? Sell it for 60$ once (lol) and give the user free reign with mods or continue as is and charge 60$+ in supporter packs every couple months?

Memes aside, this whole topic is one of those "You think you do, but you don't" cases. Sometimes GGG does know better and no amount of kicking and screaming will change that. Trust the vision. Some people in here need a reality check.

+1, why sell game for 60$ if anyone could edit game files to unlock any mtx for free, not to mention cost of rewriting the code as you mentioned.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
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cursorTarget wrote:
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Echothesis wrote:
it lags and crashes on RTX 4000+ paired with various UFO cpus.

Crashes have nothing to system performance. Crashes are caused by Unhandled Exceptions, mostly because of human mistakes in the code like accesssing null (or invalid) pointers or buffer overruns. Moreover the target process is closed by the operating system, and not by the game itself. Yes. Your OS crashes the game on purpose to prevent data loss for the other processes.

99% of peasants think if the game crashes - the problem is in the hardware.


Game crashes can absolutely happen due to user error. Just off the top of the dome we have

- you overclocked too high
- your PC specs are too low
- your game settings don't match your hardware
- you didn't update your device drivers
- you didn't update your OS / run on an outdated one like Win7 (hard to believe, but some people just won't let go)
- antivirus
- insufficient RAM

There absolutely are crashes due to errant code, but laying the blame solely on that is not painting the whole picture. Stuff like this is why the good ol' "have you tried turning it off and on again" is a running joke in the tech support industry; because more often than not, it's true!
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Nomancs wrote:
+1, why sell game for 60$ if anyone could edit game files to unlock any mtx for free

Why not add more pay-to-win elements? Why not enforce Denuvo? Your argument overlooks the customers and implies that the only focus should be to maximize profits. It's like saying Apple and John Deere are doing it right.

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Nomancs wrote:
not to mention cost of rewriting the code as you mentioned.

The cost is nothing. His post was probably aimed at people lacking technical knowledge.
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The cost is nothing.


Nothing? Losing out money on the long long is no cost? All along with the cost to rewrite the entire game to be a offline standalone viable game, able to run independent without a additional server for all the calculations and other stuff?
Some people sure lack more than just technical knowledge but also obvious common knowledge.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on May 11, 2024, 5:56:42 PM
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Pashid wrote:
rewrite the entire game to be a offline standalone viable game, able to run independent without a additional server?

It shouldn't be difficult to understand that running a server locally doesn't require any rewriting of the client.
Last edited by ShamelessWhiteknight on May 11, 2024, 6:05:29 PM
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Pashid wrote:
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The cost is nothing.


Nothing? Losing out money on the long long is no cost? All along with the cost to rewrite the entire game to be a offline standalone viable game, able to run independent without a additional server for all the calculations and other stuff?
Some people sure lack more than just technical knowledge but also obvious common knowledge.


Person's either not understanding how business works or trying to elicit an emotional response. Whichever option it is, I feel like it's an utterly pointless debate at this point because we're like "check out argument a, b, c and d" while he's like "nuh uh"
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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ArtCrusade wrote:
Person's either not understanding how business works or trying to elicit an emotional response. Whichever option it is, I feel like it's an utterly pointless debate at this point because we're like "check out argument a, b, c and d" while he's like "nuh uh"

All he did was rephrase the argument from Nomancs, which I had already addressed, so he didn't contribute anything new. And now you're defending him without adding anything yourself?
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ArtCrusade wrote:
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Pashid wrote:
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The cost is nothing.


Nothing? Losing out money on the long long is no cost? All along with the cost to rewrite the entire game to be a offline standalone viable game, able to run independent without a additional server for all the calculations and other stuff?
Some people sure lack more than just technical knowledge but also obvious common knowledge.


Person's either not understanding how business works or trying to elicit an emotional response. Whichever option it is, I feel like it's an utterly pointless debate at this point because we're like "check out argument a, b, c and d" while he's like "nuh uh"

That is prty much obvious, especially that OP stated he wants an easy editor and everything easy to set up, that would cost a lot and require plenty of work hours. I doubt anyone sane would argue against that.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
"
ArtCrusade wrote:

- you overclocked too high

This is not application / OS fault. Normally, hardware should never be overclocked unless it's designed to in some narrow range defined by the hardware standards / specs / data sheets.

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ArtCrusade wrote:

- your PC specs are too low
- your game settings don't match your hardware

Not excuse. If the specs are low the application must warn about this case and never allow to run or change the settings which exceeds the limits. If malloc() returns bad code it should never be uncaught exception. Even if that happened, the user-friendly message should be shown with explanation what the application wanted to do and why it cannot be resolved by the OS. When you see 0xc0000005 there is definetly something wrong with the code. We already have tools to process that: try-catch, function error codes, OS-specific error codes like GetLastError(), O(N) estimation, several ways to detect hardware capabilities. You do not need to be PhD to utilize these ways.

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ArtCrusade wrote:

- you didn't update your device drivers
- you didn't update your OS / run on an outdated one like Win7 (hard to believe, but some people just won't let go)
- antivirus

It's valid reasons but it's not related to hardware.

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ArtCrusade wrote:

- insufficient RAM

Application fault. It's not a big deal to calculate how much of RAM you need to process the data and if your application cannot calculate and manage your RAM (or VRAM) budget, it's completely programmer's mistake. I'd say it's VERY basic things you need to know when you deal with resource-critical applications like video games or big data processing (where the data size can easily reach TiBs of RAM).

Just watch interview on Cardiff's channel when he invited Alexander Sannikov. The guy literally hated to study and at some point got 3/5 for the tests (2/5 is fail, 3/5 is shitty but acceptable, 4/5 is ok, 5/5 is the best).
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Nomancs wrote:
OP stated he wants an easy editor and everything easy to set up, that would cost a lot and require plenty of work hours

The discussion mainly revolved around an offline version being too much work, which isn't true, but could be for an editor.
Last edited by ShamelessWhiteknight on May 11, 2024, 7:56:36 PM

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