Anyone feel like defense is a little too hard to build these days?

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Johny_Snow wrote:
Just play Chieftain with 90% all resists


wont do much good.

to enjoy the game really, you need a mageblood belt a 400d+ costly one to enable the defenses properly

If not your still going to be feeling weak defensively no matter the approach as dps will fall off.

game is elitistic made

not that hard, just everything mandatory to enjoy game
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skjutengris wrote:
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Johny_Snow wrote:
Just play Chieftain with 90% all resists


wont do much good.

to enjoy the game really, you need a mageblood belt a 400d+ costly one to enable the defenses properly

If not your still going to be feeling weak defensively no matter the approach as dps will fall off.

game is elitistic made



No kidding... easy way to get defenses up are magebloods, and that is a pretty tall order :S

That said tho... it's not impossible to get good defenses... but it will be hard to balance that out with damage without spending some currency :S
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson

Currently I am playing a character with determination, 20,000 armor without any other additional buffs 24,738 with totems, physical damage as fire 18%, 53% chaos res, 90% elemental resistance, 761 life regeneration,
75% attack block - 42% spell block thanks to Glancing blows (you take 65% of damage from blocked hits), 4,158 life, and resistance to stun and bleeding

And I feel defensive

the gameplay runs smoothly

But does every character have to have this much on them?

where then the so-called diversity remains

of course, I just gave one example

high dmg, area of ​​effect and speed are extremely important, if you play in a regular league they are much more important than defense in a normal league "because they also act as defense" but staking the offensive, so to speak, is easier and at the same time gives 2 benefits

staking defense causes a decrease in offense in the current path of exile philosophy a lot

then you need to look for skills that are easy to increase dmg
I feel it's the other way around, defenses are very easy to build compared to older leagues like synthesis. Back then you couldn't have suppression or spell dodge in most builds, ghost dance was exclusive to trickster, melding of the flesh didn't exist, lightning coil wasn't buffed, unbreakable didn't exist, alternate gems didn't exist, it was difficult to be immune to curses, recoup didn't exist, progenesis and petrified blood didn't exist... There are so many defensive layers you can get on a single character, but people keep building nothing but 5k armour and 4k life, then wonder why they're dying. We don't even see that many rip clips from HC streamers, although the base game is much more difficult than it used to be, that should tell you what happened to defenses
Last edited by auspexa on Sep 17, 2023, 1:48:49 PM
Yeah, back in the day it was like: get ele res to 75, some life on the tree, roll your flasks for bleed, freeze and curse removal and you're golden. Stuff like MoM or vaal pack were super comfy.

Now it's like: sacrifice an offensive aura for Determination/Grace, get max block/suppression/evasion, ailment immunity, corrupted blood immunity, poison immunity, res cap, more max res, chaos res to at least 0, life/ES recovery, the fancy keystones on the tree or super expensive jewels... oh, you just got one shot, probably by something that's already dead, heh. Gotta build more defense you noob, get more defensive layers!
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mentos1308 wrote:



where then the so-called diversity remains



The diversity is in the means you use to get the defenses and what defensive mechanics you use in the first place. And there are plenty of those, i've listed a few in my first post but it's not like it ends there. Yes, you have to cap your ele resists but other than that there is plenty of choice available on how to get tanky.
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Baharoth15 wrote:
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mentos1308 wrote:



where then the so-called diversity remains



The diversity is in the means you use to get the defenses and what defensive mechanics you use in the first place. And there are plenty of those, i've listed a few in my first post but it's not like it ends there. Yes, you have to cap your ele resists but other than that there is plenty of choice available on how to get tanky.


boring, I use a few unique items, it doesn't create variety, I currently use dawnbreaker and the earlier league lightnig coil

CI + Aegis + max block...

and what about this?

After all, everyone who plays this game knows builds that use these items

I really don't want to convince you if you don't fully understand me
If you say i don't understand you then maybe try explaining yourself? What is your idea of "diversity"? Having dozens of options available to solve survivabilty issues obviously isn't it.

From my perspective you seem to think that damage, speed and AOE are overall more desireable than defense and you want to be able to get more of those without dying more (i.e you want to tune down monsterdamage to make the game more convinient) is that about it? I kinda fail to see how removing the need for defense increases diversity but i am open for an explanation.

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Baharoth15 wrote:
If you say i don't understand you then maybe try explaining yourself? What is your idea of "diversity"? Having dozens of options available to solve survivabilty issues obviously isn't it.

From my perspective you seem to think that damage, speed and AOE are overall more desireable than defense and you want to be able to get more of those without dying more (i.e you want to tune down monsterdamage to make the game more convinient) is that about it? I kinda fail to see how removing the need for defense increases diversity but i am open for an explanation.



From my perspective, players should have less access to damage and speed

thanks to which it would be possible to better adapt the defense to the gameplay, and the damage dealt by mobs or bosses

I see this very clearly in ruthless

the defense should be smaller, I mean availability, e.g. 90 max ele res but more effective if you manage to do it

then it would really be more fun to build and certainly more variety

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