Anyone feel like defense is a little too hard to build these days?

Rares are scarier than map bosses. Especially things like expedition rares can be very rippy.

Learn the different damage types and what can be done against each of them. ~80+ max res and purity of elements (to avoid ele ailments) is enough for most elemental damage except some random rares or rippy map mods. 30k+ armour against phys. ~20 chaos res. Thats the bare minimum I would say to not die in every map.

Later you want reduced damage taken from crits, either more armour or endurance charges, poison and bleed immunity and as much chaos res as possible. Then you have a solid build.

If you want to go further you can add spell suppression, block, dodge or fortify. Also phasing helps. I usually dont invest much in these and am doing fine btw. Not every build needs these last mentioned things.
Yes, defense is weak in these times of path of exile

And this makes it more difficult to create a build based on defense

but many people don't pay attention to it when it comes to regular gameplay

attack and speed is the reality

To change this, they would have to increase the death penalty and then balance the damage dealt by individual mobs.

A lot of people would not be happy with this, so I certainly don't see any changes in the defense in the future
Defenses are not weak. But yes, they have become more complicated - and probably need more investment in terms of build/gear. But you have more options now than before. The times where -60% chaos resistance, capped resistances and a guard skill on CWDT were enough for 'everything' is over. Some may see that as a negative, others view it as a positive.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz wrote:
Defenses are not weak. But yes, they have become more complicated - and probably need more investment in terms of build/gear. But you have more options now than before. The times where -60% chaos resistance, capped resistances and a guard skill on CWDT were enough for 'everything' is over. Some may see that as a negative, others view it as a positive.


Oh well, I won't argue, if you have a different impression, that's ok

I certainly didn't write about any old times in Path of Exile

Playing different styles and building different types of defense, I just don't feel like it suits the current game.

I wonder what it will look like in Path of Exile 2, maybe defense will be more suitable there
I feel like it might be time to adjust the baseline es/arm/ev values on bases or give us ways to increase their effectiveness. As a baseline our characters are very squishy.

Too many uniques have effects that should be on the tree.

Too many passive wheels are undesirable.

Getting reasonable damage and defense requires a near perfect route in the tree and mods on gear, so we either sac defense or offense.

Chaos damage is too common.
Phys as extra is much much much too common.

Too many enemies have tools to bypass defensive layers.

Too much power is placed in items rather than skill points.

Just my 2 cents.
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roundishcap wrote:
I feel like it might be time to adjust the baseline es/arm/ev values on bases or give us ways to increase their effectiveness.
We do have. Quality and %ev/ar/es on the respective gear piece & %ev/ar/es on char & %more (aura mostly) on char. (And most complainers in such threads dont do these things to a sufficient degree.)
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
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roundishcap wrote:
I feel like it might be time to adjust the baseline es/arm/ev values on bases or give us ways to increase their effectiveness.
We do have. Quality and %ev/ar/es on the respective gear piece & %ev/ar/es on char & %more (aura mostly) on char. (And most complainers in such threads dont do these things to a sufficient degree.)


Why make us use an aura to get defenses instead of gear. I hate the universal application of grace determination banner. It homogenized characters and makes certain starting locations better because of their access to multiple aura nodes

But if you try to swap like 9 points from auras to pure defense nodes then you end up so much weaker. At this point delete every aura node and move the power onto bases/passives.

It is such strange balance.
These days? One league it was actually possible to build some proper defences on ranger and they nuked that from orbit.
IGN : Reamus
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roundishcap wrote:
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Zrevnur wrote:
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roundishcap wrote:
I feel like it might be time to adjust the baseline es/arm/ev values on bases or give us ways to increase their effectiveness.
We do have. Quality and %ev/ar/es on the respective gear piece & %ev/ar/es on char & %more (aura mostly) on char. (And most complainers in such threads dont do these things to a sufficient degree.)
Why make us use an aura to get defenses instead of gear. I hate the universal application of grace determination banner. It homogenized characters and makes certain starting locations better because of their access to multiple aura nodes

But if you try to swap like 9 points from auras to pure defense nodes then you end up so much weaker. At this point delete every aura node and move the power onto bases/passives.

It is such strange balance.
The issue here is that some auras are too strong. This could be easily fixed by nerfing them. That would automatically weaken those aura nodes.
No wonder it's lost, it's in the middle of the jungle!
Looking at this from a solo self found gauntlet type perspective I would say defenses are in an awful state for anyone not able to get suppress nodes. I do think a new defensive mechanic could be added and added to the right side of the tree to help change that imbalance. I would totally be down for a new type of defense to try and work into my builds. I also wouldn't mind seeing some hyrbid ES life build buffs the play style is one of my fav but there is only like one way to really pull it off well and it requires the esh shield that's not easily farmed.

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