Anyone feel like defense is a little too hard to build these days?

If anything it got a lot easier over the past leagues with all the different toys we got to work around with. Like even the tattoos or the crucible during the last league offered so many stats for free to improve defenses to another level, or to make space for defense somewhere else.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Sep 15, 2023, 5:41:47 PM
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argoniashawks wrote:
Its not really hard to build defenses but it is VERY hard to build defenses and still put out decent DPS.


You can do both easily. Say hello to things like Ephemeral Edge and Rathpith Globe
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argoniashawks wrote:
Its not really hard to build defenses but it is VERY hard to build defenses and still put out decent DPS.


this

not counting rare exceptions it was always hard to make a properly balanced build

if you want to start somewhere, each kind of defense mechanic brings different value early in your build. for the most part, direct mitigation is the least valuable defense layer early on and binary defenses are better.

most hc build progression have this sort of priority:

1. life
2. some binary defense layers
3. damage reduction

in that order. get a decent hp pool, then get a decent chance to avoid damage completely, then go for damage mitigation. the point in which you start choosing to invest into different kind of defenses is something youll need to eyeball on your first couple of tries but you will eventually notice diminishing results if you invest too much into 1 thing and thats a good sign you should cut back a little bit and move onto another layer of defense

and last but not least, no matter how tanky you build something, it can still die. but that should not deter you from not making balanced builds.
Hard back then was "alright, I need to try to fit in max block with my just armor/life/res build so I'm gonna have to give up a few points on the tree that I put into damage"

Hard now is "okay I've got 7 defensive layers, 3 defensive auras. I gave up half of my dps. I SHOULD be tanky" *splat*

I've gotta do some looking into the options baharoth15 listed
Last edited by darsoma on Sep 15, 2023, 7:41:32 PM
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darsoma wrote:
...
Have taken a quick look at your chars and you dont even seem to put proper points into %life. Didnt check whether you are doing sth else though. But if its life builds then nothing that was suggested in this thread will work for you until you put some more points into life nodes.
No wonder it's lost, it's in the middle of the jungle!
i feel the opposite.

the tree is too accommodating nowadays it's easier than ever to get 80+reses and schtuff.. spell supress OP... things like that.

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darsoma wrote:
Been playing off and on since beta. Came back about midway through last league after taking a few years off from the game.

Last time I played, flasks were still busted and you needed hardly any investment in defense in order to just do red maps. Now it feels like every character I make, I make tankier than the last, but it still feels squishy as hell.

Now I'm not here trying to complain saying "I WANT OLD FLASKS BACK!" but before it felt like you could build something pretty budget and have both good offense and defense. Now, it feels like you either build offense OR defense until you're sweating divines and can dump an absurd amount of currency into a build.

Just looking for what others think (I think this is also an issue melee has atm and is why it's so out of meta for the most part)


It's not that defense is harder to build, it's that the mob mechanics have gotten increasingly more "rippy". Prior to the end of the last league, last time I played seriously was around the time Sirius became a thing. One of the first things I noticed when leveling for crucible was how much faster I was progressing while at the same time having inexplicable deaths far more often. The majority of the time now I haven't the slightest clue what actually killed me.

People who dump on anyone having issues with the current state of the game just make it worse for everyone. With everything that has been added and everything that has been changed, these are problems that effectively can't be fixed without almost completely rebuilding the game from the ground up. I have my issues with how they have been handling the development of POE2 and their general attitude towards POE1, but the more I play the more I understand why they ultimately made the decision to make POE2 a separate game.
General discussion gaming forums are almost always a cesspit of ignorance and trolls.
Everything changed when they introduced archnemesis mods
Now rare mobs can have combinations that can be lethal or not in your build - No leech / No regen life / Cycle damage reduction / Degen auras and so on.
It's still possible to tank but you need defense combos as mentioned, but all this can be ignored if you're not playing Melee, if it's spell or range or some CoC it's ok like as usual.
To maybe help you a bit with your research, this guy has videos on some of the setups i mentioned, might be helpful for insight. Also lot's of general info regarding defensive mechanics.

https://www.youtube.com/@dreamcore_gg

Here are two vids showcasing a build that utilizes a mix of those setups really well to give you an idea of what can be done. The build as a whole is expensive but the defensive core itself is cheap aside from progenesis:

https://www.youtube.com/watch?v=ASqsTm4MbAI

https://www.youtube.com/watch?v=SLKdVcGhniQ


Two more things i want to add to my previous post.

1) Those combos are potent even with limited budget but they aren't free god mode. If you expect to be completely immortal after putting them on you'll be disappointed. None of them covers every damage type perfectly so you'll have to add other stuff to cover the damage types you are missing. There are also monster/map mods that can at least partially counteract them.

2) Most of them don't cover HP sustain which is essential for tanking. You need a way to recovery the life you've lost on the spot, idealy to a point where your health globe isn't moving at all while afking in a map in the middle of hundreds of monsters. So that's something you have to figure out by yourself. CI + Aegis has that part covered and it's fairly easy to cover if you are jugg/pathfinder but it can be difficult on other classes depending on the build. There is always the bloodnotch combo but incorporating that can have it's own issues.

Last edited by Baharoth15 on Sep 16, 2023, 2:20:18 AM
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Angrybagel wrote:
"
darsoma wrote:
Been playing off and on since beta. Came back about midway through last league after taking a few years off from the game.

Last time I played, flasks were still busted and you needed hardly any investment in defense in order to just do red maps. Now it feels like every character I make, I make tankier than the last, but it still feels squishy as hell.

Now I'm not here trying to complain saying "I WANT OLD FLASKS BACK!" but before it felt like you could build something pretty budget and have both good offense and defense. Now, it feels like you either build offense OR defense until you're sweating divines and can dump an absurd amount of currency into a build.

Just looking for what others think (I think this is also an issue melee has atm and is why it's so out of meta for the most part)


It's not that defense is harder to build, it's that the mob mechanics have gotten increasingly more "rippy". Prior to the end of the last league, last time I played seriously was around the time Sirius became a thing. One of the first things I noticed when leveling for crucible was how much faster I was progressing while at the same time having inexplicable deaths far more often. The majority of the time now I haven't the slightest clue what actually killed me.

People who dump on anyone having issues with the current state of the game just make it worse for everyone. With everything that has been added and everything that has been changed, these are problems that effectively can't be fixed without almost completely rebuilding the game from the ground up. I have my issues with how they have been handling the development of POE2 and their general attitude towards POE1, but the more I play the more I understand why they ultimately made the decision to make POE2 a separate game.


Ill second that the problem isnt defenses, its that monster damage scaling is as out of control as player scaling is.

Granted a lot of that damage increase is purely player induced but you gotta make loot drop somehow.
Last edited by gladiatorpie on Sep 16, 2023, 2:46:35 AM

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