Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors

Am I the only one who doesn't care about balance changes? Just let me fight in the new ancestor's arena! Waiting room
And this community shit talk d4..

Lmao. Honestly.. disaster first at not even dealing with the huge performance issues your "update" on the engine caused then alot of ruthless yapping that most of the community dont care (side project btw) also, still barely buff to dead builds except some gems that MAYBE might make some of those builds comeback somehow after spending 100+ divine..

What a mess.. can't you just buff things with numbers like you used to? better question is.. why arent you doing it?
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe2 = ruthless 2.0 = bad.
Why not buff/nerf skills with numbers??
That is literally the most fun part of patch notes...
"Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro
"Shine boldly so that all may find you when the night falls." -Izaro
Ok so it looks like GGG completely focused on exxilecon and had no time to work on other improvements...
everyone at the diablo 4 dev team just took a huge sigh of relief.
Let me in allready!!!
So where are the actual patch notes? All I see are Ruthless patch notes. Sigh
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.

I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_-
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janusbloodays wrote:


Ill add a Gem that gives 10% more dmg to DOT but 10% less duration... THEN ITS THE SAME DPS, for real bro you deserver a slap to your face.


wait, what? do you even know what DPS is? It's not the same as total damage. If your skill deals 400 damage over 4 seconds it does 100 DPS. It is usually worth it to increase the DPS at the cost of shortening the duration, for example 280 damage over 2 seconds equals 140 DPS. You're doing less TOTAL damage, but will it matter? Either the monster will die or you'll reapply the DOT before it expires, maintaining higher DPS.

Many ignite builds used Replica Emberwake that has a whooping "-90% reduced duration of Ignite on enemies". But it also had "Ignites you inflict deal Damage (35-45)% faster" and bunch of other good mods.

In Diablo 2 there is this necromancer poison skill "Poison Explosion" or something. It is absolutely ludicrous when it comes to damage dealt, it can reach a million damage...over 5 minutes xD No one uses this because it's shit DPS. They just play Poison Nova which is static 2 seconds duration and much more DPS.
Nerf temporal chains is the whole balance of skills? WTFFFFFFFFFFFF

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