Most skill gems are unusable without specific gear
It's obvious that not all skills are equal, some are better than others. But there isn't a single non-support skill that you can't do the acts with. There is no way a properly made char using cyclone can't beat an act 3 trash monster. You are either exaggerating massively or your build was messed up way beyond "just 1 cluster" or both.
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" Define Inferior in the context of your position for clarity. There's a diffirence between "It will take you twice as long to complete the acts" and "Cannot beat the acts without a several divine budget", which is the OP's position (at least from what is communicated in their post). And yes, once there's a math based system like 99% of games, there's a spectrum of better to worse, but the post is 'unusable', and in yours the claim of Cyclone being unsuable is pretty hollow from my experience (And ignoring that not all skills are even intended to be 'primary' skills (even throwing away obvious examples like you won't kill a boss using only Enfeeble), though I've seen some stupid things in this game, so I wouldn't put it past someone to be able to get into maps using these intended secondary skills. |
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" Calling a duck a duck is a statement of fact and not a personal attack. If you feel offended by my assessment that the problem with the skill you describe has nothing to do with the game and everything with how you play it, I'm sorry, but this much is obvious already. Not every skill has to be on the same power level and if you don't think the same we can agree to disagree. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" TLDR: with other things being equal, they should be on the same power level, feel free to disagree. Videogame is an environment providing player with a set of tools to achieve a set of goals. In addition, a game is a product for sale, and creators are interested in bringing in as many people as possible, considering their resources. If any one of these tools proves to be vastly superior among others, the product will be a massive waste of resources on developers end, and attract less players too, basically only those who'd find interesting playing with that one busted tool. From there stems the definition of balance: every tool should have at least one purpose and contribution to at least one of game goals. Traditional way to implement it for arpg is with immutable tools: some skills hit weaker but have large aoe, some weapons hit weaker but have unique tactical perk, and so on. In poe this concept is broken to hell, because we are allowed to craft our own tools: slap any aoe/duration on any skill, multiply any skill with proxies and projectile count, etc. Tactical perks are also out of the window because there is no tactics other than dps everything down before it dpses you. Yet there are still players personal preferences in play, some are less fascinated with numbers and want to play melee just because it is melee. In this environment, the only way to maintain at least semblance of balance is to equalize the few things left immutable: the skill gems themselves, and then make sure none of them could scale too far ahead of others. Fail to do so, and you (as developer) are wasting your resources, maintaining something no one will use and losing additional customers. Last edited by Echothesis on Nov 16, 2023, 2:43:56 PM
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" sooo basically every game ever is a resource waste since not a single game offers skills that is eaquel :D. nice | |
" Tl;dr: game design should be left to people who actually understand what they are doing The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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No, because well-balanced games do not have such gaping differences between skills as poe does. At least in endgame, campaign is more or less balanced. If I want to play with ice magic, I am willing to adapt to its drawbacks compared to other forms of magic provided, but only to a degree. If it would be too weak with no way to compensate, I won't play this kind of game.
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" soo can you kindly drop few names of this games that have such amazing skill balances ? | |
" If you plan to latch on my words armed with grotesque exaggeration, let us first clarify that perfect balance is impossible in practice. Game designers know their jobs, yet despite their best efforts some tools will always come out better. For arpg, metrics of this side of the balance would be amount of "main dps" skills that functional endgame builds are based on, compared to total amount of skills in the game. I do not possess these numbers for other arpg games I've played, and without numbers throwing names is akin to throwing snowballs, which I respectfully decline. Last edited by Echothesis on Nov 16, 2023, 3:23:36 PM
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" But you said other games have much better balance than Path of Exile and we're burning to learn what we are missing out on! The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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